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Cyrene Dynamic Upgrade Map Discussion

Discussion in 'Maps and Locations' started by Kris | Cyrene, Oct 29, 2014.

  1. krasko
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    krasko Active Member
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    VU is each 3 months. A new type of mob (Undersea Merfolken). :)
  2. Noorie
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    Great news :clap:

    Can't wait to see it in action :D
  3. Kris | Cyrene
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    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
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    Hey guys,

    I can't say when the VU is coming.

    To start with the Undersea Folken will be within the current range of Merfolken.

    Cheers,
    Kris
  4. AxeMurderer
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    Is this VU or sneaky white walkers :ninja:
  5. Kris | Cyrene
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    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
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    The latter to be sure :wolf:
  6. HaKuRa
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    This time i can say a positive thing, so i do (to don't think i just moan :) ) GG for this update of 7 december, it's finally nice contents & progression ! Will be back on cyrene asap :) And the booth system is awesome
    Justine likes this.
  7. harmony
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    harmony Well-Known Member
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    Take your time and wait for the patch :)
    Justine likes this.
  8. Haruto Rat
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    It might be rich in resources but...

    [System] [Haruto Rat]: [138576, 81275, 106]
    [System]: You can not mine in this location.
    [System] [Haruto Rat]: [138576, 81495, 106]
    [System]: You can not mine in this location.
    [System] [Haruto Rat]: [138672, 81440, 106]
    [System]: You can not mine in this location.


    The mission giver doesn't seem to be activated yet either.
  9. Justine
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    Justine Well-Known Member
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    I think all missions and areas will work with the mini patch. Actually they just put graphics things and object.
  10. krasko
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    You just have to log in and out 6 times. Then everything works. :D
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  11. Justine
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    Justine Well-Known Member
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    Thats work today :)
  12. Hec
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    Hec Active Member
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    Turrelion Desert doesn't show the red zone overlay on the map for new PvP area.
    Yes I've just been there + checked map settings and volcano's red overlay was showing.
    Anyways not sure if that's a bug, or if it's intended, or if that's part of upcoming VU???
  13. Justine
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    Justine Well-Known Member
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    Carnap island have disappear from the map too. There is just the green land area marker.
    The new terminal for mission chain, do not work too.

    Anyone know if there is a mission for the Undersea Folken ?
  14. krasko
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    The area of island that overlaps with skylabs is disabled for mining.
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  15. Justine
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    Justine Well-Known Member
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    Eheh good, ty Krasko :)

    Btw i did'nt find any mission for undersea-folken, this is on your plan Kris ?
  16. San
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    San Sandal San Tolk

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    I thought that, too, at first. But tried moving around a little bit and found it's rather proximity to the trees getting in the way. Step back from them a few meters and it works. I don't know what's the deal with them, plants aren't a problem elsewhere. Could it have to do with this water texture messing up collision calculation? As if there is some object type mixed into the tree model which doesn't belong there. Mapping the area out right now with my grid calculator, might have to go again when it's fixed to optimize after the shifted points.
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  17. Hec
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    San try changing your graphics settings from very high to anything else and see if those same spots trip are a problem on Risen island.
    They moved for me depending on graphics and often I could place objects on invisible walls floating above me.
    At 1 point I even wondered if it's related to the branches/leafs, ref:
    http://cyreneforum.com/threads/risen-island-guide-map-bugs-thoughts.7474/#post-25751

    Anyways the dev's are aware but I'll bet anything we discover can help them pin it down faster?
    http://cyreneforum.com/threads/cyrene-mini-patch-notes-december-13th-2016.7478/
  18. Hec
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    Hec Active Member
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    Also try relogging on Risen island and see if you appear on any tree tops or branchs :D
  19. San
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    San Sandal San Tolk

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    I play in low settings usually. Anyways, I think some fixes are underway.
  20. Hec
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    Even going from low to safemode it was interesting to discover where those invisible spots moved to. lol
    True the dev's posted that their looking into it.
    Anyways hope their able to fix it easily.

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