1. Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!


by Kris | Cyrene at 7:20 AM
(1,247 Views / 0 Likes)
New Additions

- Map overhaul
-- While these changes haven't been drastic, they have been sweeping.
-- Several new islands have popped up and almost each individual land mass has been expanded upon.
-- We, of course, welcome any and all feedback about this map overhaul and encourage you to post it on our forums.
-- There are two new TPs to discover!

- New and Improved Wave Spawner @ Ice Plateau
-- The structure for the wave spawner has been changed in order to better keep the mobs inside of it.
-- The mobs in the wave spawner harkens back to a different time and will culminate into a "full circle".

- New Mining Area
-- In the northern part of the map a new landmass is available with bridges connecting the islands. These islands hold ONLY universal ore and enmatter, and should be the best to mine them on Cyrene.

- New Janus Foundation
-- While it is currently a bit sparse, the foremen and crew are hard at work getting ready to bring New Janus to life.
-- You can poke around and check on their progress, make sure everything is going smoothly.

- New Creature Spawn Area
-- In the Robot Base Z.R.Q. area, the Imperium have been hard at work establishing a new base of operations high in the mountains.
-- Almost every creature spawn was looked at and adjusted for the VU (as part of the map overhaul).

- Planet Cyrene does not yet have access to the Codex yet to add Cyrene mobs, this will happen later this year, more updates to come as we have them....