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CyreneForum

Dec
08
by Kris | Cyrene at 9:30 AM
(1,034 Views / 3 Likes)
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Changes:
Hunter’s Cavern

- All Hunter’s Cavern instances have been adjusted to remove the rocky / uneven floor space as well as removed all trees.
- Changed the exit to be a fortified room that’s more clear to enter into and should be less likely to be entered accidentally.
- A slight delay tweak for respawn times.
- Weak Paneleons in Hunters cavern have had their number double.

General
- Added a couple of additional mineral spawns to improve useful minerals on Cyrene.
- Added several player requested creature spawns around Cyrene to reduce mixed spawns and/or have additional spawns for the following:
-- Skull Birds
-- Ancient Rhino
-- Old Mang Chang
-- Young Mang Chang
-- Young Empi
-- Fenris Wolf
-- Venataur
- All Imperium Armor buffs are now correct (Evade and Critical Hit Damage).
- Fixed an issue with the names of the Improved Imperium Armor Chest and Hands being swapped.
- Turning in items to the Imperium Armor Traders now has a reduced cool down.
- Adjusted ocean fog to be more player friendly when underwater.
- Added an instant warp from the bottom of Zorra’s Headquarters to the top with the armor vendors, as well as one back to the ground level.
- Fixed the terrain issues at Zyn Immigration near the beetle housing.
- Adjusted the B.E. Blueprint vendors to better show the type of blueprints they sell and an additional confirmation dialogue.
- Fixed the mission area and spawner for the daily...