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pretty harsh assessment. there are still mobs dropping items required for the armor upgrades.
i dont think devs would have turned off loot...
that said, there could be soft caps in place to keep too much of any one resource from being laying in inventories.
the loot lag is upwards of 30 seconds on atlas island. weeds keep appearing and disappearing as you get within range...
kinda sucks trying to hunt atm.
and i cant load the crafting terminal on atlas...
it took 17 seconds to log out... after the timer expired to logout...
i recommend moving boxes away from weak paneleons. it causes bigger hunters to take bigger guns and really crap on smaller hunters ability to play the game with any kind of enjoyment.
the common response from the big hunter "go to cave" knowing damn well that the cave isn't efficient. they...
yah, that happened. you showed up, started shooting others mobs after being asked to not steal mobs, and/or head to a different spawn. what about the part where you said 'dont hunt near d***heads'? or the part where you mocked kill stealing, both in game, and on PCF?
a whole lot goes into...
maybe have them on non-weak/puny creatures? having several young-old spawns could be really fun, much like the island north of outer rim.
while i do like the idea of having such great mark-up on smaller mobs, it really brings out the worst in people. Avatar XXX has openly mocked the fact...
There is a spawn of paneleons that several people hunt. its a rather thin spawn, but 3-5 people can hunt there without much issue. this is the story about the little people that dont 1-shot an 80 hp mob.
Jan 7 --> spawn has 4 ppl actively killing, the small power avatars ask avatar XXX to...
i hear if you post on all planet forums, they instantly drop for you in game...
but you have to post on each planet page within 90 seconds or you are locked out from receiving gifts for the next 3 years.
copy and paste this, or stand no chance of getting a gift in the next decade.
it happened again after re-logging last evening. sometimes the weeds will disappear as the first attack would reach them, the ammo would be spent from my inventory, but subsequent shots would not deplete ammo. After killing 1-2 more weeds, the aforementioned weed would come back on radar, and...
The dire weed mission still pops up dialog box. I came back to planet after a couple months away, killed tide claw --> got a pop up on kill, and a pop up on loot as well. i aborted dire weed mission (which i also did last time i was on planet) and the pop up quit.
hit box is pathetic... i cant shoot them from range, and sometimes i cant shoot them while standing next to them.. any chance at this being addressed?
i was going to do the 100 kill mission .. but i did 30 and had to quit.. its that bad.
so i came back to cyrene.. and i guess i should have checked this thread first..... every time i kill/loot, when i tp, when i sneeze... code 0.
is there any chance of a workaround? or does this just happen regardless?
thanks in advance