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Bug Report Hub Issues

Discussion in 'Technical - Suggestions and Bug Reports' started by sluggo, Apr 19, 2015.

  1. sluggo
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    sluggo Active Member
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    Might as well start a thread to list all the issues in the Hub areas.

    Lime Green Tokens. They spawn places we can't reach them, ie walls, under the floor, in the ceiling etc. Since spawns in there are persistent I believe (they don't go away after time) they sit there which overall I believe will harm the spawn rate. Two possible solutions, either they expire after a certain amount of time, lets say 12 or 24 hours, or make them summons able like mining claims that are out of reach so that we can get to them. Since you have to be close enough to 'see' or 'target' them anyways it's not like someone can sit in the middle and spawn every token in there so it would be hard to abuse.
     
  2. krasko
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    In addition I would like to say:
    1. Remove radar where is working (proving grounds, 1 ped area, etc...)
    2. Remove auto aim, auto loot functionality.
    3. Hand over the hub to the active players.
    :beerchug:

    ps
    Crafting terminal will be a good addition to the hub.
     
  3. TunerS
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    TunerS Travelling through time...
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    It is already in the main HUB lobby.
     
  4. sluggo
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    Very good idea on the remove radar. In PvP it sucks. If you want to see if someone is hiding somewhere go LOOK for them. :shoot:

    sluggo
     
  5. Falagor
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    Kris - any update on this :)?

    Seems that HUB Proving grounds is the only PvP i actually will like in Entropia (all other: Forts, pvp lootbale, space - i find no fun) :).

    Would be fun to have this place working right and more tokens spawnig will probably encourage more people to go there = more potential pvp fights.

    Falagor
     
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  6. Kris | Cyrene
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    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
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    Hey guys,

    I do have a few updates on this:

    I have adjusted the locations for token spawns for the next PP VU.

    This is not currently possible within this system. However if the token spawns do not get stuck anywhere it should not be an issue.

    Sure we can try and remove it for a VU, right now it's only in to show if there are other players inside.

    This is a functionality of game, I don't think this can be altered =)

    I'm not quite sure what you mean by this, care to elaborate?

    TunerS answers this:
    I hope this gives a solid update for the Hub, there ore some other changes but it's too early to talk about them now.

    Cheers,
    Kris
     
  7. krasko
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    Hi Kris,
    Removing the radar will disable auto aim functionality (check 10 ped area for example).
    This also apply for the lootable pvp next to Ngu volcano.
    The element of surprise is lost if we have a radar in pvp.
     
  8. San
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    San Sandal San Tolk

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    I know it has been mentioned, just to cast my vote: If it was possible to do away with the forced unequipping of one's mindforce implant (and, ideally, clothes) then a major nuisance would be no more. [​IMG]
     
  9. Master Chief
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    Its more complicated then turning it on or off, for instance The Arctic before Neverdie got overwhelmed of the implant, and Ancient Greece.

    The only fix we got is they lowered the cost of re-implementing the chip which cost 1 pec instead of insane peds.
     
  10. Master Chief
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    Believe he means some players collecting tokens in the hub isn't players nor do they even play on Cyrene.
     
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  11. Master Chief
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    Heres a few ideas i had to help with the hub,

    1. Decrease token amounts per spawn
    2. Increase kill bounty per player
    3. Have heals at entrance of the PG
    4. Removing the minimap may disable auto target and aim
     
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  12. sluggo
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    Oh NOW that you got your coat you want the token spawn reduced? :D
    Increase kill bounty, im either way with that one, when you look at the big picture it is kind of costly for 4 tokens
    heals, yep that helps
    remove minimap yes big yes there, let folks find each other in the hub by running into each other not radar sniffing them out 100 yds away. If you don't want to remove the radar then leave the price per kill at 4 tokens per, they want the tokens they can pay for them :D

    sluggo
     
  13. Master Chief
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    Actually I don't have my coat still 280K/550K :)
     
  14. sluggo
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    Well get killing then ya lazy bum!! How is the token buying going?

    sluggo
     
  15. Master Chief
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    MA broke me :( lol
     
  16. Falagor
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    Out of curiosity - what is your buying price?

    Falagor
    :bandit:
     
  17. Master Chief
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    buying around 4 ped/k I hear venture paying 10ped/k
     
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  18. Kris | Cyrene
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    Hey guys,

    Thanks for the reports/suggestions =)

    We'll be working improvements for the Hub for the next PP VU.

    Cheers,
    Kris
     
  19. sluggo
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    Getting into the hub was abysmally slow this morning, when I did and put stuff in my locker I lost inventory. About 230 tokens went away. and YES I tried to relog, they are gone, NOT happy, also had to relog to get the equipment back that it unequipped from me. What's going on here? The hub should NOT be this bad this time of the day.

    sluggo
     
  20. Master Chief
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    Think your delusional grandpa, you sure you took your pills?
     

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