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Mission Terminals

Discussion in 'General Discussion' started by Deo Ingie, Apr 18, 2015.

  1. Deo Ingie
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    Deo Ingie Member
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    Hey Cyrene, can we please, for the love of god, Please get a mission terminal? I like all the mission on Cyrene, but I really can't keep up with all the locations and all. I really don't have the time to run around to 50 different N.P.C.'s every day on top of all the mining and killing stuff.
    Please, please, please, mission terminals, at least 1, put it in the middle of nowhere, but let it have all the missions and accept all the missions.
     
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  2. Wed
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    Couldnt agreeed more, mission terminals are needed :)
     
  3. San
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    San Sandal San Tolk

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    :HellNo:
    With respect, I disagree. I like it better the "old" way. Isn't there anybody left who is not a hardcore grinder asking for all-flat landscapes, clean single-maturity mob spawns, ideal if they would just line up orderly and wait for their turn thank you, and those boring terminals, too, that remove even the semblance of gameplay. What is this, a game or a drab industrial operation? If it at least would produce something for real then. Well guess what, it's supposed to do just that, namely entertainment, tell a story, make you feel like a part of it.
    /rant over, all meant in friendly spirit of course :headbang:
     
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  4. TunerS
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    TunerS Travelling through time...
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    Why do you think MA introduced portable Repair and Trade terminals? ;) Soon we will be able to buy portable Mission terminal too I guess :beerchug:
     
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  5. sluggo
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    Here's an even better idea, we don't have to do shit, just every day we log in and the missions are already done for us, and our ped cards are drained accordingly. That way we waste even less time having to do boring stuff like oh you know, interact with people... silly stuff like that. You log in and 'ding' your mining mission is complete, that's 10 ped please, ding ding, your hunting mission is complete, that's 15 ped oh and your weapon is dead, that's another 45 ped for a new one, we took the liberty of buying it for you as well, since you are too busy, the markup was a little higher but we figured you would not mind since it would keep you from having to get involved. Have a Nice EU day :D :D :D :D

    sluggo
     
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  6. Wed
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    You can take it to the extreme the other way around too. Lets remove all TT machines/crafting machines but one. Put that in lootable pvp. Now thats an adventure for you :) The only repair terminal we can put on Next Island. Only 1 TP/planet ect ect.

    Some things people just dont want to waste time on, like running around looking for endless NPCs. I agree not all missions have to be in a terminal. The story driven can be with NPCs, but the pure grinding missions can be in a terminal, imo.
     
  7. Sub-Zero
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    Meh it would save time. It would probably make them earn more $$ since players have more time to spend on an actual activity like hunting/mining :). So yes, who cares if it's not "rpg-ish". This is Entropia Universe the game with real cash economy and TIME is money.
     
  8. San
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    San Sandal San Tolk

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    I can't fathom that getting to shake your virtual feet just a little bit after ever longer and longer grinding mission stages counts as unbearable to some. It's about a minute lost against tasks that take days, weeks or even more... :shrug:
     
  9. Deo Ingie
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    Whewww, some took this to the extreme. I wouldn't even mind if there was only 1 mission terminal, and don't have to get rid of the regular N.P.C's for those of you that like to run around looking for them, hell, even make them move so they are not all in the same spot all the time, make it even more fun for y'all.
    I guess the only opinion that really matters anyways is what them folks that design the planet think.

    I would really like a 1 stop-n-go spot to get my missions so i can get to what i think is the fun part of the game, killin stuff and collecting tokens/badges. If you don't like that, then feel free to use the current style of obtaining missions, no need to really argue about me asking Kris if this would be possible.

    P.S.----San, I am asking more about the daily missions, not the ones that take weeks or so to complete. There are a lot of daily missions on Cyrene, a ton of them.
     
  10. San
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    San Sandal San Tolk

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    I do see your point, of course. We just don't seem to want the same game, then. The devs will have to decide which way the (probably monetary, not democratic) majority is leaning. I don't want to get riled up on the silly terminals. They alone are a minor issue in the whole picture I mentioned in the first rant, just the drop that made the barrel overflow. If greed gets to impose an overall character on the game that sacrifices every bit of useless fun for efficiency (to what end, actually?), then i.m.o. we'll get something that offers hardly more enjoyment than the Android app.

    Oh, at the very beginning I also was annoyed about having to stop by Verifier Franklin so often, but after a dozen or so times I grew fond of him, silly as he was. Made me think, please more such adorably stupid ideas. Funny how different folks are, what roles they like to adopt. If I want to save me the trouble, I go flipping burgers and just buy the stuff I want from grinding slaves. You can't sink as low as to not finding someone who is willing to undercut you in the value of your time.

    Calypso did away with having to return at all for collecting the token rewards. They just fall out of the sky when you're done. I found that just as strange as superficially convenient, but I guess they did it after enough users were yelling at them just like in this thread. It is just my personal preference to wish for a little more standing power of the Cyrene team to defend the character they had originally envisioned, because that's the vision I bought. Someone else's may be different, I realize that.
     
  11. sluggo
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    sluggo Active Member
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    It's the gimme dat and gimme dat now mentality. Folks want instant appeasement, not have to work at anything, goto WoW or EQ you will see it profusely. Some folks left games like that because they got sick of everything being given away, you bust your butt for weeks only to find out the next update, the item you busted your ass for is being given away pretty much free now.

    Hopefully the Cyrene devs will leave the missions pretty much like they are. In reality you never will appease the I want it now crowd anyways. Give them a ped, they'll cry you didn't give them two, give them two they'll cry you didnt give them a handfull. Give em a handfull they'll cry you didn't put it in a bag for them, bag it up and they'll cry you didn't run it to the bank for them...... never ending.

    But hey, lets compromise. You can get a 'mission' from one of two places, the all in one shop, or the run around and actually do a little bit of work style. In the end, the one where you had to work at it, pays a bit more than the one where it was 'convenient'. That way just like in real life, those who want it convenient can have it, but it will cost them.

    sluggo
     
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  12. Deo Ingie
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    wow, I really don't see why you are all hot and bothered there Sluggo, I am even asking them to leave all the current stuff, but to add a mission terminal for the ones who want to spend more time hunting and such. I don't want to screw the game up for you, or players like you. Maybe now I understand why certain people post less often, seems a very argumentative crowd, lol. Ask for a mission terminal and am told to go play another game, lol. thinking that just because I rather kill more than run around to N.P.C's all day that I spend more ped, lol, I play pretty cheap.
     
  13. Oleg
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    Running around from one NPC to another does nothing to improve gameplay, quite the opposite in fact. Gameplay is about making things work smoothly with minimum frustration, not about needlessly increasing the time it takes to achieve something.

    Adding time is not the same as adding challenge.

    I don't necessarily think that a single terminal is the answer - with the huge amount and variety of missions available on Cyrene that could actually make things worse - but some streamlining would definitely be beneficial.
     
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  14. sluggo
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    Dio, I didn't say go play a different game, don't try to play the victim here. I said that would make it like the other games. There IS a difference.

    Oleg, you bring up a good point, some of the missions are different enough that it would probably cause problems with implementing them all into one terminal. Then the noobs showing up would be totally confused seeing the mess a terminal is offering them. You say running from NPC to NPC does not improve gameplay, then say you don't think one terminal is the answer. A terminal IS kind of an NPC, so which do you want, one NPC or multiple? Maybe stack the NPC's all in one heap somewhere?

    Here's an idea, put the 'one' npc in the middle of the jungle, make it a no vehicle zone so folks have to hike a few KM to get to it :D. If they walk they might even see something sprout that they can pick up on the way, a little bonus.

    sluggo
     
  15. Deo Ingie
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    I still don't see Sluggo's big issue here, I really don't. I really see no need to put said terminal in middle of jungle and all that crap.
    There are a ton of daily missions on Cyrene, I would like to have 1 terminal to go for them. Maybe another for the Iron challenges, but there are far fewer of those. Maybe a line of terminals for different type of missions, I don't know, but just throwing out ideas, maybe Cyrene folks will read them, maybe they won't. Maybe they will implement something, who knows.
    Actually, at this point, unless I am missing something, it would be nice to hear more about what the plans are for Cyrene rather than speculation.
     
  16. San
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    San Sandal San Tolk

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    Wth make the dailies happy, but leave the big ones alone, not like on Ark (IFN Terminals pls no). I also dislike the telemagical Caly solution. For the dailies, a mobile terminal was suggested above. Maybe in irony first, but might be cool actually, some kind of pda/communicator you receive after an introductory mission.

    Maybe this pda idea could be taken a little further, so that you get a real scheduler in it and don't have to consult out-of-game sources for any sense of order in all the stuff. Only at the beginning you have to take the pda to each quest giver seperately for checking the mission into your device. Then you have them in a calendar showing exactly how much time left until you can repeat them again. Would that work for you?

    Not sure if this is within the reach of the planet team to design and implement (both Rock and Ark have such things, although they don't use them much). Otherwise it would be a call to MA for improvement of the missions interface, which won't happen for another decade.
     
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  17. sluggo
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    I like that San, and I believe it was mentioned somewhere before to put up a timer so folks know when a mission is doable again. I think RT had something like that as well, you get a police radio? and when you are in a trigger area, the radio pipes up giving you a mission, which then auto completes when you are done. Possibly have the trigger areas being the areas where the mobs are you need to hunt, you go there and if you are eligible, the mission queues up.

    That would be really useful which means they probably will never do such a thing, and if they did it will be so buggy you will wish they never had.

    sluggo
     
  18. slither
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    I came to cyrene a couple of times in the past and left after 30mins 'cause I couldn't face the massive task of running around collecting missions and wasting a day doing pretty much nothing. I finally bit the bullet and did it a couple weeks back but I'm still wasting time every day collecting and handing in daily missions, I'm aslo missing out on daily missions 'cause it's just too much hassles to get and hand them in.

    Someone said it only takes a minute to collect a mission, well try doing that on an old computer with a poor connection. You tp to a location and sometimes the tp isn't there when u land so u have to fly out instead of tping out. Then u have to stand around for a couple mins while a dozen active npc and a shit load of soldiers (which do nothing) load up before u can interact with the guy u want.

    Cyrene desperately needs a central mission terminal, and I can guarantee that the guys who are against it will use it if it's installed, so why are they complaining? I understand that u may lose some atmosphere, so put it at a distant tp so the newbies can do the missions via npc's and the more knowledgeable guys can just go to the tp with the mission terminal.

    Cyrene is losing a lot of peds here. Not just from the time wasted by current players running around but by missing out on all the players who just can't face a day or two of wasted gameplay collecting missions.
     
  19. Sub-Zero
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    There's too many npcs. There are many reasons why removing them / making one big terminal would be great for Planet Cyrene.

    1. Less lag for the players & Less server resources for Cyrene servers.
    2. Less time wasted for players and more cycling of peds = good for players and for MA/Cyrene.
    3. Lazy people who would normally never do these missions because of too many NPCs to keep track of will now have no excuse, so in turn it will earn more money for MA/Cyrene.

    Special npcs could still exist, like vendors, puny trials, boss summons daily etc. I vote for one terminal for all dailies one for all iron missions. That should keep it nice tidily organized and easy access.
     
  20. Deo Ingie
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    I like slithers wording, much better at words than I. Same with Sub-Zero's. San is throwing in good idea too, so now I am glad this thread is going better direction, c'mon Kris.
     

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