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Unstable Turrelion Assassinator

Discussion in 'Weapons' started by Justine, Sep 20, 2021.

  1. Justine
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    Justine Well-Known Member
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    Here the screenshot of the reward from Ryvoxx mission chain

    Sans titre.png
     
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  2. Curd
    • Cyrene Pioneer

    Curd Member

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    Well in the other thread about the final reward I had the impression that there was kind of a mutual tacit agreement to not reveal too much about the reward and the necessary requirements, as some people prefer to discover things on their own.

    Now that the cat is obviously out of the bag, here is the summary of the

    Epic Mission Chain: Ryvox

    • Go to the Hub:
      Access any planetary TP and choose "The Hub" from the Navigator drop down menu
    • Gather 550,000 Lime Green Tokens:
      Either by killing Turrelia Lurkers in the Pit (also called Home of the Beast) or by picking them up from the floor in the Proving Grounds
    • Purchase a Coat of the Proving Grounds from Item Quarter Bot J.O.N.A.S.
      He is in the entrance hall of the Proving Grounds.
    • Go back to the planet, wear your Coat of the Proving Grounds and speak to Ryvox the Cypher.

      He is located at:
      Code:
      [Planet Cyrene, 135684, 79541, 108, Waypoint]
    • Pass Ryvox' Test by killing a small mob (Crystal Pede) that spawns in the northern part of the Inner Turrelion Outpost
    • Talk to Ryvox and successfully answer his question
    • You will receive a rare item called Turrelia Rift Beacon
    • With your Turrelia Rift Beacon in your inventory check around the planet and find seven areas "that could be potentially dangerous"
    • Talk to Ryvox again and he will give you some hints
    • Sate Ryvox' bloodlust by killing 5,000 other players
      Any PVP area either on Planet Cyrene or in the Hub counts.
    • Hand over 60,000 bottles of Vibrant Sweat to Ryvox
    • Collect the following virtual items (they don't actually drop) by killing other players in the Volcano PVP area and by killing mobs on Planet Cyrene:
      • 2,500 Infected Lungs (PVP in Toxic Zone, ratio 1:1)
      • 5,000 Molten Heart Shards (Molten Golems in Toxic Zone, ratio ~1:5?)
      • 25,000 Tide Claw Pincher Sinew (Tide Claws, variable ratio depending on maturity)
      • 25,000 Duster Ears (Dusters, variable ratio depending on maturity)
      • 25,000 Fenris Soulchips (Fenris, ratio ~1:5?)
     
    Last edited: Sep 20, 2021
  3. Justine
    • Cyrene Pioneer

    Justine Well-Known Member
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    Update :
    After 5 000 pvp kill, Ryvoxx need to see ARC badges. I don't know exactly how many you need. A friend got 650 and not work. If anyone know, tell us.

    Stay tuned for more news !
     
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  4. Justine
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    Justine Well-Known Member
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    Update :
    Duster Ears have to be looted on Dusters from the Destroyed City.
     
  5. San
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    San Sandal San Tolk

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    I like it. Not anywhere near the skill threshold myself, I think it's the right idea. That it's planet bound is probably a way of risk management induced by past experience. We'll see what may become of it but for the time being it has the effect of discouraging certain developments which we've seen backfiring before.

    The only issue I see is the pvp parts. I foresee people collaborating, which is not bad in itself, but in ways which can't be the meaning of the game, namely just by dumb-killing each other the required number of times, likely while keeping minimal health. Or otherwise making life impossible for regular Golem hunters. The idea may be that the two activities go hand in hand contributing toward the goal, but this is not what will happen given human nature. Then the sheer cost of it, beginning with the enormous number of toxic shots needed as pure TT expense - or do these come back in loot? Whichever way, pvp as a whole is such a polarizing thing and part of the playerbase prefers to avoid it altogether. Yeah, I'm one.

    Question: Any chance of doing something else instead? Imperium Officers? Ice Golems? Purslane Weed? Big Vortex? Or better even, mining and crafting - like, craft a limited version of the same gun (with stats adapted for lower skills, or a series of them increasing, analog to ArMatrix) requiring local materials x000 times, which you can use for the hunting and skilling up on the same mission, or sell?
     
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  6. Justine
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    Justine Well-Known Member
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    Update
    We was 3 to test and we found 1:10 Ratio for Fenris, so bad XD
     
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  7. San
    • Cyrene Pioneer

    San Sandal San Tolk

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    When will I ever learn: Thou shalt not assume, try before you post. No toxic shot needed...? This is not a bug, or was I supposed to keep this hush? Because the toxic area icon is red.
    :alcohol:
    Entropia 2021-09-29 22.15.20.jpg
     
    Last edited: Sep 29, 2021
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  8. Vulkana
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    Vulkana Cyrene Crusader

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    That's one impressive level on that Wolpertinger!
     
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  9. Thanatos
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    Thanatos Fate Thanatos Themis
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    :openmouth:
     
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  10. San
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    San Sandal San Tolk

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    I probably should have despawned the pet for the photo, so used to keeping him around that I didn't think of it. It's just nuts, kids, don't waste your pocket money like that. ;)

    There is a discussion going on right now about high-end items and how their efficiency relates to market value. To those who see the stats above as a problem, there may be some hints here:

    https://www.planetcalypsoforum.com/...d-weapons-and-gear.284007/page-2#post-3781841

    Or maybe I shouldn't cast a spotlight on that, either... :secret:
     

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