Yquem
Vintage Yquem Port
Thanks Cyrene for the HuB
It works so good that I stayed up 3 hours longer that it was intended - so I only got 3 hours sleep tonight before I had to get up and go to work
In those 3-4 hours I spent in the HuB I dont think I used much more than 40-50 ped and got a lot of token in return. Next time I will try to look a bit more on expences - but for now - it looks like a lot of damn lot of cheap fun.
During my times there I only had one issue with lag and only dc'ed two times.
It is great that you have made several rooms to go in depend on how high roller you are.
One thing I think you should improve is to prevent ppl making teams and just doing token harvest. Not easy to be alone agains 3 guns. It is OK in the 25pec room - who cares - but in the high roller I think it is nessecary to have balanced teams. Red agains Yellow.
It could work this way.
- Teams cant shoot each other (to prevent teams in teams)
- Every time one is entering the room they will go into the team with less ppl - should keep team balanced
- Before you enter a room you should get information about how many there is on each team (who want to join a room with 10 ppl shooting at you)
And yes - you forgot to make plates unavailable.
HuB ftw
It works so good that I stayed up 3 hours longer that it was intended - so I only got 3 hours sleep tonight before I had to get up and go to work
In those 3-4 hours I spent in the HuB I dont think I used much more than 40-50 ped and got a lot of token in return. Next time I will try to look a bit more on expences - but for now - it looks like a lot of damn lot of cheap fun.
During my times there I only had one issue with lag and only dc'ed two times.
It is great that you have made several rooms to go in depend on how high roller you are.
One thing I think you should improve is to prevent ppl making teams and just doing token harvest. Not easy to be alone agains 3 guns. It is OK in the 25pec room - who cares - but in the high roller I think it is nessecary to have balanced teams. Red agains Yellow.
It could work this way.
- Teams cant shoot each other (to prevent teams in teams)
- Every time one is entering the room they will go into the team with less ppl - should keep team balanced
- Before you enter a room you should get information about how many there is on each team (who want to join a room with 10 ppl shooting at you)
And yes - you forgot to make plates unavailable.
HuB ftw