i seem to remember a post from lyyke in response to someone about how some land areas are going to be/ are dynamic* such as the duster city. *( in relation to missions and ?)
i was wondering if this same concept is going to be applied to other areas such as the hunting grounds zealdoth spawing grounds and other noob ish area?
i could not find the orgional post/reply.
i was wondering if this same concept is going to be applied to other areas such as the hunting grounds zealdoth spawing grounds and other noob ish area?
i could not find the orgional post/reply.