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Planet Cyrene March 2015 VU Preview

Rusty Venture

Back on Cyrene
Im talking about the badges, and the huge advantage ppl who reach new ranks get in terms of draining out the vendor of gear.

No, you were talking about shrap vs daily/mission tokens.

The big diff is you pay with the tokens, meaning you wont be able to buy much.

Tokens are as available as shrap.

However, it is easy to clean out every vendor in the game. The issue with this vendor is there is only a limited number of sets available and it has not restocked, whereas the one at Caly restocks semi-often and has several hundred sets each time it does, so many that a single person can buy as many as they like without buying them all.
 

ermik

New Member
No, you were talking about shrap vs daily/mission tokens.



Tokens are as available as shrap.

However, it is easy to clean out every vendor in the game. The issue with this vendor is there is only a limited number of sets available and it has not restocked, whereas the one at Caly restocks semi-often and has several hundred sets each time it does, so many that a single person can buy as many as they like without buying them all.

Oh, thank god you know what im thinking. I was talking about badges and the advantage the first people who reach a new rank gets since they get to clean out all L items from vendor.
 

Thanatos

Fate Thanatos Themis
my question is about those powerful blp and energy amps they got there, to me, those are always gone.

anyway, ARC vendor is good for sure, every1 can get there, whats the problem
 

ermik

New Member
nope, as far as i see, some guys see the problem in that some1 bought things before they did, not that there is no stock for the most of the time.

Yes and the problem is that IF the vendor would have huge stock, it would be empty anyway, since all ppl with access can buy with no other restriction than the current stock, that is a problem. I dont want to grind to rank 3 just to find a empty vendor.
 

Thanatos

Fate Thanatos Themis
i agree with that, vendor should be stocked. but blaming ppl who buy there items already cuz they did get there right way, its quite silly (not talking about u obviously).
 

ermik

New Member
i agree with that, vendor should be stocked. but blaming ppl who buy there items already cuz they did get there right way, its quite silly (not talking about u obviously).

I would never blame ppl for buying as much as they can, this is RCE, its more of a design issue. :)
 

Spawn

Active Member
Yes the whole point of doing the missions is to be rewarded with items. That is the promise.
It's not your fault you've got shitloads of ped.
The problem is : why should a player do the missions when there's nothing to be gained. No items in the vendor means no reward.
 

Sub-Zero

Active Member
Yes the whole point of doing the missions is to be rewarded with items. That is the promise.
It's not your fault you've got shitloads of ped.
The problem is : why should a player do the missions when there's nothing to be gained. No items in the vendor means no reward.
Simple solution. Make it player restricted like the system in the temporary NPC boffin so only 1 per day or week or whatever as long its restricted.
 

San

Sandal San Tolk
Hard to imagine this kind of trouble wasn't foreseen upon design. I'm all for free markets and the last one to blame someone who does all the pioneering and reaps the benefits for it. But some standard of transparency ought to be in order. It's just frustrating for those coming later who were led to believe that doing the badges is the only obstacle to getting what they were shown. Nobody ever announced with publication of the new missions (or did I miss it, too?) that stocks are limited. I didn't like this at the Calypso dailies either.

So, if it was indeed part of the plan to make people fight over it, then why not place the vendor in the hub? Let the fight play out in the game, not on the market. Let the badges missions as is, but additionally give access only to the avatar who survives a series of duels (I guess 3 would be just right). And then limit purchase to one set per instance (or give it for free then, if the fighting expenses already cover the revenue). Problem solved, plus it will draw people into the hub who haven't been too keen on it before (like me).

I could imagine this to be even more fun for the shiny, unlimited, account-bound armour which initially was at the center of this controversy. Here, after the badges again, limit purchase to just one piece per instance. This would require one to win 7 tournaments for completing the set. I would find this effort appropriate, if the stats are as good as Initiate's. It would certainly continue to be in high demand for specific missions with acid-heavy mobs on several planets.
 
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