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The new cyrene stable!

As I'm not the deed holder I cannot be 100% that we weren't pre warned. However, I get the feeling Harmony was not. Although she'll have to confirm that. I can help with some of the other question.

Sorry, I still have not worked out how to quote properly.

"Are stable owners now getting 100% of the income from stables"
I'm not sure yet, we've had income but i have not spoken to Harmony about it.

"is it paid out daily or weekly?"
It was paid out as soon(ish) as the player bought a buff, not sure if this is still the case.

"Can you see which buffs have been bought"
We can see the ped value of the buff, so if you have 1 buff or buffs with different ped values you can work it out.

Personally I don't mind changes as it's apart of EU. What's annoyed me it the extreme change of it and there's a good chance we'll be running the buffs at a loss.
 

harmony

Well-Known Member
To answer a few questions, no we didn't know this was changed in advanced, and yes we are disappointed we have to pay for the buffs to show up in the stable. (ped costs go from 5 to 150 peds for a period of 15-30 days).
In addition to the ped costs we have to add essence and rare essence for most buffs, this is actually a good idea, since it gives tamers something to do :)

But now that the first frustration has gone down a bit, it's time to adapt and move on...

Totally unexpected we sold 7 buffs today (thank you all), we've now added another buff:25% faster focus regeneration. This way you can do more tricks and skill your pets faster. If this one works out we'll add a health buff next. :)
 
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harmony

Well-Known Member
After this update removed all the buffs available from the stable, we just re-purchased them so they are available to all of you again :)

Also if anyone has any Animal Essence Rare for sale (a rare drop when you extract Animal Essnce from a pet at the stable), we're looking to buy some for the health buff in the near future.
 

harmony

Well-Known Member
Seeing that we broke even on our current buffs (even with some days to go), we now added a third buff: an increased health buff that gives you 8 more health for a day. :)

Still looking for some more rare animal essence too :)
 

harmony

Well-Known Member
Just a heads up to everyone: after the current buffs have expired (in 2 days), we probably won't be adding new buffs to the stable for a while. The costs of adding them is a lot higher then the revenue we get from them.

We'll try re-add them when either nutrio bars drop a lot in markup again, new buffs are available, or when we finally get the compensation from loosing the buffs in an update MA promised 2 months ago :)
 

Falagor

Member
I am going to say the the most important factor about stable buffs is: they are simply not working! At least the +% acceleration are not. Of course pasive +acceleration buffs are working fine which is another hit in the stable owners...

The generaton buff is useless atm too - since the skilling pet bug...

The skillgain pet and taming has VERY limited uses and is usefull ONLY for serious tamers that want to skill up faster - this buff ONLY increases skillgains in this profession so pretty much useless for anyone else.

So atm it seems that only usefull buff is +HP gain and i am not sure if its working or not since i had no option to test it actually. Also personally i am willing it use this buff ONLY during the events when some extra hp might save you from deadly crit.

To sum up:
- acceleration - not working
- generation - not sure if working and useless atm
- skillgain pet and taming - not sure if working (and tbh hard to test if it is) and very limited use
- hp buff - not sure if working and usefull during certain times only

@edit:
If you will have any info about the autoloot and crit decrease buffs - let us know. If the autoloot will be cheaper to use (i.e. <10ped/week) AND/OR it would have more range (i.e. 50m) than autoloot pills then probably this will be the best buff that most players will use :).

Falagor
:bandit:
 

harmony

Well-Known Member
I am going to say the the most important factor about stable buffs is: they are simply not working! At least the +% acceleration are not. Of course pasive +acceleration buffs are working fine which is another hit in the stable owners...

The generaton buff is useless atm too - since the skilling pet bug...

The skillgain pet and taming has VERY limited uses and is usefull ONLY for serious tamers that want to skill up faster - this buff ONLY increases skillgains in this profession so pretty much useless for anyone else.

So atm it seems that only usefull buff is +HP gain and i am not sure if its working or not since i had no option to test it actually. Also personally i am willing it use this buff ONLY during the events when some extra hp might save you from deadly crit.

To sum up:
- acceleration - not working
- generation - not sure if working and useless atm
- skillgain pet and taming - not sure if working (and tbh hard to test if it is) and very limited use
- hp buff - not sure if working and usefull during certain times only

@edit:
If you will have any info about the autoloot and crit decrease buffs - let us know. If the autoloot will be cheaper to use (i.e. <10ped/week) AND/OR it would have more range (i.e. 50m) than autoloot pills then probably this will be the best buff that most players will use :).

Falagor
:bandit:

Only info i have about those is that they can't be added at the moment. :(
But will let you know when we learn more :)
 
I found this thread after posting in the other, I will pay for the buffs to be added if you are active. There are some I use quite a bit. Contact me here or in game anytime
 
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I found this thread after posting in the other, I will pay for the buffs to be added if you are active. There are some I use quite a bit. Contact me here or in game anytime
Hi ImpnAintEasy,

I'm glad to hear you are interested in the buffs.

I've sent a message to the deed holder, Harmony. Hopefully the response will be quick.
 
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