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Stables were greatly reduced in their profit potential only a short few months after being sold with much fanfare. The torrent of buffed items introduced thereafter made it pretty much obsolete to buy these from stables, and therefore most owners stopped offering any, since they also have to pay...
The stats actually look decent, and it fits an A102 amp almost perfectly for increasing its efficiency. This is no "shit gun". The size between TT weapons and the lowest ArMatrix is often overlooked but much desired. If this is made craftable with reasonable input from local sources, it could be...
Drawing close to 4000 kills, got 4 essence so far and that was in a single drop. In the chatter a claim is floated that 10 are added every hour, but I have not determined whether wave patterns are perceivable or exploitable.
The place begins to suffer from crowding issues, especially at the...
3000 kills and not a single essence... but tt returns are good, probably due to the many hopefuls feeding it. This is certainly a success in the current environment ;)
I'm sorry this keeps on happening to you guys. You design something nice, they approve it, and then it all collapses again. And not because someone at the far end trips over a cable, but because the agreed-upon line is choked right at the source. The longer we observe this pattern, the harder it...
In other words, yes, of course there is a target rate of buffed items which are permitted to be released, which means individual drop rate of the relevant upgrade item (essence) is a function of the amount of competition. Whereas the unbuffed clothes are considered inconsequential to balance...
From my point of view, whatever drop rate is settled upon, I need to know some number which is reliable and sustainable enough to work with. I need to be able to derive a figure of the effort needed to achieve a goal. Others may be able and enjoy to poke into the unknown with no concern for...
Appending here since I just arrived at the mission to hunt 512 of these, apart from them being a target of interest for upgrade parts now.
I get the impression that they may have more than one attack. Having read the above, tried in Adj. Nemesis & Pulsar 2, but it's obviously insufficient...
Thank you for the reply!
I have certainly only my wishful thinking to blame for not making the connection at first that, with the mission built around pvp, also the reward must be designed squarely with pvp in mind. Of course I don't have the amount of your insight but from what I could gather...
Revisiting this as I was seriously contemplating whether to embark on this mission as a long-term project. First it turns out that I was wrong in post #7 above, of course you need a toxic shot. I totally forgot that I had one active from long ago and had the thought in my mind that, maybe, the...
Added some data to the wiki: http://www.entropiawiki.com/Info.aspx?chart=Mob&id=900
The raw data for the damage test is here: https://docs.google.com/spreadsheets/d/1gJ2rQDtBnw4td6c7Lg7aI6RK-pbTJUQY6hE6ivCKqrQ/edit?usp=sharing
(could have some more data points for the higher maturities but...
Mecha Lupine behaves strange at close distance, like it can't seem to damage you anymore. Happens when you attack it with melee, or even when I aggro it with a ranged weapon but dodge its first return shot. Then it stands over me and moves back and forth and looks unsure what to do next. Could...