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i agree with the badges, listed it as it was mentioned ;) the question is would you pay mu on loot for L armor? thats why i suggested NPC broker on a timer. but the loot idea helps cyrene community the most and I would favour it
After talking with players on cyrene chat we came up with a few ideas to avoid L armour selling out or flooding the market
1. Make armour vendor NPC and only allow 1 set per week, same as turreleon armour set
2. Require Ingredients like ark, but all pieces are cyrene loot, will create mu on...
Well post #6 states they should be unlimited supply
its sucks for the players so close and I hope kris comes to an agreeable solution, like leaving a set amount in vendor then don't restock
that's because the armor we got was the wrong one, it was meant for the imperium chain not arc. And probably wasn't going to be rank 1.
there is always a possibility it is reissued when the imperium chain is opened
oh yeah i agree there, at least you had to work for this armor and not just buy ingredients. they should have give notice, not 5 days before VU
i hope they leave a limited number in terminal and don't restock, so the next 50 or so players can still get it
thing is kjellings is correct, ive seen many players come for the armor and leave straight after getting it, or intend to leave when they do.
What i dont understand in this outcry is the L armor is 4x more durable, and you can buy freely when you have the badges, so if you buy them when you...
i already have the armor, i made sure i got it quickly as i sensed this happening, imo the armor is too good for the small amount of effort required (yea maybe 40-45 days, but only took about 20 mins to do the dailies), the presence of the armor caused upset on PCF and risked destroying the...
the thing is, some uneco weapons have a place, weapons with a high dps, lets says 70/sec but maybe an eco of 2.7 could be more eco Tha say 45/sec at 2.85eco against a high regen mob. There is a place for less eco weapons in some circumstances.
i dunno how straight forward it would be to enable the counter, i'm no programmer, havn't been since college, i think the problem lies with the orignal mission only displaying <variable 1> the mission name, the new missions have <variable 1> & <Variable 2> which is now the counter, this means...
you need to either use IF statements (if google works the same as excel) or prehaps use a different sheet for each mob, and then a use sheet 1 as a summary (as i work)
the merfolken is south of great plains TP, killing spearmen appently spawns the raider. The Raiders do spawn as i have seen some globals but i hear its pretty rare
re: Ammo, I work my list a similar way. If I dont use universal ammo, say a buy 100ped blp, I use all my ammo including looted and if I finish it all I add ammo to loot, but if the run is ended early I subtract my ammo, but only the ammo I was using, subtract blp but laser goes in loot
I don't...