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Its more complicated then turning it on or off, for instance The Arctic before Neverdie got overwhelmed of the implant, and Ancient Greece.
The only fix we got is they lowered the cost of re-implementing the chip which cost 1 pec instead of insane peds.
Hello everyone, The Zombie Armaments (Main) store is now up and running and at 90% stock. The store currently carriers a wide variety of armor, tools, weapons, Holiday items and even decor.
Planet Calypso Thread: Zombie Arm's
Planet Cyrene Promotion: Selling with Zombie's (Operational)...
Stolen Armor is no longer available, Originally you could get it with 200 badges. When they announced it was going to be removed they lowered it to 140 for people who are close to get it. And now it is finally out, Keep grinding A.R.C. Faction Badges and hope it returns at 900 Badge vendor :)...
The weapon would also have to be bound then, as it will destroy market for all laser rifles in it level range, and that is something MA does not want in.
As I did not test this theory I cannot be sure, I just added info from people relaying info.
So it is unverified if it is even possible, I will have to give it a shot when I get another totem. It could also be a possibility that Major had accidentally got the mob just barely in range of turret...
Hello everyone, I took the liberty to compile an early estimate Tide claw Results to help the community to try to see where they stand. These results are in no way Official Nor are they guaranteed correct Places. I will construct The results on third party software from Entropia life to help...
Cya!
I took another look and noticed this, This apparently is an 36 hour event, adding am and pm and using 24 hr time stamps is messing the times up, can we have clarification asap Kris.
-The Chief
I do agree, Maybe you can create your vision and share with the C-team what you propose. Also got to say when the Community goes up just wait till those service centers get crammed pack.
-The Chief
Use High caution when using the Totem Summon item to Summon the creature at the 0x1 Supply behind eve playground, There is a chance it can summon within distance of the local turret which kills it on sight. Also when summoned watch your movements if you use walk backwards while firing.
Also...