• Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

Bug Report 15.5.0 VU BUG report

Paul Jetman Masters

Well-Known Member
I see it as a grey line and I wouldn't want to fall the wrong side of it. This is pretty much like the weed exploit, using a game mechanic which may be unintended to your advantage. Been able to leave your keyboard for hours gives an advantage in the test of faith missions and devalues skills .

until there is an official response from Kris/MA, I'll not risk my account
 

Rusty Venture

Back on Cyrene
I feel the dire weeds are an intentional game mechanic too, there are literally hundreds of single line coding solutions to that issue. Increase range, let them move always, make them unsweatable, so many simple solutions that are ignored and not used every update and patch because they want them to be sweated, just like this area was clearly intentional with the auto loot and fast repawns.
 

Rusty Venture

Back on Cyrene
BTW Jetman your post has literally quadrupled the amount of people doing this. I am not sure what you thought would happen, if you really think it is an exploit you should have sent it as a PM to Kris. Not that I am complaining just thinking about it from your perspective.
 

Paul Jetman Masters

Well-Known Member
has it? I'd seen 5-6 this morning doing it before I posted, it was the reason I'd done it. When I was there earlier, there were 2 or 3. I'm after them to clarify and I guess if more are doing it then an answer is needed. I've put it to MA for clarification
 

Murkalael

Member
The auto tool is a built in feature of the game, this no one have to blame. The weeds on the other hand is something that is needed to be dealt with. Either increase their range of add the feature of mob start hitting when dry, at least this way anyone sweating it either drown it or kill it, or as i said before, make them move. This seems to be a gitch because is starting to affect the sprouted ones. Yesterday I was sweating the sprouted, and I usually do one shot with my HK110 to drag their attention then run away from the pack, I've found 2 in a row that woudn't move and I was able to sweat them both without them awakening.
 

Paul Jetman Masters

Well-Known Member
Can someone calculate the eco on the maze hammer? It seems to be one of the lowest in the game.
its not bad

N8hRepm.png


A melee Trauma Amp I fits and makes it 2.961, the problem is its so fragile as its low TT melee.

also Probably a bug, but the profession are mixed, the hit Profession is Two Handed and the Damage is One Handed
 
also Probably a bug, but the profession are mixed, the hit Profession is Two Handed and the Damage is One Handed

About a dozen clubs from three different planets (Redstar smashers, Zyn'Kimbro Fishing Spear, Arkadian Bloodstained axes, Large Thorifoid Battle Spike Club) have mixed professions, so it might well be intended.
 
Top