Hello,
today i was thinking about the limited amount of the (L) armors at A.R.C. Vendors and came to conclusion that having limitation on numbers have two very bad aspects:
1) (natural aspect) some parts on armor set decay way faster than others - it is just game mechanics (usually Harness reaches minimum conditon first while on some parts having still over half TT). This will lead to situation when one part will be bought more often than others. With limits on the amount it will be out of stock first in line.
2) (artifical aspect) some mean player might want to make a prank or just piss off others by getting lots of shrapnel and buying ALL the armor parts (or even buying out one part only i.e. foots) and TT them right away. Cost of doing this is 1% on TT cycled so not that much really with curent amount of items in stock (or zero costs if he is TTing his shrapnel anyway).
Making unlimted amount of the armors in stock will solve those problems.
And before someone points out that he was doing the A.R.C. Badges fast to gain advantage and buy them from Vendors to sell them to players: with current situation you will not be able to do that if there is ONE player who buys out the parts as mentioned in point 2). If there will be unlimited amount you will still be able to sell the armors from higher ranks to players who dont have access yet to the Vendor but already want the armor (i.e. i bought Patrol (L) at 105% from one player this way).
I would like to know what Kris thinks about it and mayby know if it is possible or not to change this (i.e. MA does not alow this for some wierd reason). We already know its possible to set item amount to "unlimited" since its like that in the Lime Coats Token Vendor .
Falagor
today i was thinking about the limited amount of the (L) armors at A.R.C. Vendors and came to conclusion that having limitation on numbers have two very bad aspects:
1) (natural aspect) some parts on armor set decay way faster than others - it is just game mechanics (usually Harness reaches minimum conditon first while on some parts having still over half TT). This will lead to situation when one part will be bought more often than others. With limits on the amount it will be out of stock first in line.
2) (artifical aspect) some mean player might want to make a prank or just piss off others by getting lots of shrapnel and buying ALL the armor parts (or even buying out one part only i.e. foots) and TT them right away. Cost of doing this is 1% on TT cycled so not that much really with curent amount of items in stock (or zero costs if he is TTing his shrapnel anyway).
Making unlimted amount of the armors in stock will solve those problems.
And before someone points out that he was doing the A.R.C. Badges fast to gain advantage and buy them from Vendors to sell them to players: with current situation you will not be able to do that if there is ONE player who buys out the parts as mentioned in point 2). If there will be unlimited amount you will still be able to sell the armors from higher ranks to players who dont have access yet to the Vendor but already want the armor (i.e. i bought Patrol (L) at 105% from one player this way).
I would like to know what Kris thinks about it and mayby know if it is possible or not to change this (i.e. MA does not alow this for some wierd reason). We already know its possible to set item amount to "unlimited" since its like that in the Lime Coats Token Vendor .
Falagor