Did some testing on Gen 1's. Damage types are Acid/Cold/Electric/Impact.Added some data to the wiki: http://www.entropiawiki.com/Info.aspx?chart=Mob&id=900
The raw data for the damage test is here: https://docs.google.com/spreadsheets/d/1gJ2rQDtBnw4td6c7Lg7aI6RK-pbTJUQY6hE6ivCKqrQ/edit?usp=sharing
(could have some more data points for the higher maturities but should work as orientation)
Damage types were often asked about in chat, this is not done yet.
Edit: Skill Juice added http://www.entropiawiki.com/Chart.aspx?chart=PersonalEffect
Let me know if there are any errors.
Of the 45 max damage, Acid = 1, Cold = 6, Impact = 35 and Elec = 3
How this was calculated:
AP-6 Acid/Cold/Electric/Impact decayed while Burn/Cut/Penetration/Stab/Shrap did not
Perseus armor has no cold and damage ranged from 3-6.
Lion + 5D = 0-12
Lion + 5B = 3.5-7
Lion alone = 3.5-19
Lion + 5B = 35 impact protection and from Perseus we have 6 cold which leaves 1 for acid.
Lion + 5D = 23 impact/6 acid/12 cold protection = 0-12 damage, confirming 35 impact from 5B
1 acid + 6 cold +35 impact = 42, leaving 3 for electric.
Rough %'s Acid 2.22%, Cold 13.33%, Electric 6.7%, Impact 77.78%
Gen 2:
Acid = 3, Cold = 8, Impact = 40, Electric = 6
Perseus = 4-8 so 8 cold
Lion + 5D = 0-17 so 40 impact
Lion + 5B = 5.5 -16 so 5.5-4=1.5*2=3 acid
Lion = 5.5 - 28 (16+12[5B]=28)
3 acid + 8 cold + 40 impact = 51 leaving 6 for electric.
Rough %'s Acid 5.3%, Cold 14%, Impact 70%, Elec 10%
Gen 3:
Acid = 4, cold = 10, Impact = 45 and Electric = 10
retested the plates, no Burn/Cut/Pene/Shrap/Stab
Perseus = 5-10, sp 10 cold
Lion + 5B = 7-24
Lion + 5D = 0-22
5.8% acid, 14.5% cold, 65% impact, 14.5% elec.
Don't understand why the %'s keep changing so much...
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