Hello,
Since this is my first post here on your forums, let me start off by saying, I really like your planet - the landscape, the variety of mobs, interesting quests/missions, even the relatively low population of players atm (though I realize the goal is to attract more obv).
First arrived to Cyrene a few weeks ago, but flew back to Caly to check out the Halloween Mayhem as well as the new areas and now have returned to Cyrene to continue where I left off exploring and doing the low-mid level missions.
Ok, to the point of this thread. So this new crater thing seems to have affected the one and only Scout Bot 200 dedicated spawn (the only one that I know of, at least) and it has changed it so that - to put it simply - it pretty much sucks to grind.
Oh, I forgot to mention that one of the other things that I especially liked about Cyrene was that the mob spawns in general were really good - at least the ones I've been hunting (low to lower mid level mobs) - as far as locations/terrain, multiple spawns for the same mob to choose from, no insanely ridiculous mix of mob types or levels (Again, for the mobs I'm hunting at my level up to now. Not sure about higher level mobs). All good for grinding. It's apparent that the planet developers actually put some thought in the mob spawns.
Anyway back to my point. This altered Scout Bot 200 spawn is a drag to hunt now. It seems a quarter of the mobs spawn high up on the walls of the two steep ?ravines (not sure what the correct term is). Another quarter gets destroyed by the turret between the two steep sides of the ravine and once you kill the other six or seven that aren't up high on the steep walls or getting turreted, you have to wait around a bit for more to spawn.
So to make a long story even longer, I would like to kindly please request if the developers could look into the possibility of an alternative/additional spawn for the 200's. It doesn't have to be perfect like the protocore spawns - flat and concentrated. Just something that makes the Scout Bot 200 missions doable/less painful terrain-wise and time-wise. More money for you, more fun for us.
Thank You
P.S. If there is another Scout Bot 200 spawn that I have failed to notice, I would very much appreciate if someone could point me that way. Thanks.
P.P.S. Also a special thanks to those who have shared their information on everything Cyrene by way of informative posts, guides, maps, charts, etc. It takes time and ped to gather and put out that info and to do it freely is much appreciated. Respect.
TL,DR : Cyrene is cool. More gooder Scout Bot 200 spawn(s), please.
Since this is my first post here on your forums, let me start off by saying, I really like your planet - the landscape, the variety of mobs, interesting quests/missions, even the relatively low population of players atm (though I realize the goal is to attract more obv).
First arrived to Cyrene a few weeks ago, but flew back to Caly to check out the Halloween Mayhem as well as the new areas and now have returned to Cyrene to continue where I left off exploring and doing the low-mid level missions.
Ok, to the point of this thread. So this new crater thing seems to have affected the one and only Scout Bot 200 dedicated spawn (the only one that I know of, at least) and it has changed it so that - to put it simply - it pretty much sucks to grind.
Oh, I forgot to mention that one of the other things that I especially liked about Cyrene was that the mob spawns in general were really good - at least the ones I've been hunting (low to lower mid level mobs) - as far as locations/terrain, multiple spawns for the same mob to choose from, no insanely ridiculous mix of mob types or levels (Again, for the mobs I'm hunting at my level up to now. Not sure about higher level mobs). All good for grinding. It's apparent that the planet developers actually put some thought in the mob spawns.
Anyway back to my point. This altered Scout Bot 200 spawn is a drag to hunt now. It seems a quarter of the mobs spawn high up on the walls of the two steep ?ravines (not sure what the correct term is). Another quarter gets destroyed by the turret between the two steep sides of the ravine and once you kill the other six or seven that aren't up high on the steep walls or getting turreted, you have to wait around a bit for more to spawn.
So to make a long story even longer, I would like to kindly please request if the developers could look into the possibility of an alternative/additional spawn for the 200's. It doesn't have to be perfect like the protocore spawns - flat and concentrated. Just something that makes the Scout Bot 200 missions doable/less painful terrain-wise and time-wise. More money for you, more fun for us.
Thank You
P.S. If there is another Scout Bot 200 spawn that I have failed to notice, I would very much appreciate if someone could point me that way. Thanks.
P.P.S. Also a special thanks to those who have shared their information on everything Cyrene by way of informative posts, guides, maps, charts, etc. It takes time and ped to gather and put out that info and to do it freely is much appreciated. Respect.
TL,DR : Cyrene is cool. More gooder Scout Bot 200 spawn(s), please.