ok i need to add this to the pile,
i m a constant hunter of Byg Byrds and i have some thoughts regarding the AI of this mob
first of all the wide radius of the movements is way way to big, and i mean big enough to lose a 99% killed bird by drowning into water, and this came to my attention after i lost 3 birds falling down the slope to the outpost side and killed by turret and started to complain around and finding that 2 ppl lost they bird all most killed ( 1% HP left to be killed ) drowned.
the point is this issue was addressed by me while ago when i tried to camp the byrds spawned around xmas, and i said back then that the radius intertwine and no matter if u chose to hunt a lower lvl u end up ganked by the higher level because they fly way way to wide,
this is not playing, is anything else, struggling included, and when i say this i put here others thoughts, because i can deal 95% of the criticals but others dont and after u find yourself laying down in the grass ...and here if u are alone in the spawn to be clear this too... by the time u get back the mob could decide to fly the friggin away beyond your radar range. far far beyond in the middle of the spawn that is compact at the edge of the AI radius.... and more to it other birds decide to start flying mindless and totally random, and not once i had to die on purpose to avoid keeping 2 birds on me....again is not playing is struggling
well if u somehow find yourself in the radar range of other hunters... the the shit show starts to get live, and u cannot stay safe anymore because all birds fly randomly beyond your safe spot... and is no safe spot beside to the middle of the friggin nowhere 500m away from the center of this spawn, and is no such place
the point here is i like the way the birds act and the randomness of the movement, but this radius needs to be150m top, that means a 250-300m diameter a spawn that is large enough to make u get inside and pull one mob if u chose to hunt them, if other hunter decide to join on the other side will give safe distance from the edge of the movement radius, and beside this is no regular weapon in this game to tag above 200m other then the case when u owe a portable turret...
the height of the flying AI of the bird makes them keep this height even if they reach the water, where everyone knows a mob drowns after a few seconds.
this issue will be more preeminent when xmas will arive, and is going to be an issue.
this situation is similar to the jellyworms ...u know the one called monstrously? yeah that one, u dont want to try them 2 ppl opposite sides
oh and the MECH ROOT, did anyone tried to find one lost...i mean lost by himselfinsane, and i think all mechs does this at a certain %, u cannot hunt a lower lvl safe withouth getting other lvls into spown after a certain period of time
cheers!
l.e. please move this post to the ""bug report" thread, by mistake i wrote here where's not the place, ty