Elric91
New Member
As the title suggests, the rifle Bevis Fire Fire has incorrect information regarding its potential 22.2 DPS. I have used the gun, parsed the DoT damage and the immediate damage, and I stand behind my results. If someone thinks my math is wrong, I encourage a reply showing me how 22.2 DPS on this gun is possible.
For reference:
*It states that its DPS is 22.2 damage per second.
*Damage Interval at max skill is 9 - 18
*Range at max skill is 13.2
*Attacks per minute is 74 at max skill
*50% of damage dealt is done as a DoT, spread across 4 seconds
*If we were to calculate the damage per hit at its max possible value, 18, multiply by 74, and assuming every single shot hits, we get a damage per minute stat of 1332.
*Divide damage per minute of 1332 by 60 and we get 22.2 DPS, the DPS that the gun claims.
The problem, correct me if I am wrong, is that the damage from the Rifles DoT doesn't seem to stack. If you attack an enemy that already has had a DoT applied from your gun, it adds 1 second to the DoT duration that already exists. Leaving two possible outcomes:
1) Shoot the gun, and let the dot run its course before firing again.
*The DPS in this scenario is very easy to do. Assuming max damage of 18, across 4 seconds. 18/4 = 4.5 DPS
2) Shoot as fast as we can.
*The rifles immedate DPS is easy to calculate. We get 50% of each hit as immediate damage. Assume max damage of 9 each hit, across 74 hits per minute. Now divide by 60, to get total damage per second of 11.1.
*The DoT damage is even easier. The first time we hit, assuming max damage, we get 9 damage as a DoT over 4 seconds. Divide that by 4 and we get a damage per second of 2.25. Subsequent shots that merely add time wont change the damage per second. When the DoT fades, we add a new one. Again, the DPS is unchanged.
*Option 1 absolute max DPS: 18 damage /4 seconds = 4.5 DPS
*Option 2 absolute max DPS: 11.1 Immedate DPS + DPS from DoT of 2.25 = 13.35 DPS
According to my math, the absolute total possible DPS of this Rifle, assuming we never miss, and do max damage every time, is 13.35, a significantly lower number than what the rifle says.
I know this may not seem like a big deal to some players, but when i saw this for sale in the AH for a bid option of 400 PED, and saw the listed DPS of 22.2, and the only way to reach that number is if the DoTs stacked, I figured the DoTs stacked.
Im a bit annoyed at this tbh. I based a financial decision of 400 PED on the assumption that the 22.2 DPS was accurate. I would never have paid 400 PED for a gun that has no tiers, 13.35 DPS, and a max range of 13.2.
To be clear, I feel the rifle is working as intended, and the DPS is what was intended as well. I think the 22.2 DPS listed in the stat block was reached by using a formulae that works for most guns, and the fact that it is different for this gun was overlooked. I think the DPS stat block of the rifle should be updated to accurately reflect the potential damage
I put this here in this forum because its a Cyrene based weapon, let me know if I should have put it someplace else.
For reference:
*It states that its DPS is 22.2 damage per second.
*Damage Interval at max skill is 9 - 18
*Range at max skill is 13.2
*Attacks per minute is 74 at max skill
*50% of damage dealt is done as a DoT, spread across 4 seconds
*If we were to calculate the damage per hit at its max possible value, 18, multiply by 74, and assuming every single shot hits, we get a damage per minute stat of 1332.
*Divide damage per minute of 1332 by 60 and we get 22.2 DPS, the DPS that the gun claims.
The problem, correct me if I am wrong, is that the damage from the Rifles DoT doesn't seem to stack. If you attack an enemy that already has had a DoT applied from your gun, it adds 1 second to the DoT duration that already exists. Leaving two possible outcomes:
1) Shoot the gun, and let the dot run its course before firing again.
*The DPS in this scenario is very easy to do. Assuming max damage of 18, across 4 seconds. 18/4 = 4.5 DPS
2) Shoot as fast as we can.
*The rifles immedate DPS is easy to calculate. We get 50% of each hit as immediate damage. Assume max damage of 9 each hit, across 74 hits per minute. Now divide by 60, to get total damage per second of 11.1.
*The DoT damage is even easier. The first time we hit, assuming max damage, we get 9 damage as a DoT over 4 seconds. Divide that by 4 and we get a damage per second of 2.25. Subsequent shots that merely add time wont change the damage per second. When the DoT fades, we add a new one. Again, the DPS is unchanged.
*Option 1 absolute max DPS: 18 damage /4 seconds = 4.5 DPS
*Option 2 absolute max DPS: 11.1 Immedate DPS + DPS from DoT of 2.25 = 13.35 DPS
According to my math, the absolute total possible DPS of this Rifle, assuming we never miss, and do max damage every time, is 13.35, a significantly lower number than what the rifle says.
I know this may not seem like a big deal to some players, but when i saw this for sale in the AH for a bid option of 400 PED, and saw the listed DPS of 22.2, and the only way to reach that number is if the DoTs stacked, I figured the DoTs stacked.
Im a bit annoyed at this tbh. I based a financial decision of 400 PED on the assumption that the 22.2 DPS was accurate. I would never have paid 400 PED for a gun that has no tiers, 13.35 DPS, and a max range of 13.2.
To be clear, I feel the rifle is working as intended, and the DPS is what was intended as well. I think the 22.2 DPS listed in the stat block was reached by using a formulae that works for most guns, and the fact that it is different for this gun was overlooked. I think the DPS stat block of the rifle should be updated to accurately reflect the potential damage
I put this here in this forum because its a Cyrene based weapon, let me know if I should have put it someplace else.
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