Greetings Cyreneans.
This thread is probably going to be the most controversial and on the other hand the most important thread since Cyrene began in May 2012. So I am going to make sure this thread is as constructive and informative and does not go off the way Mindark Balances there HP and Damage of creatures/humanoids/robots.
Special Events (ie. Migrations) may happen that go against what i am saying so this applies to only the permenant spawns of creatures/humanoids/robots of Cyrene.
Sometime last year Mindark rebalanced the whole of the Entropia Universe Mobs and on the other hand made some mobs extremely diffucult to hunt because of there HP level. When Arkadia was released in 2011 it started with the most unbalanced HP to Damage mobs since the Levi was released along with the proteron (So easy to kill with high Hit Points). On calypso , there are many mobs remain unbalanced hp to damage wise and have never been fixed, (eg. the Falx, Formidon, Itumatrox etc..).
And then there are the impossible mobs to hunt now as before on Rocktropia (eg. Street King and friends, Crunk Shark) this made land owner of Camp Crunk very upset. Other changes happened after the rebalance across the Entropia Universe (Vulcan Drake lost its hp mojo along with Island Shark, The Pirate Quartermaster lost 2/3rds of its original hp of 26000, Levi got a balanced damage tree - Completely back in balance however, some mobs unhuntable). The result many mobs that used to be popular are much less hunted after the rebalance.
In regards to Cyrene Mobs it is completely reversed, making the mob damage high , armor decay costs high, however HP is low. Some fixes have been made to rebalance a very small amount of Mobs on Cyrene. And make hunting mobs and getting armor decay bills balanced with the costs damage wise by fixing the hit points on many many mobs.
I did a creature damage/decay test on almost each mob and noticed that a Solution must be released in the very near future if Cyrene is to have better efficiency in the Hunting Profession on alot of creatures, at this time many hunters from other worlds discourage hunting on cyrene cause the armor decay costs do not justify the loot return (ofc Mindark control the loot) however if we work with Mindarks Fomula on Damage to Hit Points we can find a Solution , and this is what this thread will be detailed as "The Solution"
(to be continued)
This thread is probably going to be the most controversial and on the other hand the most important thread since Cyrene began in May 2012. So I am going to make sure this thread is as constructive and informative and does not go off the way Mindark Balances there HP and Damage of creatures/humanoids/robots.
Special Events (ie. Migrations) may happen that go against what i am saying so this applies to only the permenant spawns of creatures/humanoids/robots of Cyrene.
Sometime last year Mindark rebalanced the whole of the Entropia Universe Mobs and on the other hand made some mobs extremely diffucult to hunt because of there HP level. When Arkadia was released in 2011 it started with the most unbalanced HP to Damage mobs since the Levi was released along with the proteron (So easy to kill with high Hit Points). On calypso , there are many mobs remain unbalanced hp to damage wise and have never been fixed, (eg. the Falx, Formidon, Itumatrox etc..).
And then there are the impossible mobs to hunt now as before on Rocktropia (eg. Street King and friends, Crunk Shark) this made land owner of Camp Crunk very upset. Other changes happened after the rebalance across the Entropia Universe (Vulcan Drake lost its hp mojo along with Island Shark, The Pirate Quartermaster lost 2/3rds of its original hp of 26000, Levi got a balanced damage tree - Completely back in balance however, some mobs unhuntable). The result many mobs that used to be popular are much less hunted after the rebalance.
In regards to Cyrene Mobs it is completely reversed, making the mob damage high , armor decay costs high, however HP is low. Some fixes have been made to rebalance a very small amount of Mobs on Cyrene. And make hunting mobs and getting armor decay bills balanced with the costs damage wise by fixing the hit points on many many mobs.
I did a creature damage/decay test on almost each mob and noticed that a Solution must be released in the very near future if Cyrene is to have better efficiency in the Hunting Profession on alot of creatures, at this time many hunters from other worlds discourage hunting on cyrene cause the armor decay costs do not justify the loot return (ofc Mindark control the loot) however if we work with Mindarks Fomula on Damage to Hit Points we can find a Solution , and this is what this thread will be detailed as "The Solution"
(to be continued)