• Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

desired improvements for Cyrene

harmony

Well-Known Member
Hi all,



I feel there are a couple of tings that are still not working properly and a few things that would be a gread addition to cyrene and it would be a good thing for Cyrene to implement it before the hard launch.

Instead of PM’ing Kris i decided to post them here to see if you all feel the same, and if you have any additions that would make Cyrene even better.


1.Components not looting enough or at all.


In general the loot is pretty decent, a lot of useable stuff, but for one area it is lacking. And that area is for enhancer crafting. Enhancers are needed throughout the universe but they can’t be made on cyrene because some resources are not dropping (or not dropping enough). I think they mined resources can be found if you target them (Pyrite, Iolite, Erionite, Dianthus, Energized Crystal, Fire Root) although i am not 100% positive. But the components are hardly dropping, the components available for enhancer crafting are: Output Amplifier, rationalizer, super charger, infrasound emitter, infrasound amplifier, Sonic Pulse amplifier, Adaptive fire rate, electronic stabalizer, Surface toughness, surface hardener (dropping semi-decent), High definition GUI, Focus lens, interactive simplifier. It would be great if those would actually have a decent drop rate, so it becomes viable to craft enhancers on Cyrene.



2.A.R.C. Elite armor

For years only the female foot guards have looted, it would be nice if the other parts would start dropping as well, so that we can finally get a full set of armor.


3.A use for the tokens

There are a lot of missions which give us tokens upon completion. But after years and years of waiting the vendors still don’t sell any guns, so there is no use for the tokens.

Calypso has hundreds of different guns for sale for tokens, they drop tens of thousands of e.l.m. guns. Why can’t there be a few guns for sale on Cyrene, so that there actually is a use for the tokens we earn? Or introduce new ways to spend tokens.



4.The inbalance of A.R.C. Badges

I like the general idea of A.R.C. Badges, but the missions and the rewards are in an imbalance. It’s very easy for a low level player to collect the badges, while a higher level player will probably get bored by how easy the mobs are.

Yet the rewards (armor) are geared towards the higher level players. They are overprotection for the people that actually do these missions. Also the missions get really repetitive. Can’t there be another way to ‘level up’ in the a.r.c. Faction after 1200 badges that would fit for a higher level (lvl 50+) player as well?


5.Houses/Apartments

A lot of players call Cyrene their home planet, but they can’t actually acquire their ‘home’ on the planet. It would be great if some apartments or homes would be made available.

(Maybe through a mission for 5k tokens or so, that would give tokens a use also), that way we can acutally show some of the stuff we craft on cyrene as well. Or just auction some off for some instant income for cyrene.

6.Shops/booths

I know, that in the past the cyrene team prefered to wait till hard launch before selling shops. But to get the economy going, and to make players stay longer we really need some shops.

That way people don’t have to go to calypso/arkadia to stock up on supplies, and it would provide a selling place for crafted cyrene items which in turn increase demand for hunting and mining loot.


7.Clothes for inside and outside the HUB

Everytime i teleport to or from the HUB all my clothes get removed and i’m standing in my underwear. I don’t like standing in my underwear in public places, and neither does my avatar!

Please make some clothes that can be worn both inside and outside of the HUB, so that i won’t have to blush after each teleport.


8.Dynamic upgrade map

I love the idea of the Dynamic upgrade map, but i hate that it is only on the forum and that it is vague. Sometimes ingame you are wonder what to do next, at moments like that it would be great to see ingame that an area is close to unlocking. That would make go and hunt in that ara.(especially if i knew how my efforts helped). I won’t go to a website to check it out. Please make information about the upgrade map available through a terminal. (and update it maybe once every two weeks).


9.The Landarea

You have a nice Landarea implemented in the game, but you need a landowner on it if you want to see events happening there that attract people. So it would be a good idea to sell it. There are several things that you can do. Sell it in auction (mwah), sell it for 150k tt of looted items (it's what ark and RT did), which is good since it creates some markup for hunters (although it is only temorarily). Or you could make some deeds like ark did with the underground, so a lot of people can become a 'landowner' on cyrene.


10. buffs

Buffs (increased hit rate, running speeds etc. etc.) are the happening thing at the moment. Some like them, some hate them but it's a thing of the future. I think it would be a great idea to implement some long mission chain (maybe even only obtainable after finishing an epic mission chain) for some clothes that provide buffs. It would be unique and sought after. It would probably increase the time people stay on cyrene for quite a bit. Or introduce a pet with a crititcal hit unlockable skil, loads of people would try to tame/get it.


Well that is my list for this year, fingers crossed half of it gets implemented this year :)
 
Last edited:
1.Components not looting enough or at all.


In general the loot is pretty decent, a lot of useable stuff, but for one area it is lacking. And that area is for enhancer crafting. Enhancers are needed throughout the universe but they can’t be made on cyrene because some resources are not dropping (or not dropping enough). I think they mined resources can be found if you target them (Pyrite, Iolite, Erionite, Dianthus, Energized Crystal, Fire Root) although i am not 100% positive. But the components are hardly dropping, the components available for enhancer crafting are: Output Amplifier, rationalizer, super charger, infrasound emitter, infrasound amplifier, Sonic Pulse amplifier, Adaptive fire rate, electronic stabalizer, Surface toughness, surface hardener (dropping semi-decent), High definition GUI, Focus lens, interactive simplifier. It would be great if those would actually have a decent drop rate, so it becomes viable to craft enhancers on Cyrene.

Indeed. Apart from surface hardener, other components are hardly ever seen. We've looted some surface toughness and interactive simplifier from horned birds but those would need improved hitbox if you want more people to hunt them.

As for minerals, energized is easy to acquire. Dianthus, erionite, iolite and fire root are small spots but that's probably inevitable on a small planet. As for pyrite, I'm not doing PVP myself but I've heard it's absent altogether.
 

Skubahta

Member
My thoughts on this: I agree with some of the things you say, other things not that much.

"Ohh a new face, welcome to the forum :)"...Amused by how you say this to a Cyrene Oficial.

"3.A use for the tokens" There is plenty of uses for the tokens from guns to bps. The vendors do get stocked but not as often and in as much quantity as in Caly. SO dont just expect for the guns to be at a npc waiting for you. There are still some vendors that dont work i.e. near the daily domestic paneleon daily mission and it would be good to have them working at last.

"4.The inbalance of A.R.C. Badges" I disagree with everything you said. I like the fact that the badges are obtained equaly by both high and low level players, although high level players have an advantage at first as they can get more badges from doing the initial missions that low level players cant possibly complete. I also like the fact that as you progress in getting the badges you unlock more ways of getting them. This is done because of the number of badges obtained by players, not by how high their level is so all players have a fair chance of collecting the badges so I think its fair and logical. If anything is unbalanced is the stock of weapons in vendors, this is what I feel needs to be sorted. We are investing time and money to get access to empty vendors or just to get L armors and it is more then time for the Cyrene team to do something about this. Are we going to have the L and UL guns or not? Is it just another ilusion like the UL armor? When are we getting the guns? This is the questions I feel realy matter when it comes to badges not that people get bored or high level players should have more missions, that is bollocks. If the rewards are there people will do the missions to get the badges.

"7.Clothes for inside and outside the HUB" There are clothes available for both inside and outside of the hub.


Nevertheless some good and valid points in your post that I agree with you Harmony, or Bella, Im not really sure how to call you after you offered help to kill the Epic Jelly under Bella but then changed your name to Harmony again.
 

harmony

Well-Known Member
"3.A use for the tokens" There is plenty of uses for the tokens from guns to bps. The vendors do get stocked but not as often and in as much quantity as in Caly. SO dont just expect for the guns to be at a npc waiting for you. There are still some vendors that dont work i.e. near the daily domestic paneleon daily mission and it would be good to have them working at last.

Really they do get restocked now? If that is the case i stand corrected. But i have checked many times after it was claimed they get restocked and never found naything.

"4.The inbalance of A.R.C. Badges" I disagree with everything you said. I like the fact that the badges are obtained equaly by both high and low level players, although high level players have an advantage at first as they can get more badges from doing the initial missions that low level players cant possibly complete. I also like the fact that as you progress in getting the badges you unlock more ways of getting them. This is done because of the number of badges obtained by players, not by how high their level is so all players have a fair chance of collecting the badges so I think its fair and logical.

I wasn't trying to talk about an inbalance between high and low level players, but that the rewards (armor) are too good for the mobs that you kill. If a low level player would wear the armor they would loose way too much in decay.
And a high level player that might make good use of the armor isn't interested in grinding low level mobs for several months. I think the mission vs reward should be more balanced.


If anything is unbalanced is the stock of weapons in vendors, this is what I feel needs to be sorted. We are investing time and money to get access to empty vendors or just to get L armors and it is more then time for the Cyrene team to do something about this. Are we going to have the L and UL guns or not? Is it just another ilusion like the UL armor? When are we getting the guns? This is the questions I feel realy matter when it comes to badges not that people get bored or high level players should have more missions, that is bollocks. If the rewards are there people will do the missions to get the badges.

Well i have no information on what might happen, but i highly doubt the guns will become available. They are just too good to be easily obtainable it would ruin ingame markups and i don't think MA would allow that.


"7.Clothes for inside and outside the HUB" There are clothes available for both inside and outside of the hub.

There are? Could you name one for me, i would be very interested in obtaining some. :clap:

Nevertheless some good and valid points in your post that I agree with you Harmony, or Bella, Im not really sure how to call you after you offered help to kill the Epic Jelly under Bella but then changed your name to Harmony again.

You can call me harmony :) The Bella you are talking about is probably Lovely Wandering Bella, we get mixed up quite a lot on cyrene.
 

Lilmc | Cyrene

Former Official of the greatest community.
Staff member
Ohh a new face, welcome to the forum :)

Thanks! I apologize for not introducing myself yet I'm still getting set up, I'll have more details later on what I do for Planet Cyrene team and community at a later time. I'll also keep an close eye on this forum thread as this will also provide information that could be useful in Cyrene growth.

Regards,
-Lilmc
 
Last edited:

Skubahta

Member
Oh Im sorry for mixing you guys up Harmony . Similar names. lol :oops: :monkey_slap:



Yeah they get restocked but extremely rare to find any weapons.

I kinda agree with you but it would be great if we had the rewards going to start with. We cant keeping empty promesses from Cyrene Team, they have been quite a few already. If its not allowed dont tell people they are getting something when they are not. Maybe Lilmc can give us some info on this matter. It has been a while since we have had any info on it. It has became frustrating to wait for the vendors to became stocked. From what I read the UL guns are supposed to be avatar bond, so dont know how much of an influence it would have on guns MU. For sure it would have some, but as you mention higher lvl players dont have the patience to wait a month and a half or more to get a gun when they can just buy a similar one.

Add me up in game and I will be more then happy to show you were can get the clothes from. :beerchug:
 
As usual, Harmony has made a number of very good points.

The only additional thing I would do it to make Cyrene based enhancers, which use Cyrene mats/ components. They could also be faction specific that tie in the planets back story. E.g. damage amp for the more aggressive races, higher DSP for more tech based.

My aplogise if these already exist, i don't craft them myself. If they are made from mats that already drop a lot, it will help both the miners and the crafters.

edit: maybe cyrene could get a buff/ component that increases dmg (or other stat) when in a team, e.g. 1% per person (max 5 people)
 
Last edited:

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,


This is quite a post from harmony here and I'm going to touch on all these points (as well as subsequent points from replies).


Hi all,

I feel there are a couple of tings that are still not working properly and a few things that would be a gread addition to cyrene and it would be a good thing for Cyrene to implement it before the hard launch.


Instead of PM’ing Kris i decided to post them here to see if you all feel the same, and if you have any additions that would make Cyrene even better.


I do want to say right off the bat that this is a really great post that opens up a good dialogue and talking points for things that players want on the planet.


1.Components not looting enough or at all.



In general the loot is pretty decent, a lot of useable stuff, but for one area it is lacking. And that area is for enhancer crafting. Enhancers are needed throughout the universe but they can’t be made on cyrene because some resources are not dropping (or not dropping enough). I think they mined resources can be found if you target them (Pyrite, Iolite, Erionite, Dianthus, Energized Crystal, Fire Root) although i am not 100% positive. But the components are hardly dropping, the components available for enhancer crafting are: Output Amplifier, rationalizer, super charger, infrasound emitter, infrasound amplifier, Sonic Pulse amplifier, Adaptive fire rate, electronic stabalizer, Surface toughness, surface hardener (dropping semi-decent), High definition GUI, Focus lens, interactive simplifier. It would be great if those would actually have a decent drop rate, so it becomes viable to craft enhancers on Cyrene.


While we can’t directly affect the drop rate of any items, I will talk to MindArk and make sure our universe wide component drop rates are in line with other planets.


2.A.R.C. Elite armor


For years only the female foot guards have looted, it would be nice if the other parts would start dropping as well, so that we can finally get a full set of armor.


These items are in the loot lists, I’ll see what the issue is that is not letting more than the female foot guards get out.


3.A use for the tokens


There are a lot of missions which give us tokens upon completion. But after years and years of waiting the vendors still don’t sell any guns, so there is no use for the tokens.


Calypso has hundreds of different guns for sale for tokens, they drop tens of thousands of e.l.m. guns. Why can’t there be a few guns for sale on Cyrene, so that there actually is a use for the tokens we earn? Or introduce new ways to spend tokens.
&
"3.A use for the tokens" There is plenty of uses for the tokens from guns to bps. The vendors do get stocked but not as often and in as much quantity as in Caly. SO dont just expect for the guns to be at a npc waiting for you. There are still some vendors that dont work i.e. near the daily domestic paneleon daily mission and it would be good to have them working at last.


This vendor stock issue is something that we’re continuing to work on with MindArk.


That being said, what other sort of new ways would you like to see to spend tokens?


Also: Lilmc suggested removing the A.R.C. Molds from the vendor and switching them to drops, but then we’d have less in the current vendors.


4.The inbalance of A.R.C. Badges


I like the general idea of A.R.C. Badges, but the missions and the rewards are in an imbalance. It’s very easy for a low level player to collect the badges, while a higher level player will probably get bored by how easy the mobs are.


Yet the rewards (armor) are geared towards the higher level players. They are overprotection for the people that actually do these missions. Also the missions get really repetitive. Can’t there be another way to ‘level up’ in the a.r.c. Faction after 1200 badges that would fit for a higher level (lvl 50+) player as well?


For the time being it didn’t seem right to continue the A.R.C. Faction until we had the vendors being stocked on a schedule by MindArk.


I think that there’s room for friendlier lower level player armor as well.


As far as the repetitiveness of the current missions, past the 3rd level there are plans for a mission chain for players at 1200+ badges, however, this has been put on hold until this vendor issue is resolved.


5.Houses/Apartments


A lot of players call Cyrene their home planet, but they can’t actually acquire their ‘home’ on the planet. It would be great if some apartments or homes would be made available.


(Maybe through a mission for 5k tokens or so, that would give tokens a use also), that way we can acutally show some of the stuff we craft on cyrene as well. Or just auction some off for some instant income for cyrene.


There’s something happening with the houses / land plots in the future, but I can’t say more until we talk with MA again.


6.Shops/booths


I know, that in the past the cyrene team prefered to wait till hard launch before selling shops. But to get the economy going, and to make players stay longer we really need some shops.


That way people don’t have to go to calypso/arkadia to stock up on supplies, and it would provide a selling place for crafted cyrene items which in turn increase demand for hunting and mining loot.


There have been talks about before Hard Launch to have the booths be put out on a quarterly rental basis. I can check and see what the status is about that and if it’s something the big bosses want to move forward with.


Would any players be open to that idea?


7.Clothes for inside and outside the HUB


Everytime i teleport to or from the HUB all my clothes get removed and i’m standing in my underwear. I don’t like standing in my underwear in public places, and neither does my avatar!


Please make some clothes that can be worn both inside and outside of the HUB, so that i won’t have to blush after each teleport.


This is something that we’ve wanted for a long time, but haven’t been able to implement. I’m doing some tests with the zone limitations to see if there’s anything to make that possible that may have been over looked.


8.Dynamic upgrade map


I love the idea of the Dynamic upgrade map, but i hate that it is only on the forum and that it is vague. Sometimes ingame you are wonder what to do next, at moments like that it would be great to see ingame that an area is close to unlocking. That would make go and hunt in that ara.(especially if i knew how my efforts helped). I won’t go to a website to check it out. Please make information about the upgrade map available through a terminal. (and update it maybe once every two weeks).


Unfortunately, this is currently not possible. We tried to implement something similar to this with MA when we first started doing the Dynamic Upgrade Map (although my idea was to have a static image that could be displayed on a sign board linked to a web xml), however there’s no way to update the terminal with fresh information outside of a Version Update.

We’re still looking at other ways to get this into the game so players don’t have to go to an outside source.


9.The Landarea


You have a nice Landarea implemented in the game, but you need a landowner on it if you want to see events happening there that attract people. So it would be a good idea to sell it. There are several things that you can do. Sell it in auction (mwah), sell it for 150k tt of looted items (it's what ark and RT did), which is good since it creates some markup for hunters (although it is only temorarily). Or you could make some deeds like ark did with the underground, so a lot of people can become a 'landowner' on cyrene.


All good ideas, of course the land area falls into a similar situation of the booths/shops here on Cyrene (where we didn’t want to sell anything until Hard Launch).


In any case I will of course pass this along to the higher ups.


10. buffs


Buffs (increased hit rate, running speeds etc. etc.) are the happening thing at the moment. Some like them, some hate them but it's a thing of the future. I think it would be a great idea to implement some long mission chain (maybe even only obtainable after finishing an epic mission chain) for some clothes that provide buffs. It would be unique and sought after. It would probably increase the time people stay on cyrene for quite a bit. Or introduce a pet with a crititcal hit unlockable skil, loads of people would try to tame/get it.



Well that is my list for this year, fingers crossed half of it gets implemented this year
clip_image001.png


We have been pushing to get any sort of buff items like this on Cyrene since we first found them in the sandbox, however, MindArk tells us that the balancing of them is quite difficult.


In fact, one of the reasons that we haven’t been able to do the 2nd part of the Turrelion Setter and Turrelion Outerwear clothing chains is that during the initial planning phase what we wanted to do was to have those clothings (in part with a mission of course) to be transformed into a clothing (or armor) that could have set bonus buff items. So far this has not be allowed and is the reason that particular set of missions has been put on hold.


But it’s something that we will continue pushing for this year.


Indeed. Apart from surface hardener, other components are hardly ever seen. We've looted some surface toughness and interactive simplifier from horned birds but those would need improved hitbox if you want more people to hunt them.


As for minerals, energized is easy to acquire. Dianthus, erionite, iolite and fire root are small spots but that's probably inevitable on a small planet. As for pyrite, I'm not doing PVP myself but I've heard it's absent altogether.


Thanks Haruto Rat for the mineral feedback, I’ll double check the Pyrite as well with MA.


"4.The inbalance of A.R.C. Badges" I disagree with everything you said. I like the fact that the badges are obtained equaly by both high and low level players, although high level players have an advantage at first as they can get more badges from doing the initial missions that low level players cant possibly complete. I also like the fact that as you progress in getting the badges you unlock more ways of getting them. This is done because of the number of badges obtained by players, not by how high their level is so all players have a fair chance of collecting the badges so I think its fair and logical. If anything is unbalanced is the stock of weapons in vendors, this is what I feel needs to be sorted. We are investing time and money to get access to empty vendors or just to get L armors and it is more then time for the Cyrene team to do something about this. Are we going to have the L and UL guns or not? Is it just another ilusion like the UL armor? When are we getting the guns? This is the questions I feel realy matter when it comes to badges not that people get bored or high level players should have more missions, that is bollocks. If the rewards are there people will do the missions to get the badges.


This is the main issue of the A.R.C. faction that we want to address to continue with this faction, and especially before we start any other factions.


The vendors and their fill rates are something that can only be done by MindArk.


"7.Clothes for inside and outside the HUB" There are clothes available for both inside and outside of the hub.


If there are then I haven’t seen any, but maybe some from off world perhaps that can go into both areas?


Well i have no information on what might happen, but i highly doubt the guns will become available. They are just too good to be easily obtainable it would ruin ingame markups and i don't think MA would allow that.


Can you elaborate on that a little bit more harmony?



There are? Could you name one for me, i would be very interested in obtaining some.
clip_image002.gif


Can I tag along?

I would love to see some kind of limited deed system for the land area. Maybe 1000 total deeds at like 150 ped ea? or 100 at 1500? etc, that way it can be owned by a small group of people and be heavily advertised be each person for higher reward.

That is a really interesting idea Rusty, sort seems similar to harmony’s:

Or you could make some deeds like ark did with the underground, so a lot of people can become a 'landowner' on cyrene.


Is that something that players would want to be a part of?

The only additional thing I would do it to make Cyrene based enhancers, which use Cyrene mats/ components. They could also be faction specific that tie in the planets back story. E.g. damage amp for the more aggressive races, higher DSP for more tech based.


My aplogise if these already exist, i don't craft them myself. If they are made from mats that already drop a lot, it will help both the miners and the crafters.


They don’t exist yet, and I’m not sure if we are able to make our own enhancers, but it’s something that we can look at for the future.

I’m open to any other comments / feedback that you guys have and I’ll do my best to explain what I am able to talk about.

Cheers,

Kris
 

harmony

Well-Known Member
Lol, this will be a puzzle to reply to with all those quotes :)


This vendor stock issue is something that we’re continuing to work on with MindArk.
That being said, what other sort of new ways would you like to see to spend tokens?

Just to clarify i'm not talking about the vendor stocks of the a.r.c. badges stores. They are reasonably ok.
I'm talking about the guns you should be able to get with tokens. I think i can gather enough tokens by myself in 2 days to buy a gun. Doesn't help me a lot that only 3 get added in a month then. On other planets there are hundreds of items in vendors (except for the really rare/uber stuff which the cyrene guns clearly aren't).

Well what i would like to spend tokens isn't really relevant because MA would never allow it. I think you have to focus on items that will get used up, so there is a continued demand for them. Some items that seem popular are pills that boost experience or number of attacks, those would probably have a continued demand.

Limited guns or high damage limited amplifiers are a fine example too. Unlimited items while very sought after are probably not a good idea, because those are one time purchases removing the need for tokens in the future.

I would love it though if i was able to buy a house for a lot of tokens (but that is a bit of a problem too, because of limited supply).

Also: Lilmc suggested removing the A.R.C. Molds from the vendor and switching them to drops, but then we’d have less in the current vendors.

Ok, which former player got recruited for the cyrene team, and how did i miss this job opportunity? :)

I must admit i never looked very good at those molds, even though i have been a crafter for my entire career. From what i noticed they are very expensive to by and you can only use them for limited equipment with little use. And I don't like wasting too many peds.

As far as the repetitiveness of the current missions, past the 3rd level there are plans for a mission chain for players at 1200+ badges.

:loveshower::cheer::loveshower:

There have been talks about before Hard Launch to have the booths be put out on a quarterly rental basis. I can check and see what the status is about that and if it’s something the big bosses want to move forward with.

Would any players be open to that idea?

Personally I'm not. I'm already operating the Stable at a loss, don't want to have to pay for operating another business. But i'm positive there are always people interested in something like that. This could however also have a huge problem, if the cost of the booths are higher then the income generated from them, people will become angry and walk away.


All good ideas, of course the land area falls into a similar situation of the booths/shops here on Cyrene (where we didn’t want to sell anything until Hard Launch).

In any case I will of course pass this along to the higher ups.

Becoming a highover planet might help in the negotiating with Mindark as well, maybe something the higher ups can take into consideration :)


In fact, one of the reasons that we haven’t been able to do the 2nd part of the Turrelion Setter and Turrelion Outerwear clothing chains is that during the initial planning phase what we wanted to do was to have those clothings (in part with a mission of course) to be transformed into a clothing (or armor) that could have set bonus buff items. So far this has not be allowed and is the reason that particular set of missions has been put on hold.

While i would love the 2nd part of those chains, i don't think it's something you should focus on. After all those sets are unobtainable for new playes. So these missions would only be the lucky few (like myself) who own the clothing sets. I think it would be better to focus on stuff that is available for as much players as possible.

Can you elaborate on that a little bit more harmony?

Scrolled back and that was about the rewards and buying an unlimited gun. I think MA won't allow it because it is really easy to obtain the badges. And if everyone would buy the unlimited gun available there would be no demand for the limited guns that are looted, crafted or bought with tokens. So it would effectively destroy the gun market, not only on cyrene but on all planets.

The limited guns could work, but not for paying with shrapnel because some high turnover player could empty the vendor in seconds which would either piss off a lot of players, or effectively destroy the same gun markup similar to UL guns.


Is that something that players would want to be a part of?

I think so yes, people long for a place to belong, and they long for a way to profit. When i started this game my big dream was to become a landowner. And i sorta have with owning some Arkadia Underground Deeds and Calypso Land Deeds.

Off course you can't sell the landarea for 1 million dollars like ark did for the underground. Regular LA's on other planets go for 150k peds. I guess that you could sell 2k deeds at 100 peds each. They should be gone in a few months. Downside is that a single owner is more likely to personally promote a landarea, that is something you have less with multiple owners.
 

krasko

Well-Known Member
4.The inbalance of A.R.C. Badges

I like the general idea of A.R.C. Badges, but the missions and the rewards are in an imbalance. It’s very easy for a low level player to collect the badges, while a higher level player will probably get bored by how easy the mobs are.

Yet the rewards (armor) are geared towards the higher level players. They are overprotection for the people that actually do these missions. Also the missions get really repetitive. Can’t there be another way to ‘level up’ in the a.r.c. Faction after 1200 badges that would fit for a higher level (lvl 50+) player as well?

Strongly agree.

if ( ("$boredom" + "$lack of motivation") >= '1' )
{break;}
else
{ continue;}

:beerchug:
 

RiverRun

Member
I would have to agree with a lack of diversity in the badge missions. It's nice to hear that we may have some more options someday past 1200 badges but holy cow there are so many mobs and maturities on this planet yet I am hunting the same 5 mobs everyday and mining the same ores and enmatters for what it's worth. Whether or not I am skilled enough to hunt mobs on a list it would be nice to get a few more options as of right now I can basically do my dailies asleep.

I also agree with token vendors there just isn't' much need to collect them because the vendors are so rarely stocked. I have my boffin bp I have key cubes in storage and token vendors don't have many guns so why should I keep collecting them ? I'd love to have more of a reason to justify the stack I have in storage.


As for clothing in the hub talk to the NPC down there you can exchange colored hub tokens for colored clothes that can be worn down there however having a set of clothes that can ONLY be used in the hub just kinda kills it for me. why spend the time and effort and ped for clothes that 1 I'm sorry are just boring as can be and 2 can only be used in such a small limited location.

I love cyrene and the main reason is because of the people that call it home and spend a majority of they're time there. I feel like for the most part there are a lot of close knit relationships and common goals among us and I think it would be awesome to see this planet grow.
 
This is the first time I've used quotes on the forum so i hope it all makes sense and I've quoted correctly.

Starting with the tokens

That being said, what other sort of new ways would you like to see to spend tokens?

I would love it though if i was able to buy a house for a lot of tokens (but that is a bit of a problem too, because of limited supply).

There’s something happening with the houses / land plots in the future, but I can’t say more until we talk with MA again.

:D.

Whilst i agree that using tokens for big purchases would be a good use for them, as it would mean that they are more likely going to go to players who have spent time planet side. I can also understand that PPs would be reluctant to go fully along this path due to the PED loss. That being said, using tokens for part of the cost would be a good idea.

I would just be careful about using planks as was done in Caly, if tree chopping is not implemented on Cyrene in advance of new houses/land plots becoming available, a bunch of people will come over from Caly with their stock piles and use them. This will be at a determent to local Cyrene players, more so if they don't go off world much. It will also happen to a lesser extent if tree chopping is implemented planet side first, but at least locals could get involved more.

I think you have to focus on items that will get used up, so there is a continued demand for them. Some items that seem popular are pills that boost experience or number of attacks, those would probably have a continued demand.

Limited guns or high damage limited amplifiers are a fine example too. Unlimited items while very sought after are probably not a good idea, because those are one time purchases removing the need for tokens in the future.

I agree that focus should be on (L) items/ consumables, as this would help to simulate the economy between players and increase PED cycling. Even if they don't use tokens.

I'm sure this is what you guys do but also have a lot of restrictions that I am not aware of, such as balancing, and that the economy of EU is not strait forward. However, if I was to create some items, my 2 pec is:

1. Take something (L) or consumable that people want. For example a (L) melee dmg amp
2. Find the 'best in class' item in game. For this example lets choose the most eco.
3. Make the item, i.e. (L) melee dmg amp, better, i.e. a more eco. It needs to be better so that the item will command some markup, i.e. the equivalent ped cost for the increase in eco. I'm sure people will have different views on MU levels, but for this example lets say 140%.
4. Now look at the mats already on Cyrene and take the ones that are plentiful and have low current MU. Make these mats what is needed for the item.

If done correctly, the demand from the hunters on the crafted item would increase the MU of said item. This would give crafters incentive to make it. This would in turn increase demand from the mats, from either hunter or miners or both. This would push up the MU of the mats, which would increase incentive for hunters and miners to use up the consumable.

Repeat for the I,II,III etc of said item and do the same for other consumables over both hunting and mining professions. Even if it's 1 item an VU, it would be useful. Doing it slowly would also help with working out what mats need to be used up on the next consumable.

If MA grumbles about the item, suggest making it planet bound. You could say make it faction specific and it can only be used in an area that the faction controls? Maybe a specific Empris killing consumable that can only be used when there hive has grown to a certain size. Maybe a rebel faction as taken over a section of the map for given period of time that the item can be used. Just couple of ideas that i don't know are a) good or b) can be implemented.

As Kris has already said,
They don’t exist yet, and I’m not sure if we are able to make our own enhancers, but it’s something that we can look at for the future.
&
We have been pushing to get any sort of buff items like this on Cyrene since we first found them in the sandbox, however, MindArk tells us that the balancing of them is quite difficult.


In fact, one of the reasons that we haven’t been able to do the 2nd part of the Turrelion Setter and Turrelion Outerwear clothing chains is that during the initial planning phase what we wanted to do was to have those clothings (in part with a mission of course) to be transformed into a clothing (or armor) that could have set bonus buff items. So far this has not be allowed and is the reason that particular set of missions has been put on hold.


But it’s something that we will continue pushing for this year.

Great idea, look forward to seeing it.



With Booths,
There have been talks about before Hard Launch to have the booths be put out on a quarterly rental basis. I can check and see what the status is about that and if it’s something the big bosses want to move forward with.


Would any players be open to that idea?

With renting, it's very easy to see your profit/loss in the short term. When buying it's seen as an investment. Harmony said it in more detailed terms.

Personally I'm not. I'm already operating the Stable at a loss, don't want to have to pay for operating another business. But i'm positive there are always people interested in something like that. This could however also have a huge problem, if the cost of the booths are higher then the income generated from them, people will become angry and walk away.

A suggestion. Maybe get players to do a quest that will give them access to some slots in a booth (I'm guessing some form of a deed). Charge some set fee of income. At hard launch, remove this accesses and replace with a toy or some other item, maybe by having a vendor that players can swap out the deeds.

If you do anything that is different to the players in the universe, make sure everything is clearly stated in game. I found out that people seem to think information was not presented in the VU notes when it was.





With the dynamic upgrade map,
Unfortunately, this is currently not possible. We tried to implement something similar to this with MA when we first started doing the Dynamic Upgrade Map (although my idea was to have a static image that could be displayed on a sign board linked to a web xml), however there’s no way to update the terminal with fresh information outside of a Version Update.

We’re still looking at other ways to get this into the game so players don’t have to go to an outside source.

Again, this suggestion probably won't work. Is is possible to have an action e.g. 'View sign' that can be used on the map. This would call a server to get the information, either in map form (similar to when a TP get added to our maps), or like when a mob is attacked (list of values in the 'System' tab)





With the land areas,
I think so yes, people long for a place to belong, and they long for a way to profit. When i started this game my big dream was to become a landowner. And i sorta have with owning some Arkadia Underground Deeds and Calypso Land Deeds.

Off course you can't sell the landarea for 1 million dollars like ark did for the underground. Regular LA's on other planets go for 150k peds. I guess that you could sell 2k deeds at 100 peds each. They should be gone in a few months. Downside is that a single owner is more likely to personally promote a landarea, that is something you have less with multiple owners.
&
I would love to see some kind of limited deed system for the land area. Maybe 1000 total deeds at like 150 ped ea? or 100 at 1500? etc, that way it can be owned by a small group of people and be heavily advertised be each person for higher reward.
&
All good ideas, of course the land area falls into a similar situation of the booths/shops here on Cyrene (where we didn’t want to sell anything until Hard Launch).


In any case I will of course pass this along to the higher ups.


While i agree that having more people as land owners would be better. I disagree that having many would tie them to the planet. CLD and AUD owners does not mean that they use them. I've got some AUDs but have never stepped foot in the underground. I'm not sure if AUDs did help with turn over, but the thing for certain is that the new missions did.

1 person, or a small group of people will manage the LA and hold events. large numbers of deeds will mean is down to the Cyrene team to do them.

If you did some form of deed, I would buy some (depending on price) to show support. However i doubt current turn over would be high enough for either you to sell it at a decent price and for us as buyers to get a good yield.

In order of importance to be implemented, i think 1. shop spaces 2. houses 3. LA

On selfish note, shops in the stable would be awesome ;).



Thanks for updating us with the ARC faction,
This is the main issue of the A.R.C. faction that we want to address to continue with this faction, and especially before we start any other factions.


The vendors and their fill rates are something that can only be done by MindArk.

Yes, fix things first (within reason) before adding new content.



Lastly,
I’m open to any other comments / feedback that you guys have and I’ll do my best to explain what I am able to talk about.

Cheers,

Kris

It's always good to see devs in forum looking for feedback, both positive and constructive. Keep up the good work.

Cheers
Grayvey
 

RiverRun

Member
There are to many land area comments to quote but why does someone have to own the land area why can't we "rent" it. It's not like the days and weeks of the year are going to change so put in a NPC that has " slots" for ever week or weekend for a set period of time and let us "rent" the area for a event for that time period this doesn't need to be changed between VU just put all the weeks or weekends for that current quarter into the NPC at each VU. Use loot from cyrene as the currency so people have to hunt in order to get it and may be a use of some of the materials that currently don't have much of a use. EX for 1k crystal pollen ( just throwing out items and numbers ) you get the land area for the 3rd weekend in March for an extra 1k tail tips developers will spawn X boss for an additional 1k blue crystal you get X and Y boss. It would give people a chance to try their hand at a land area let people hold events they pay a cost for the risk but can promote it for a possible reward from activity if they promote successfully. There are locals that own their own warp ships that would probably be happy for the chance to warp people in for the event. Cyrene can control the land area for the time being until they decide what they want to do with it but it would give the players a chance to test the waters so to speak.

edited to add

heck we don't even need developers help to spawn mobs we already can do that with summoning totem so just add a npc and more totem's in game that can be purchased or looted color code them if you like
blue spawns 1 x
green spawns 10 y
red spawns 2z

then players can control that aspect of their events as well no additional help from developers needed
 
Last edited:

kjellings

Active Member
oh man.. huge post, huge replys.. i have inputs but dont know where to begin..

:banghead::bduh:

where is my attorney when i need him :p

try to keep your questions on target instead of all over the place to avoid all these cut/paste answers ;)

just my few pecs ;)

so.. who wanna ask the perfect question?

:nana:
 
Top