Entropia Universe News
New Member
New Features
Fixes
Known Issues
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
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- Added the Battle Simulator, a new globally-available time-trial competitive instance. (First leaderboard prizes to be awarded on Friday, March 10th at 15:00 UTC). For full details, please see the Battle Simulator web page. http://www.entropiauniverse.com/entropia-universe/battle-simulator/index.xml
- Physically based rendering (PBR) has been implemented.
- There is now a message at the start of a Dynamic instances that says it has extra loot that can be claimed.
Fixes
- The ‘Create’ button in the Support Center interface now opens the EntropiaUniverse.com support web page.
- Fixed an issue causing the shader cache not to work as intended in some situations.
- Fixed missing parts of space warp effects.
- Fixed an issue causing effects flickering, for example upon avatar death.
- Fixed an issue causing friend request messages not to be displayed.
- Fixed an issue causing deteriorated items to be shown as quest rewards.
- Fixed an issue causing equipped items to be unequipped regardless of what option is selected in the conflicting items dialog.
- Fixed an issue causing chat window focus to be lost upon completion of mindforce chip upload.
Known Issues
- It is possible to fall and become stuck in some areas of the Battle Simulator instance, stick to the centre path and bridges.
- Temporary garments from the Battle Simulator avatar are sometimes still rendered after exiting the instance (relog to fix).
- Avatars will become stuck when entering the Battle Simulator while the crafting interface is active.
- After destroying the turret at beginning of third zone of the Battle Simulator, a red dot may remain visible on radar. It still counts as destroyed and the zone can be completed.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Continue reading...