Haruto Rat
eep!
OK, I'll try to reword.
Without AoE: people with big guns can choose to wear armor and fap occasionally, paying some defense cost to stay in game; while people with small guns can choose to die and run back, not paying any defense cost and losing time instead. Everyone gets to choose how they want to do it.
With AoE: everyone has to fap and/or wear armor to stay alive. And, just for example, a defense spending of 0.20 PED/minute is 1% for someone shooting 20 PED/minute (that's about 97 dps with a 2.92 dpp gun ) but more than 14% for someone with an Ozpyn Chon+A101 (~1.40 PED/minute). This effectively means you either go full in, or don't go at all.
A good shared loot mob hits for 150-ish or so (so that mid-level players can survive one hit if they so wish) and is a "fast switcher" (i.e. doesn't hit the same avatar twice in a row). If it's deemed necessary to increase the total damage it does, it's better done by increasing attack rate (and possibly range, so that the mob spends less time moving).
Without AoE: people with big guns can choose to wear armor and fap occasionally, paying some defense cost to stay in game; while people with small guns can choose to die and run back, not paying any defense cost and losing time instead. Everyone gets to choose how they want to do it.
With AoE: everyone has to fap and/or wear armor to stay alive. And, just for example, a defense spending of 0.20 PED/minute is 1% for someone shooting 20 PED/minute (that's about 97 dps with a 2.92 dpp gun ) but more than 14% for someone with an Ozpyn Chon+A101 (~1.40 PED/minute). This effectively means you either go full in, or don't go at all.
A good shared loot mob hits for 150-ish or so (so that mid-level players can survive one hit if they so wish) and is a "fast switcher" (i.e. doesn't hit the same avatar twice in a row). If it's deemed necessary to increase the total damage it does, it's better done by increasing attack rate (and possibly range, so that the mob spends less time moving).