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Found a strange thing? Post it here!

Murkalael

Member
Glitches, odd behaviors, strange sightings, all is part of the fun. I'll start showing something I've found while going to my daily business.
Entropia 2015-09-12 22-51-52-31.jpg Entropia 2015-09-12 22-52-36-43.jpg Entropia 2015-09-12 22-52-44-49.jpg

Everytime I tried to get closer on these strange floating boxes over supply depot, they made my Dragonfly go down, like it was with engines off
 
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Strit

New Member
I have found this cloud. after each update, the cloud move to other part of the island.
Entropia%2B2015-09-14%2B20-08-32-02.bmp
 

Bakh Baccus

New Member
Yesterday, a horned bird followed me over the river and died. I can only assume, there's too much hydrogen in the atmosphere over rivers.
 
It seems like the ground has shifted slightly underneath all the NPC's feet. 2 or 3 Tempo NPCs are hovering above water....the center of the Swamp Lurker Prime spawn south of Zyn Forest is in the middle of the river and there is a camp fire hovering over the river.
 

Murkalael

Member
First one of the day is to show how lag is disturbing Cyrene. Took like 2 minutes to load textures of Supply Depot
Entropia 2015-09-13 15-22-05-17.jpg

And this one was nice. Went to Caly to sell some Chons and when I got back, discovered that npcs were having a rave party :D
Entropia 2015-08-30 12-23-28-08.jpg
 

San

Sandal San Tolk
And this one was nice. Went to Caly to sell some Chons and when I got back, discovered that npcs were having a rave party :D
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This seems to be a platform issue. I noticed this for a while now, every time when you come back from space they throw away their clothes to greet you. It's the same on Ark and Caly. They appear decent again after re-logging and pretend that nothing happened.
 
It seems that a large number of spawns are actually centered underwater and so the majority die off right away. Was hunting for Hackfins north of Atlas Island and saw a huge number of Arrets keep spawning and instant drowning in the water around me.
 
Here's the floating campfire. I'm a computer idiot and somehow messed up the images of the drowning arret and swamplurker spawns. Also I don't know if it's related but it seems like a lot of Cyrene mobs have a death wish when it comes to water. For example, when hunting these Swamp Lurkers, even if a bunch of them manage to spawn on dry land, I can only manage to tag and kill one of them before all of the others dive into the river and drown themselves, then I have to wait for a respawn or swim across the river where I can kill 1-2 and have to swim back to the otherside again.
 

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I missed the opportunity to take a screenshot of Zyn'Kimbro fisherman Dylon up to his waist in sand, and now he seems to have been buried altogether. (can't find him anymore)
 
I missed the opportunity to take a screenshot of Zyn'Kimbro fisherman Dylon up to his waist in sand, and now he seems to have been buried altogether. (can't find him anymore)
I was wrong - Dylon is still there:
PRINT SCREEN 2015-09-24 14-18-36.jpg


...and I believe he qualifies for this thread ;)
 

shaun 27

New Member
lol.jpg

How to get to the door to the City of Janus vault :)

A: fly the Sleipnir into the gap. You will need to approach this by the side as you can see the metal grid things hanging down might stop you from getting inside.
B: First time i found this was by finding a hidden ledge around b and jumping down.
C: If you mess up on b and dont have enough hp you will die.

You can get into any of this type of building the same way - one location where i think kris might have fixed it or its buged. You have to keep in mind, their is actually doors here and they allow only 1 way travel which i would assume someone on the cyrene dev team got these around the wrong way. So they will let you in but not out. Just press t if you get stuck.

http://cyreneforum.com/threads/hidden-room-on-cyrene.2439/#post-13734 Their did used to be npcs in their on the old map and i have a hunch the cubes inside them are teleports, but now they all seem to be empty. Now kris knows how i am getting in, it might be fixed :(.
 
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