I have to say that my opinion about Cyrene did change after a week here. And for the better.
I have to repeat that I am new to the game (6th week) so my point of view is narrowed.
Nothing changed (yet?) about how I see the "too" small player base and therefore weak economy I mentioned on the OP, but the rest I have to admit it was down to simple lack of knowledge.
Missions:
Two experienced locals understood what I lacked was sound advice (which I had in Calypso from a fabulous mentor) I owe them a word of gratitude.
Blaz Prosojnik Proso, Neo Jr XL and
Tor Ted Hovi pointed me towards the arc and token dailies, mentioned their uses, and helped me understand how to survive the local scarcity economy.
After a week, I now have 26 badges and 46 daily tokens, which I think is acceptable since I don't have weapons better than a level 6 Ozpyn LPX - P6 (L) which limits my options.
Maybe the daily target could change. Always the same collectors/weeds/lurkers/panes becomes a daily chord not a daily mission.
I would also suggest to rename the "A.R.C. Faction Mission - Stage 1 - ..." missions. They all have such a long prefix that it is not user friendly to browse them in order to find something. Yes, I know the alphabet, but it still doen't look good in the mission log. Maybe just "A.R.C stage 1 - Muchjaw" would show the full name.
Terrain design issues:
I have yet to build resilience in order to not let some stuff affect my play experience in a negative way.
Have a third of the Collector XT bots getting temporarily unreachable is a big headache. It is a mission that players may do daily, and in the level range of those that come here for the Maze Hammer and HEART VI, so this issue has high visibility.
Or spending half a clip of ammo and having your tide claw impaled by a tree, never to recover from, which actually means PED loss due to a technical issue. (Support Case ID 338211)
I like the overall theme and feel of the planet, but it does feel somewhat unfinished, which I don't think should be acceptable after years and years.
On the tide claw again, I would like to suggest that the hitbox is enlarged. Given the wide movement of this mob, at close range we waste half a second between shots to re-aim since the hitbox moves with the swing of the claws. I use pistol/riffle. Unless this is by design as a penalty to close combat, I believe this should be looked at.
Crafting:
Another shortcoming is that there are not many Cyrene crafting options, when compared to ark or Calypso.
As a new player I am continuous exploring. Everything is new, whichever direction I look. I picked up the cube component BPs and that was nice. Let me praise devs for having something for us low levels to dump out loot piles from local monsters on. On the other hand.... entropedia shows a couple dozen attachments BPs that an Arkadia or Calypso resident can work on without importing goods. In Cyrene there is only
Enkidd Red-Back (L) Blueprint (L). Is entropedia incomplete? Or is Cyrene? One of both sure is lacking, wouldn't you agree? Same with weapons where ark shows over 200 and Cyrene less than 15. Can someone justify this state of play after years? There aren't players because there isn't content besides some hunt content, is what it suggests to me. I may be wrong, tho.
Overall I am happier in Cyrene than when I originally posted. I found a long term goal (Ecotron v.15e Prototype) which may turn me from the tourist I am (came here for the Maze Hammer and HEART VI) to a long term resident.
But as a jack-of-all-trades that I am, I may struggle with the lack of use for mining and crafting besides cubes since everything else feels like a dead end.
Suggestion: The planets theme is connected to robots right? they deal burn dmg right? Why not add a burn armor plating BP on top of the cold BP in the terminal? Maybe something with multiple tiers or whatnot, that requires Cyrene loot and Ozpyn components. That would add further use to the local loot, minerals and ozpyn basic components.
PS: Mood changed from worried to curious ^_^