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Major Hub Issue

Rusty Venture

Back on Cyrene
Since the change in sweat price at the hub, everyone who paid the old price and T'd out without dieing can enter forever for free, and reward no tokens when killed. This is a lot of players, especially the active ones who are somehow there 24/7 like aron stone and killing him does not even reward anything when trying to keep him out of the proving grounds.

This is a major gamebreaking issue and makes the hub unplayable except for the people who somehow manage to "be there" "playing" literally 24/7.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey Rusty,

Since the change in sweat price at the hub, everyone who paid the old price and T'd out without dieing can enter forever for free, and reward no tokens when killed. This is a lot of players, especially the active ones who are somehow there 24/7 like aron stone and killing him does not even reward anything when trying to keep him out of the proving grounds.

This is a major gamebreaking issue and makes the hub unplayable except for the people who somehow manage to "be there" "playing" literally 24/7.

I have investigated this and presented all my findings to MindArk, thanks for bringing this to our attention.

Cheers,
Kris
 

Paul Jetman Masters

Well-Known Member
on the subject of those "playing" 24/7, can anything be done to make it harder or stop the afk campers? i gave up and sold my 150k tokens as it became near impossible to collect them due to 3 players always been there
 

TunerS

Travelling through time...
Just remove the free token spawning. Since we can get tokens from killing HUB creatures, I think it should be better to focus on improving that part. Why give free money to players who are most likely using automated bots in the first place and doesn't even spend a dime in the process.

Improve the HUB hunting and not only more players will start hunting there but also it will diminish any afkers from that place.
 

Paul Jetman Masters

Well-Known Member
Just remove the free token spawning. Since we can get tokens from killing HUB creatures, I think it should be better to focus on improving that part. Why give free money to players who are most likely using automated bots in the first place and doesn't even spend a dime in the process.

Improve the HUB hunting and not only more players will start hunting there but also it will diminish any afkers from that place.

i agree 100%, as long as there is enough space for lets say 10 hunters. maybe the spawning tokens could be left but changed to another colour (only new ones, not ones already collected) and used for bound (to prevent them still afking and selling) items like guns & armor, which we can use to hunt for green tokens
 

TunerS

Travelling through time...
Another idea, could even combine both - let tokens spawn but also spawn creatures in that area with a considerable aggro level so if someone will collect tokens from the ground, he will also have to kill creatures or just die. Another way to limit afk possibility.

The thing is, it used to work fine as it is now back when there were players playing in the HUB. But now that place really is nothing more than afker heaven.
 

Rusty Venture

Back on Cyrene
b4 I give my 2 pec on this, what are those tokens good for outside the hub?

How long have you been here and you haven't read the tutorial section? :p
http://cyreneforum.com/forums/tutorials.83/




Anyways back on topic. There is basically the same 2 or 3 players who are in the hub literally 24/7, the area basically exists solely for those 3, who may or may not be botting (if they are not, they are a team of like 16 kids who take shifts, I have stayed up 24 hours in the hub trying to get tokens myself in attempts and they never left either. And they do this EVERY DAY it's not possibly for them to be human or at least a single human IMO)

The hub exists solely for these 3 players. And do they deposit? No they just leech ped from you and us. There needs to be some kind of system in place to prevent botting, or at least some greater punishment for death. Maybe a 1 minute lockout of the Prooving grounds would suffice.
 

Rusty Venture

Back on Cyrene
Also it appears lime green tokens are spawning above the ground, well above the ground, somewhere on the roof. I only know this because spawn is nearly broken, and I can see their shadows.

BZibTvo.png
 
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Murkalael

Member
I've read but haven't found a complete list of things that can be used outside hub. Anyway my 2pec, not only for Hub but for all planet side different areas is the removal of MF implant. They could only block chips as they do with weapons / clothing...
 

Rusty Venture

Back on Cyrene
I've read but haven't found a complete list of things that can be used outside hub. Anyway my 2pec, not only for Hub but for all planet side different areas is the removal of MF implant. They could only block chips as they do with weapons / clothing...

Ahh, sorry if I wasn't clear in the tutorial. The coat is the ONLY thing you can buy with lime green tokens. Other then that is is just one set of clothes in different colors or a C set.


The MF implant thing is very annoying I agree, having to buy a new inserter every time can get annoying.
 
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Rusty Venture

Back on Cyrene
There is the also the Turrelion armor that can be worn outside the hub that is bought with the pvp tokens but that is it, they are also not from the lime greens.
 
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