mastermesh
Active Member
Please make Maze Hammer (L) tradeable (at least able to be TTed for full TT value rather than what it does now which is give nothing back) or alternatively make it's condition limit much smaller than it is currently... like .5 percent instead of 3 percent or something
Otherwise, each one is costing us 14 pecs... May not sound like much but since the pet takes 200 mazeweavers certificates to get, you go through a bunch of these hammers over time if you do all of the maze missions daily as I've been doing the last couple of weeks. Got 5 hammers in storage at minimum now and a 6th is about half way down. That works out to be roughly 84 pecs or so of dead hammers to do each daily just get to the 200 certificates roughly (I'm sitting at 186 certificates now but wasn't getting the full 8 in the first few run throughs).
I was tempted to keep going and get at least 2 of the wolpertingers, but if the hammers can't return full tt value when they are dead, I'm not so sure about that... I could just skip the vlanwing mission and do the maze itself or whatever, but that's half of the fun of the maze dailies...
If Mindark's going to be stingy about it and not work with you I suppose you could do some workaround... perhaps x amount of hammers turned in to one of the npcs will get you x amount of extra certificates or something? (just would have to be careful about that so someone new wouldn't accidentally turn in full TT hammer on accident when the intention would be to turn in low tt value ones)... or maybe get you access to something else, like a new maze with a different layout in an instance or something similar?
Otherwise, each one is costing us 14 pecs... May not sound like much but since the pet takes 200 mazeweavers certificates to get, you go through a bunch of these hammers over time if you do all of the maze missions daily as I've been doing the last couple of weeks. Got 5 hammers in storage at minimum now and a 6th is about half way down. That works out to be roughly 84 pecs or so of dead hammers to do each daily just get to the 200 certificates roughly (I'm sitting at 186 certificates now but wasn't getting the full 8 in the first few run throughs).
I was tempted to keep going and get at least 2 of the wolpertingers, but if the hammers can't return full tt value when they are dead, I'm not so sure about that... I could just skip the vlanwing mission and do the maze itself or whatever, but that's half of the fun of the maze dailies...
If Mindark's going to be stingy about it and not work with you I suppose you could do some workaround... perhaps x amount of hammers turned in to one of the npcs will get you x amount of extra certificates or something? (just would have to be careful about that so someone new wouldn't accidentally turn in full TT hammer on accident when the intention would be to turn in low tt value ones)... or maybe get you access to something else, like a new maze with a different layout in an instance or something similar?
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