Sorry, but this is going to be a very long read.
I love the way cyrene is developed, lots of diversity on the map, little stuff to discover, orignal ideas and so on and so on. But with hard launch coming soon there are a few areas i really feel the cyrene team should take some steps in, if they want to be succesful.
Testing
Right now we get releases that are full of small and bigger bugs, just look at the current bug thread from the latest VU. That is fine now, the people currently on cyrene like being pioneers and take finding bugs for granted. But when you are a live planet threads like that are a big nono, maybe one or two bugs per VU, not 50+ like there is now. Now i am aware that devoloping a planet probably isn’t some nice SCRUM or Agile project, but a lot more effort should be put into it. Lots of people will leave a game with too many bugs (just look at calypsoforum for example, people rage quit over a change in a single texture).
Location of mission givers
This is a tough choice, but what i really liked about the old cyrene is that there are loads of places where you could get new missions. You explore and discover and get a sense of achievement with each little discovery. It also makes the planet seem populated, not just a bunch of monster spawns. In the repopulation area it feels empty. All (ok 90%) of the mission givers are at the central area (which means they are easy to find, which can be a huge upside too). This makes the rest of the map feel really empty.
Storyline
We’ve been hearing for some time now that the cyrene storyline is massive. But ingame we only see scraps of it. We could really do with a background story, explanation of the factions, and if we’re going to unlock new area’s and missions give us a reason to do it. Why should i want to help the boffin’s? Or A.R.C. (can’t stand the guys, but they do give tokens…..). Who are the good guys and the bad guys? Right now it is all still to vague to really get people involved with cyrene.
Missions
I absolutely love the missions on cyrene, loads of daily’s kill missions, mining missions and EPIC missions. I am still think some new sort of missions should be added:
Mining and crafting
The thing with mining is that you want to use your mined resources in blueprints, and preferably even in high turnover blueprints. But on cyrene you can find mining resources there are no blueprints for. So you either have to include those resources in some blueprints, or you have to consider not letting those resources drop. One exception to this rule are the resources needed for crafting enhancers (unless you make cyrene specific enhances), you’ll need iolite, erionite, pyrite, dianthus, energised crystal and fire root pellet on cyrene, which I think still isn’t dropping.
Investments
I am off course a bit biased on this one being one of the owners of the still to be released cyrene stable. But when people invest in something they don’t like the whole world to change on them. Sure when you buy weapons or armor it is reasonable to expect that the markup on it will drop in the future. After all: new releases will come that will bring bigger and better items, and they are needed to because people get more and more skilled. But when people buy houses, booths, shops or stables they don’t like it when stuff gets moved around. Right now i dislike the new location of the supply depot, in fact i think the investment is worth 10% less now because of the new location. Stuff like that can seriously piss people off, so you should be really careful with it. In the end this isn’t just a game, it has real money involved from ‘investors’ and thrust is a huge issue there. If you want to get the economy going, you’ll need people managing shops. They are less likely to do that when there are trust issues.
Cyrene Mission Tokens
There are some missions where you can trade 5-15 pec of resources for a 1 pec token. That is fine and all if people value tokens high. But if MA will let you sell the same sort of guns that people get on caly for the combat mission tokens, then nobody will ever complete the missions or buy the guns, because there will be a big imbalance between the planets. So you’ll have to really think it through, also the rewards vs effort of the various token giving missions aren’t really balanced well at the moment.
Mining amplifiers
You really need to have higher level craftable mining amplfiers. Mining amplifiers are high turnover items, meaning there ingredients sell for a nice markup, and people can actualy put up 100 ped stacks for crafters instead of 10 peds stacks we see now that don’t get sold.
Mining finders
There isn’t a normal mining finder in the tt, please throw a limited one in there that uses 10/20 probes per drop.
I love the way cyrene is developed, lots of diversity on the map, little stuff to discover, orignal ideas and so on and so on. But with hard launch coming soon there are a few areas i really feel the cyrene team should take some steps in, if they want to be succesful.
Testing
Right now we get releases that are full of small and bigger bugs, just look at the current bug thread from the latest VU. That is fine now, the people currently on cyrene like being pioneers and take finding bugs for granted. But when you are a live planet threads like that are a big nono, maybe one or two bugs per VU, not 50+ like there is now. Now i am aware that devoloping a planet probably isn’t some nice SCRUM or Agile project, but a lot more effort should be put into it. Lots of people will leave a game with too many bugs (just look at calypsoforum for example, people rage quit over a change in a single texture).
Location of mission givers
This is a tough choice, but what i really liked about the old cyrene is that there are loads of places where you could get new missions. You explore and discover and get a sense of achievement with each little discovery. It also makes the planet seem populated, not just a bunch of monster spawns. In the repopulation area it feels empty. All (ok 90%) of the mission givers are at the central area (which means they are easy to find, which can be a huge upside too). This makes the rest of the map feel really empty.
Storyline
We’ve been hearing for some time now that the cyrene storyline is massive. But ingame we only see scraps of it. We could really do with a background story, explanation of the factions, and if we’re going to unlock new area’s and missions give us a reason to do it. Why should i want to help the boffin’s? Or A.R.C. (can’t stand the guys, but they do give tokens…..). Who are the good guys and the bad guys? Right now it is all still to vague to really get people involved with cyrene.
Missions
I absolutely love the missions on cyrene, loads of daily’s kill missions, mining missions and EPIC missions. I am still think some new sort of missions should be added:
- Epic mission for low level players, let them get an S.I. H.E.A.R.T. as a reward. They aren’t in the trade terminal anymore and still a great fap.
- Better yet add another 8 epic mission chains after that, each will increase the health the S.I. H.E.A.R.T. gives by one. Talk about getting people hooked without ruining ingame economics.
- Introduction missions, the starting area is huge now, give us a mission to show us around, let us see the different factions, learn a bit about their history etc. etc.
- Missions that give us a sense of achievement, for example do some stuff so you can enter a new instance, or a room. Stuff like that is already possible with the game mechanics.
Mining and crafting
The thing with mining is that you want to use your mined resources in blueprints, and preferably even in high turnover blueprints. But on cyrene you can find mining resources there are no blueprints for. So you either have to include those resources in some blueprints, or you have to consider not letting those resources drop. One exception to this rule are the resources needed for crafting enhancers (unless you make cyrene specific enhances), you’ll need iolite, erionite, pyrite, dianthus, energised crystal and fire root pellet on cyrene, which I think still isn’t dropping.
Investments
I am off course a bit biased on this one being one of the owners of the still to be released cyrene stable. But when people invest in something they don’t like the whole world to change on them. Sure when you buy weapons or armor it is reasonable to expect that the markup on it will drop in the future. After all: new releases will come that will bring bigger and better items, and they are needed to because people get more and more skilled. But when people buy houses, booths, shops or stables they don’t like it when stuff gets moved around. Right now i dislike the new location of the supply depot, in fact i think the investment is worth 10% less now because of the new location. Stuff like that can seriously piss people off, so you should be really careful with it. In the end this isn’t just a game, it has real money involved from ‘investors’ and thrust is a huge issue there. If you want to get the economy going, you’ll need people managing shops. They are less likely to do that when there are trust issues.
Cyrene Mission Tokens
There are some missions where you can trade 5-15 pec of resources for a 1 pec token. That is fine and all if people value tokens high. But if MA will let you sell the same sort of guns that people get on caly for the combat mission tokens, then nobody will ever complete the missions or buy the guns, because there will be a big imbalance between the planets. So you’ll have to really think it through, also the rewards vs effort of the various token giving missions aren’t really balanced well at the moment.
Mining amplifiers
You really need to have higher level craftable mining amplfiers. Mining amplifiers are high turnover items, meaning there ingredients sell for a nice markup, and people can actualy put up 100 ped stacks for crafters instead of 10 peds stacks we see now that don’t get sold.
Mining finders
There isn’t a normal mining finder in the tt, please throw a limited one in there that uses 10/20 probes per drop.