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Bug Report New mining missions

They really need an eye with attention to detail.

  • In Rank 1, size V (Small) find awards 2 points instead of promised 3 - so far noticed this issue in Kaisenite, Blue Crystal and Purple Crystal missions, possibly present in others as well.
  • Copy-paste is out of control - for example, Kaisenite Rank 2 introduction dialog speaks of Green Crystal and objective is stated as finding Hazy Crystal; the mission correctly counts Kaisenite finds though.
  • I completed Blue Crystal Rank 1, and that was it - there was no Rank 2 available. Is this so intended? (At least for Kaisenite, there is a Rank 2 mission :))
 
Last edited:

TunerS

Travelling through time...
What amazes me in all these mistakes in mission descriptions is that everything is put in manually. It doesn't have any variables that would update itself. Normaly you would just make a text that is the same for all misssions and then the parts that change (for example Kaisenite Stone or Green Crystal) would be put in as variable that is called from the system. Harder to create from the start but after that it would really be just copy-paste without any mistakes ever. I wonder why it is not made like that. Are developers really so lazy or is it just because text loads faster and there is no need for a response from server? Would really know the answer for this.
 
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sluggo

Active Member
The planet is dead. The only person who used to do any type of this stuff was a cut / paste monster trying to keep up, not changing the 'item' to be correct for where they slapped the code next. Any time you would bring it up you got the canned, were looking into it, or we will see if we can fix it next VU, and invariably it never really gets fixed much.

Now who knows anymore.

sluggo
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey Haruto Rat,

They really need an eye with attention to detail.

  • In Rank 1, size V (Small) find awards 2 points instead of promised 3 - so far noticed this issue in Kaisenite, Blue Crystal and Purple Crystal missions, possibly present in others as well.
  • Copy-paste is out of control - for example, Kaisenite Rank 2 introduction dialog speaks of Green Crystal and objective is stated as finding Hazy Crystal; the mission correctly counts Kaisenite finds though.
  • I completed Blue Crystal Rank 1, and that was it - there was no Rank 2 available. Is this so intended? (At least for Kaisenite, there is a Rank 2 mission :))


We ended up catching these bugs too late for the last VU, although they already have fixes coming for the next PP VU.

What amazes me in all these mistakes in mission descriptions is that everything is put in manually. It doesn't have any variables that would update itself. Normaly you would just make a text that is the same for all misssions and then the parts that change (for example Kaisenite Stone or Green Crystal) would be put in as variable that is called from the system. Harder to create from the start but after that it would really be just copy-paste without any mistakes ever. I wonder why it is not made like that. Are developers really so lazy or is it just because text loads faster and there is no need for a response from server? Would really know the answer for this.

I can't really talk too much about the quest system, but the mission strings are not so cut and dry.

Cheers,
Kris
 

non

Well-Known Member
Hey Haruto Rat,

I can't really talk too much about the quest system, but the mission strings are not so cut and dry.

Cheers,
Kris

thats weird... started off trying to make a clever conspiracy theory pertaining to word count , nouns and adjectives but by the end ran out of steam and thought... well its ma... of course its not so cut and dry :) didnt quite get to clever but killed a few min dead atleast.
 
thats weird... started off trying to make a clever conspiracy theory pertaining to word count , nouns and adjectives but by the end ran out of steam and thought... well its ma... of course its not so cut and dry :) didnt quite get to clever but killed a few min dead atleast.
Judging by how many different conditions the mission system can implement (and get wrong :p), there's clearly some sort of a scripting language behind it. The problem with highly specialized scripting (meta)languages is no one has the chance to learn them really well as there's just not enough stuff to write to get practice. :)

Now, if it has C-like syntax, any decent coder can learn the basics in few days; but if it's based, say, on Erlang, I wouldn't want to be in their shoes. :D
 

non

Well-Known Member
wild guess but i am guessing its compoent based. drag and drop various parts on to something then pull info from a database link said parts to other parts, doubt theres a lot of scripting.

dont think ma would or could give that much access to their code.

probably whole parts of the system that they dont even know what it does now days but thats probably the case with alot of self built systems that have existed for so long.

-----------------

can just see a newbie at ma poking around the system

"hey what this MarcoRevenge.cs do"

red lights flash and air raid sirens sound... congrats mr. Alan Krom

and now we know the rest of the story....

----------------

god knows ive found plenty of random bits floating around my own projects after a few months working on them :)
 
As for size V find awarding 2 points instead of 3...

Today, I spotted one of Calypso mining missions (Blausariam Mining Challenge Stage III) having this issue; copy-paste seems to be a universe-wide problem.

This also means more Cyrene missions may be affected, if the point tables were copied from the same source.
 
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