Alright now for the Mining Aspects (Brief View):
Mining is by far the easiest, yet over looked tactical wise of the Big 3. Why? Well, that's easy, anyone can run around buying probes and just carpet bomb the living heck out of the planet. Works? Sure. Costly? Heck Yeah.
Let's talk about the abilities and skills used in mining for a sec:
There's Ore (Prospecting) and Enmatter (Surveying). You Dig Up Ore (Mining) and you Drill Up Enmatter (Drilling). Back in the beginning days these were all separate finders and diggers. Now it's done with any finder and any digger.
FINDERS:
Below Is a Picture of Probes, Extractors and Finders
Finders rank from TT Rookies and Starters to the Ziplex VRX3000 Seeker. Just to let you know this now: the most commonly used Finder EVER for any level is the Finder F-105 and F-106 (These require at least level 3 in Prospecting/Survey to use and level 11 to use at full efficiently).
How to Use Your FINDER:
All finders can search for 3 things: Ore, Enmatter and Treasures – Treasures are found ONLY on Arkadia and will not be available unless you are on that planet. You can select any 1, 2 or all 3 of them to use. Each one has a probe cost for use (Ore-20, Enmat-10, Treasure-30) that means if you choose to do just ORE, you’ll use 20 probes every drop. So if you search for Ore and Enmatter you’ll use 30 probes, and so on.
Let's look at the important stats in a finder: Range and Depth. 98% of all finders have a range of 55m (that a circle roughly the size of the Inner Most Circle on your Radar.) Height/Elevation don't really mean much to a finder. If the find is WITHIN the range and depth (up or down) it will show.
This means we simply need to know how to Drop a Probe. Equipping your finder, simply use it. (if you have the finder hot keyed, press it again or the use item key) A nifty little probe will appear, whirl around and dig a hole. A second later you'll get a large BOOM and Shaking. Your finder will then check the area for finds. If any are found, it will start beeping and point towards the direction of the find. The find also shows up on your radar as a larger red dot. Now dropping a probe after probe (carpet bombing) is very inefficient. Remember that the range is 55m? If you move 100m away, and drop again. You will create a small overlap of searched areas. This means you can use your probes more efficiently.
There are 3 colors for the claim marker finds: Green (Ore) Blue (Enmat) and Red (Treasure)
Any finds are reported, Ore to Enmatter in that order. What's that mean? That means if you were searching for Ore AND Enmatter together, the finder will show you ore in the tracking Window First. Even if you find Ore and Enmatter at the same time.
Now if you get something VERY BIG, an automatic mining claim will appear (Called a Tower):
These will mine the materials for you, and you can claim some of it every 24hrs.
Once you have a claim, non-tower, you need to use your Extractor to get at the nugget creaminess. Simply point your extractor at the claim and turn on auto use. The little machine will whirl away pulling the materials out of the ground for you.
Now for the parts that get most miners in serious trouble:
AMPS and ENHANCERS!
Your typical amp can come in a variety of shapes. The one above is the most common. Now what do amps do? They increase the SIZE of a find. Nothing more. They require you to be of a certain skill level to use them. If you find a 2ped find, they can turn it into a 2.5 or even a 20ped or higher find, based simply on their efficiency rating.
Amps are very delicate, and will wear out faster if you use more than one search method: using 1 is a normal decay, 2 is twice the decay, and so on. With that said, why isn't every miner running them 24/7? Easy: the price on the amp can range from $2-$5 all the way to $30-$50 for a SINGLE unit. This was because in 1998, the parts and materials were scarce - hard to find. So the price was kind of set then. Today, that's not true - but miners still pay the same '98s price because most don't know any better and the crafter that can make them love it that way. So you as a miner must either bite the serious bullet and hope you get a large hit with them, otherwise - they will destroy your returns very fast. Many miners swear by them, they have deep pockets or have been around a very long time. As for the newer crowd, stay away from them until you feel safe that you may have to burn away money on a bad run or two.
::Warning:: Propaganda::Warning:: Propaganda::Warning:: Propaganda::Warning:: Propaganda::
Remember: MA has users set to get an average return of 90% (I say average more because that's what the mathematicians have figured out. I'm more of a 75-80% person on a good day. Probably because not every avatar can get a great return all the time - someone has to pay for the New Lamborghini over at MA! ). So we must sell our ore/enmat to make up this 10%-25% deficit just to break even. This does not include the occasional "lucky strike". Searching for rare finds becomes a more important factor than Size eventually.
Meet the Enhancer! As you use your finders/exctators, heck almost everything now. They can be tiered to be more useful. In our case as miners, DEEPER DEPTH, WIDER RANGES and FASTER EXTRACTIONS. No, I did not forget the "Skill Enhancer Version" - if you need to use an item to tier it to a level that you can add enhancers to finally be able to use it right. Eh - so be it.
Mining Enhancers tend to burn out faster than their comparable cousins and crafters know we like them: hence the higher costs for them. Being able to search deeper is a great help, just remember this tip: a maxed out (Tier 10) finder usually won't find as deep as the next level up with only a few tiers. Enhancers also increase decay on your items, usually. There are some enhancers for economy.
Ok, My eyes and wrist hurt now from putting all this together. Hope this brief over view is helpful to new players in Mining.