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Planet Cyrene Mission Spreadsheet

Hello all,

The missions on Planet Cyrene are honestly a mess with all the NPC Brokers.

Realizing that I had completed one mission which could have counted towards another as well (and saved the ammo and decay by combining it), I decided to fix the problem by using MS Excel.

After draining the supermarket of its beer and pizza supply, and robbing the Halloween kids of their very abundant, very sugary, sweet supplies, I have finally completed the Project.

This Excel Sheet is sorted by Mob and lowest HP per Mob, helping all players to progress naturally and ‘in order’ based on their skills and ability. With the right missions for a mob activated, you can do do more than one mission at the same time. This is especially useful for noobs, disciples and mentors.

It has nice features, for example, check the mob damage type and highlight those columns, then scroll down to the armor to see if that damage is covered, or the other way round, armor to mob. Being Excel, once you have downloaded the file, just add in your own armor and check which mob your sets are best suited to. Complete a Quest and you can delete the info from the first three columns (not the line) to stay up to date with your quests.

A few more points:

1) I do NOT take credit for the Info contained in this sheet, I only consolidated the Info into a practical and workable form. The Info came from the hard work of other players.

2) Some of the Info is outdated, some missions or items are no longer active. I have kept them included as I believe Planet Cyrene Devs like to release and then limit stuff, it may be that some Items or Missions may be reactivated in future.

3) If someone finds or has Info which is new, missing or incorrect in the spreadsheet, please post the info in this thread, so I can update the master file. I plan to update the online master spreadsheet once a month. (Depending on personal time and amount of Info received). Players who have downloaded the spreadsheet can update theirs from this thread accordingly.

The link to the spreadsheet:

Google Docs Spreadsheet

All the Best, Good Luck and HOF!

Mark Craftmeister Cheepos
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
I'm not sure if I can share any more details, it's getting to sort of a grey area when it comes to stats.

However, this is a special case as it's not part of Entropia as a whole but confined to the Hub, so I'll see if I can release anymore information.
 

krasko

Well-Known Member
Thank you very much Kris. Any further info on how much damage they do per damage split?
Hi,
It does not really matters.
The most protection you can get in HUB is 1 hp per dmg type using any of the armor sets inside.
When you hunt it, is usually 5-15 hp per hit.
 

krasko

Well-Known Member
Hi Kris,

I think lurkers have more than 90 HP now.
Used weapon is fast so there is not much room for regen (last hit is over dmg).
[System]: You inflicted 41.6 points of damage.
[System]: You inflicted 40.7 points of damage.
[System]: The target Evaded your attack.
[System]: You inflicted 45.8 points of damage.
[System]: You inflicted 32.6 points of damage.
[System]: Your Turrelion Spec Psy-Blade is close to reaching minimum condition. Please consider repairing it as soon as possible.

Perhaps MA nerfed it when it when token drops were increased?
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

Hi Kris,

I think lurkers have more than 90 HP now.
Used weapon is fast so there is not much room for regen (last hit is over dmg).
[System]: You inflicted 41.6 points of damage.
[System]: You inflicted 40.7 points of damage.
[System]: The target Evaded your attack.
[System]: You inflicted 45.8 points of damage.
[System]: You inflicted 32.6 points of damage.
[System]: Your Turrelion Spec Psy-Blade is close to reaching minimum condition. Please consider repairing it as soon as possible.

Perhaps MA nerfed it when it when token drops were increased?

You might be right about this krasko, I remember from the last VU that it was slated to be adjusted for the Mini Patch but there ended up not being a Mini Patch so my HP doesn't match live HP.

So currently on live servers HP should be ... 150.

Nice catch krasko.

Cheers,
Kris
 

krasko

Well-Known Member
Hey guys,



You might be right about this krasko, I remember from the last VU that it was slated to be adjusted for the Mini Patch but there ended up not being a Mini Patch so my HP doesn't match live HP.

So currently on live servers HP should be ... 150.

Nice catch krasko.

Cheers,
Kris

Anyway I like current setup more.
@90 HP most of the weapons were useless or very big over burn.
More hits and more skills now. :)
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey krasko,

Anyway I like current setup more.
@90 HP most of the weapons were useless or very big over burn.
More hits and more skills now. :)

That's very interesting, so your in favor of leaving it as is? I remember there were a few players who thought it ought to be nerfed a bit.

Not to hijack this thread but: does anyone else have a case for or against changing the HP?

Looking forward to more replies.

Cheers,
Kris
 

Justine

Well-Known Member
From my view, 90 or 150 hp will not change anything with loot 2.0. Because, loot are based on you cost to kill.

So, if there is same quantity of lime green token in loot between 90 and 150 hp, 90hp is better for players.
If there is less quantity of lime green token with 90 hp mob, 150 hp is better.

There is enought different weapons in TT for kill 150 or 90 hp mob without oberkill.

This mob exist for boost the lime green token for players who want not stay 10 month in PG for pick up 550k lime green token for 1 coat.You have to base your decision with this state.
 
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