Hey guys!
These are the proposed changes that we'd like to implement for the Proving Grounds and the Hub for upcoming VU:
To start with, we're removing the sweat cost to go to the Proving Grounds, and we are reducing the amount of sweat it takes to PvP by half (from 10 to 5) per entry. Also, you are no longer awarded sweat from kills in the Proving Grounds, instead there is a new token type just for the Proving Grounds (Reward Token Lime Green). These tokens are currency for cosmetic items for both inside and out of the Hub, and can expand to offer more different types of items later.
The token spawners are changing as well, instead of spawning Entry Tokens, they are going to spawn the new Proving Ground token (Reward Token Lime Green). Unfortunately, it's not possible to have this area become a lootable PvP zone, as it conflicts with the speed increase and decay reduction/skill override. Changing it to lootable and removing the other stuff didn't really feel like a "training ground" so we've opted to make it similar to the other arenas.
Lastly, some changes that will affect both the Proving Ground and all other arenas. The speed boost in all areas (Proving Ground and Arenas) as been reduced (from a 55% to 35%) to try and reduce overall server load for smoother game play in the Hub. The Turrelion Spec First Aid Pack has changed in the following: increased delay, a reduced speed boost (both duration and effectiveness), and increased decay usage to make healing more inline with other Hub items.
The weapons from the trade terminal have also been nerfed a bit in order to make the token weapons a bit more appealing. This also gave us the chance to make the trade terminal weapons feel a bit different; for example: The Turrelion Spec Scorpion shoots faster for less damage (like a pistol) and Turrelion Spec HK is a bit slower but harder hitting with some more range (like a rifle). Hopefully this will give more play style choice in the Hub.
I hope that you guys like these proposed changes and please feel free to leave any feedback here!
Cheers,
Kris
These are the proposed changes that we'd like to implement for the Proving Grounds and the Hub for upcoming VU:
To start with, we're removing the sweat cost to go to the Proving Grounds, and we are reducing the amount of sweat it takes to PvP by half (from 10 to 5) per entry. Also, you are no longer awarded sweat from kills in the Proving Grounds, instead there is a new token type just for the Proving Grounds (Reward Token Lime Green). These tokens are currency for cosmetic items for both inside and out of the Hub, and can expand to offer more different types of items later.
The token spawners are changing as well, instead of spawning Entry Tokens, they are going to spawn the new Proving Ground token (Reward Token Lime Green). Unfortunately, it's not possible to have this area become a lootable PvP zone, as it conflicts with the speed increase and decay reduction/skill override. Changing it to lootable and removing the other stuff didn't really feel like a "training ground" so we've opted to make it similar to the other arenas.
Lastly, some changes that will affect both the Proving Ground and all other arenas. The speed boost in all areas (Proving Ground and Arenas) as been reduced (from a 55% to 35%) to try and reduce overall server load for smoother game play in the Hub. The Turrelion Spec First Aid Pack has changed in the following: increased delay, a reduced speed boost (both duration and effectiveness), and increased decay usage to make healing more inline with other Hub items.
The weapons from the trade terminal have also been nerfed a bit in order to make the token weapons a bit more appealing. This also gave us the chance to make the trade terminal weapons feel a bit different; for example: The Turrelion Spec Scorpion shoots faster for less damage (like a pistol) and Turrelion Spec HK is a bit slower but harder hitting with some more range (like a rifle). Hopefully this will give more play style choice in the Hub.
I hope that you guys like these proposed changes and please feel free to leave any feedback here!
Cheers,
Kris