Recently when I was on Cyrene I noticed the two pvp zones doesnt really serve a purpose.
The Divine Golem that spawns for the Mission Galactica bonus mission inside a lootable pvp isnt really that big of a attraction.
I'd like to share some ideas, lmk what you think or if you have something to add.
Duster Hazing station, non-lootable zone in the SE side of the desert.
- 220m x 500m is way too small, if you can, make it atleast 500x500.
- remove the fog, but that said, the zone could be outlined with fog, so anyone from outside couldnt see players inside. The fog inside is more annoying than what it is immersive.
- terrain and buildings here make the zone look more interesting, but some areas dont seem to be in balance.
- since its not lootable, its more likely that entry/medium level players who are interested in pvp will enter this zone, few ideas to make the fights more fair:
1. add a soft cap for health (~200?)
2. add a cap for the weapons base dps (~50?)
- create a point of interest somewhere in the middle:
1. crystal drops ~10-20ped/hour?
...
NGU Volcano, the lootable pvp zone NW side of the map.
- make the terrain more flat, not saying all the hills should be removed, but currently its easy to get stuck or have the claim in a unreachable spot.
- add wreckages or something, to make it more immersive, it would be also more fun to play around them.
- the zone is small, but maybe it just feels small because of the volcano in the middle
- add a somekind of incentive, ideas below:
1. new mob, that loots materials used in high end limited gear* (what if you guys had your own series of craftable high-end pvp weapons/armors)
2. rare ore/enmat like pyrite, blood moss, fire root, redulite etc, or something new that could be used for crafting the high-end (L) items.
3. shrine that would appear anywhere in the zone with a random spawntimer, and once it spawned there should be notification for it, the one who captures it gets rewarded.
Shrine active ~20min after spawning, total of ~10min time spend within 20m range to capture.
4. simple oil rig type of area, but the droprate would have to be 50ped+/hour, to offset ped spent in toxic shots.
General rules that could be applied to both of these zones:
- dont allow vehicles inside nor near these zones.
- dont allow teleporting .
- disable radar in these zones, its pvp, players have to be aware of the surroundings.
Probably forgot to mention something.
PS. the incentive doesnt have to be PED drops, it could be skillboosts + random buff. But for the larger audience the pure ped works better.
amale
The Divine Golem that spawns for the Mission Galactica bonus mission inside a lootable pvp isnt really that big of a attraction.
I'd like to share some ideas, lmk what you think or if you have something to add.
Duster Hazing station, non-lootable zone in the SE side of the desert.
- 220m x 500m is way too small, if you can, make it atleast 500x500.
- remove the fog, but that said, the zone could be outlined with fog, so anyone from outside couldnt see players inside. The fog inside is more annoying than what it is immersive.
- terrain and buildings here make the zone look more interesting, but some areas dont seem to be in balance.
- since its not lootable, its more likely that entry/medium level players who are interested in pvp will enter this zone, few ideas to make the fights more fair:
1. add a soft cap for health (~200?)
2. add a cap for the weapons base dps (~50?)
- create a point of interest somewhere in the middle:
1. crystal drops ~10-20ped/hour?
...
NGU Volcano, the lootable pvp zone NW side of the map.
- make the terrain more flat, not saying all the hills should be removed, but currently its easy to get stuck or have the claim in a unreachable spot.
- add wreckages or something, to make it more immersive, it would be also more fun to play around them.
- the zone is small, but maybe it just feels small because of the volcano in the middle
- add a somekind of incentive, ideas below:
1. new mob, that loots materials used in high end limited gear* (what if you guys had your own series of craftable high-end pvp weapons/armors)
2. rare ore/enmat like pyrite, blood moss, fire root, redulite etc, or something new that could be used for crafting the high-end (L) items.
3. shrine that would appear anywhere in the zone with a random spawntimer, and once it spawned there should be notification for it, the one who captures it gets rewarded.
Shrine active ~20min after spawning, total of ~10min time spend within 20m range to capture.
4. simple oil rig type of area, but the droprate would have to be 50ped+/hour, to offset ped spent in toxic shots.
General rules that could be applied to both of these zones:
- dont allow vehicles inside nor near these zones.
- dont allow teleporting .
- disable radar in these zones, its pvp, players have to be aware of the surroundings.
Probably forgot to mention something.
PS. the incentive doesnt have to be PED drops, it could be skillboosts + random buff. But for the larger audience the pure ped works better.
amale