Iceflame
Member
I don't know if this has ever been floated to Mindark but, there have been many games that have tried this one and completely missed the player viewpoint...
There are huge advantages to having a Society Headquarters... AKA Guild House, if it is done right.. if you like, I can cite several examples that are ongoing.
From the Dev point of view.. and Mindark.. it COULD be a moneymaker... The grounds would need to be "managed".. and it would be good if things could be bought and spread around, such as the Trade terminal and Teleport.. also, the Soc could buy a landing-field and parking lot for the building. It would be possible to even restrict access to Society members or guests.. yes, I know, MORE programming, but useful, in the long run.
A tp location would be an asset for sveral reasons.. first, If access is difficult, (anyone who has played Lord of the Rings Online will tell you about this.. Easy to get to but, a pain to get back out), Players will not be very willing to go there. This can serve as a gathering point for players in a Society.. if it can have services, (bought by the Society, possibly), that make it a convenient place to go to, say, sell to other Society-members, or simply resupply.
the main reason I suggest this is pretty simple... I have played many online games and have seen, first-hand, what a lack of unity in whatever you want to call the groups, does to the eventual "dribbling-away" of players. Any of you who have, or do, play LOTRO, will know what I mean... they are, as of this point experiencing an increasing loss of players because they have not arranged things so that the players seriously identify with their "Kinship". I believe this will turn out to be a fatal mistake.. Entropia is too good to have that happen here.
I know there are probably considerations I am clueless about but, I stand on my history as an RPG gamer... lol.. I am from the dark ages of paper and pencil, lol.
There are huge advantages to having a Society Headquarters... AKA Guild House, if it is done right.. if you like, I can cite several examples that are ongoing.
From the Dev point of view.. and Mindark.. it COULD be a moneymaker... The grounds would need to be "managed".. and it would be good if things could be bought and spread around, such as the Trade terminal and Teleport.. also, the Soc could buy a landing-field and parking lot for the building. It would be possible to even restrict access to Society members or guests.. yes, I know, MORE programming, but useful, in the long run.
A tp location would be an asset for sveral reasons.. first, If access is difficult, (anyone who has played Lord of the Rings Online will tell you about this.. Easy to get to but, a pain to get back out), Players will not be very willing to go there. This can serve as a gathering point for players in a Society.. if it can have services, (bought by the Society, possibly), that make it a convenient place to go to, say, sell to other Society-members, or simply resupply.
the main reason I suggest this is pretty simple... I have played many online games and have seen, first-hand, what a lack of unity in whatever you want to call the groups, does to the eventual "dribbling-away" of players. Any of you who have, or do, play LOTRO, will know what I mean... they are, as of this point experiencing an increasing loss of players because they have not arranged things so that the players seriously identify with their "Kinship". I believe this will turn out to be a fatal mistake.. Entropia is too good to have that happen here.
I know there are probably considerations I am clueless about but, I stand on my history as an RPG gamer... lol.. I am from the dark ages of paper and pencil, lol.