SirCuteNShy
You had me with bacon
I admit it, I'm on Cyrene these days mostly because of the faction armor mission. It is far from being my favorite planet. However, it is young, has many cool features making it unique, and lots of potential. I certainly wouldn't mind if there were more reasons for me to stay here than for leaving.
There are some things I have noticed since returning here, things I find annoying, and now I wonder whether these are bugs, or simply intentional 'features'
Firstly, what annoys me the most:
Why are so many of the mobs here in berserker mode when they're idle? Mang Chang, rhino beetle, paneleons, duster, merfolken, zeladoth, imperiums and others, why on earth do they have to run all over the place all the freaking time, at high speed?
I want as little decay as necessary while hunting hunting. I usually stand 60 metres away the edge of a spawn and pick a mob with my rifle. On other planets, anyway. Here, I have to use a long ranged plasma rifle in addition, on every mob. Still, I'm often not on a safe distance, because while shooting at a mob in front of me, one or two others may perfectly well run randomly in my direction, and start attacking when it's close enough. It'd be ok if ONE type of mob had this behaviour, but not when most of them follow this pattern. Taking all the extra decay on armor and spending unnecessary time and money on fapping makes hunting on Cyrene less enjoyable than on the other planets.
Maybe I'm just whining, but I know I'm far from the only one who is less than pleased with the rabid behaviour of far too many of the mobs here.
In addition to this, there's the respawn rate. It's too high at the moment, when there's only 1 or 2 players hunting the same mob in one area.
Secondly, I know there has been some adjustments on the attack range on some of the mobs before, but could you please look at it again? Especially on rhino beetle, paneleons and mang chang; often I'm standing partly inside the mob, sometimes inside two at the same time, and have to take a few steps away to be able to shoot.
Some mobs should also have their hit boxes adjusted. For instance, the tide claw has to be hunted in first person view when using auto aim and the mob is getting close. Otherwise, the avatar will aim far above the mob's head/body, and not shoot at all.
Ok, I'll leave it at this for now, my apologies if I complain too much.. I just want my hunting trips on Cyrene to be as enjoyable as possible
What do you other players think? Should these issues be addressed, or do you completely disagree with my views?
There are some things I have noticed since returning here, things I find annoying, and now I wonder whether these are bugs, or simply intentional 'features'
Firstly, what annoys me the most:
Why are so many of the mobs here in berserker mode when they're idle? Mang Chang, rhino beetle, paneleons, duster, merfolken, zeladoth, imperiums and others, why on earth do they have to run all over the place all the freaking time, at high speed?
I want as little decay as necessary while hunting hunting. I usually stand 60 metres away the edge of a spawn and pick a mob with my rifle. On other planets, anyway. Here, I have to use a long ranged plasma rifle in addition, on every mob. Still, I'm often not on a safe distance, because while shooting at a mob in front of me, one or two others may perfectly well run randomly in my direction, and start attacking when it's close enough. It'd be ok if ONE type of mob had this behaviour, but not when most of them follow this pattern. Taking all the extra decay on armor and spending unnecessary time and money on fapping makes hunting on Cyrene less enjoyable than on the other planets.
Maybe I'm just whining, but I know I'm far from the only one who is less than pleased with the rabid behaviour of far too many of the mobs here.
In addition to this, there's the respawn rate. It's too high at the moment, when there's only 1 or 2 players hunting the same mob in one area.
Secondly, I know there has been some adjustments on the attack range on some of the mobs before, but could you please look at it again? Especially on rhino beetle, paneleons and mang chang; often I'm standing partly inside the mob, sometimes inside two at the same time, and have to take a few steps away to be able to shoot.
Some mobs should also have their hit boxes adjusted. For instance, the tide claw has to be hunted in first person view when using auto aim and the mob is getting close. Otherwise, the avatar will aim far above the mob's head/body, and not shoot at all.
Ok, I'll leave it at this for now, my apologies if I complain too much.. I just want my hunting trips on Cyrene to be as enjoyable as possible
What do you other players think? Should these issues be addressed, or do you completely disagree with my views?