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Storytelling with sound/speech?

unicorn

Last Unicorn
Hello as the release date was revealed and all looking forward to it I was wondering if the storytelling on Cyrene which is meant to be a big part on the planet will be underlined by Npc and sequences with real sound speech? Can we hear them all talking or will it all be pure text based?

That be nice to know makes more to get set :)

Thank you
 

RexDameon

Mentor
well i sent Ed a link to how Star Wars The Old Republic MMO did it and i think thats the route they should go also. Take a look at there timeline movie series they have it's pretty cool. The only thing i like about the game is it's storyline everything else sucks.
 

Ed Robles 3

Active Member
Hello and thanks for the great question. Currently we decided to not go in this direction for the majority of the game.

We do however have the ability to do this with the current tools Mindark have provided. We are working with this feature in an "Instanced" setting as opposed to it being the Majority of the games focus. We would still need to see how heavy the final version turns out though. If there is continued interest I will continue to post updates.
 

Misao

New Member
I've been wanting voiced/animated npc in EU for years now, text just doesn't do it for me
unless it's a sentence at a time like most rpgs or comics. I also love talented voice actors :)
 

Syer

DigiDime Founder
I personally am one for both but to have a voice behind a character gives that character a form of soul, a being. It is not about just reading the quests or seeing the what needs to be done . Many people just click process or agree to get the quest and see what they need to do but from my side. I appreciate voice behind anything.

Take into consideration how many people come together - what would it be like if everyone had nothing to say but small text messages or speak with one toned voices.

It would be awsome to see the Sons of Remus have a voice in that armor, To see the royal familes have a bee like tone in their voices, see the senator with a proud yet concerned tone that shrouds mystery and so much more.

It only adds color and life to the characters, that when a plot takes turn and there is no character but a voice, we as the playing community will somehow recognize the voice without the need of a face or name.

It adds a dimension that can only deepen the realism and love for what we enjoy.
 

unicorn

Last Unicorn
Hello and thanks for the great question. Currently we decided to not go in this direction for the majority of the game.

We do however have the ability to do this with the current tools Mindark have provided. We are working with this feature in an "Instanced" setting as opposed to it being the Majority of the games focus. We would still need to see how heavy the final version turns out though. If there is continued interest I will continue to post updates.


thank you =) that is nice that they have such tools with it. it would be nice to be updated from time to time if there is more movement in that direction.
 

DCF

The Notorious Daisy ColdFinger
Vocal NPC's, if im not mistaken were first introduced to EU over at Hunt the THING....so we know its possible. Also the screen effects and earth quakes were introduced into EU over there for the first time in EU as well...So lots of potential for a degree of realism already exist as Ed mentioned.
 

RexDameon

Mentor
Hello and thanks for the great question. Currently we decided to not go in this direction for the majority of the game.

We do however have the ability to do this with the current tools Mindark have provided. We are working with this feature in an "Instanced" setting as opposed to it being the Majority of the games focus. We would still need to see how heavy the final version turns out though. If there is continued interest I will continue to post updates.
what about outside of the game like on the site or is the WHOLE storyline to be ingame?
 

The Ripper

New Member
I'd love this to be honest. Would give the game a much more in depth feel about it. To have a lot of text for story lines from NPC tends to put people off. Most people I had spoken to about a similar thing in the past was that they tend to just skip through the chat and only read the part that tells them what they have to do for the mission etc.

Would be a great step in the right direction in my oppinion.

Rip
 
I'd love this to be honest. Would give the game a much more in depth feel about it. To have a lot of text for story lines from NPC tends to put people off. Most people I had spoken to about a similar thing in the past was that they tend to just skip through the chat and only read the part that tells them what they have to do for the mission etc.

I agree with Ripper.. voices could be hard to set up in the right way but they add a lot of feeling!

cowboy.gif
CB
cowboy.gif
 

Wistrel

Kick Ass Elf
Vocal NPC's, if im not mistaken were first introduced to EU over at Hunt the THING....so we know its possible. Also the screen effects and earth quakes were introduced into EU over there for the first time in EU as well...So lots of potential for a degree of realism already exist as Ed mentioned.

Yes the HTT experience was great... There were also lots of triggered sound effects too which was good.

Are we EVER going to get environmental audio? ie a cave that echo's or a canyon? I know we have surround but I'm talking about effects. The sort of thing we had donkeys years ago in halflife 1 if you had a vortex 2 sound card.

Wistrel
 
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