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Suggestion on how to increase lootable pvp activity

George Skywalker

Active Member
Currently there is a lack of interest or people venturing into lootable pvp, unless there are events where specific resources are required e.g. morpheus.

Suggestion 1:
Reward x number deaths within lootable pvp with Cyrene Courage token (CCt). CCt can be traded and converted into badges. The level of difficulty in getting badges can be controlled by number of deaths required, number of CCt required for one badge etc.

The idea here is to give some incentive for a sweater to venture into lootable pvp without any loot of course and not have to do any activity in lootable pvp like hunting or mining. If the number of badges that can be acquired via this method is balanced in such a way that it's difficult but still profitable for a sweater to do that then they will have an incentive do something else other than sweating.

Higher level players may also be tempted to venture in there and fight it out for CCt/badges.

Suggestion 2:
Same as suggestion one except the reward is x number of deaths give a [Summoning Totem](s). This already has an established value and can be traded. Also it can be converted into badges by killing summoned mob.

Suggestion 3:
Reward is something else...Maybe dev's can conjure up something more cunning or elaborate?

Edit:
Added (s) after [Summoning Totem]
 
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George Skywalker

Active Member
There are advantages and disadvantages with each of the above suggestions. Suggestion 1 CCt will have a bigger market and hence likely to have more value because everyone can utilise them whatever their level from beginner to uber.

Suggestion 2 will have a lower market as only players above a certain level can utilise summoning totems.

It may therefore be advantageous to use CCt type approach but allow CCt to be converted to badges or summoning totems. Possibly at differing rates though.
 

George Skywalker

Active Member
One point worth considering in the above suggestions is the cost of entering lootable pvp is 5 peds (if I remember correctly). Which is the cost of a toxic shot to enter the area. If aiming at the sweater to be their worthwhile they would need to make a return which is above 5 peds. Doesn't necessarily have to be a profit each death but could be such that after x deaths it becomes profitable.

The other point is if aiming at higher level players in EU in lootable pvp it can be extremely difficult to win against an opponent who is cheating. Be it using an exploit of the day or software like an aim bot. This discourages people who want to play fair to even bother with pvp.
 

Belenor

New Member
Well, I dislike lootable pvp :) I dislike pvp completely and I skip missions requiring pvp kills :) Yeah, so why I comment on this, right?

I do not expect MA to sanction giving "free" stuff to players just for getting killed. On the other hand, with Rangers, it is badges for almost nothing, just one shot, right? Mabye there is a way, but it would have to give more than sweating :)
 

George Skywalker

Active Member
Well, I dislike lootable pvp :) I dislike pvp completely and I skip missions requiring pvp kills :)

Ignore this game for a minute and consider pvp games that have no RCE. Why do people play those? Personally I find them interesting in their own right because your testing yourself against another opponent who can be unpredictable & can outsmart you. It's very different from playing against a computer who at least in the past could be lame e.g. predictable and hence easy to win against. With AI that may change...

Now if we look at EU and it's RCE it's very different from a normal pvp game as real money is involved. For that reason I generally don't concern myself or venture into lootable pvp.

For this game some people still like pvp because by nature your playing against another real person. However, you also have other reasons e.g. some are just interested in it to get more PEDS.
 

Belenor

New Member
To be clear, I have nothing against people who enjoy PVP, I also had my share of PVP in other games in the past, but as I am getting older, I am losing interest in PVP, especially when it costs real money like in Entropia.
 

George Skywalker

Active Member
To be clear, I have nothing against people who enjoy PVP, I also had my share of PVP in other games in the past, but as I am getting older, I am losing interest in PVP, especially when it costs real money like in Entropia.

Interesting, I used to be against pvp games even if they have no RCE. However, it's only later in life when I actually tried pvp that I saw the engagement and they did catch my interest.

In this game though due to the RCE element I generally don't participate in pvp. I did spend some time in the proving grounds in the past but only duelled with other players who were interested in pvp. Left the one's collecting lime tokens or doing death runs etc alone. Also participated in some landgrabs in the past. Those can be interesting. No one is looted. Everyone looses in a way due to the decay and ammo they spend. The winners recoup or profit from the land taxes.
 
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