George Skywalker
Active Member
Currently there is a lack of interest or people venturing into lootable pvp, unless there are events where specific resources are required e.g. morpheus.
Suggestion 1:
Reward x number deaths within lootable pvp with Cyrene Courage token (CCt). CCt can be traded and converted into badges. The level of difficulty in getting badges can be controlled by number of deaths required, number of CCt required for one badge etc.
The idea here is to give some incentive for a sweater to venture into lootable pvp without any loot of course and not have to do any activity in lootable pvp like hunting or mining. If the number of badges that can be acquired via this method is balanced in such a way that it's difficult but still profitable for a sweater to do that then they will have an incentive do something else other than sweating.
Higher level players may also be tempted to venture in there and fight it out for CCt/badges.
Suggestion 2:
Same as suggestion one except the reward is x number of deaths give a [Summoning Totem](s). This already has an established value and can be traded. Also it can be converted into badges by killing summoned mob.
Suggestion 3:
Reward is something else...Maybe dev's can conjure up something more cunning or elaborate?
Edit:
Added (s) after [Summoning Totem]
Suggestion 1:
Reward x number deaths within lootable pvp with Cyrene Courage token (CCt). CCt can be traded and converted into badges. The level of difficulty in getting badges can be controlled by number of deaths required, number of CCt required for one badge etc.
The idea here is to give some incentive for a sweater to venture into lootable pvp without any loot of course and not have to do any activity in lootable pvp like hunting or mining. If the number of badges that can be acquired via this method is balanced in such a way that it's difficult but still profitable for a sweater to do that then they will have an incentive do something else other than sweating.
Higher level players may also be tempted to venture in there and fight it out for CCt/badges.
Suggestion 2:
Same as suggestion one except the reward is x number of deaths give a [Summoning Totem](s). This already has an established value and can be traded. Also it can be converted into badges by killing summoned mob.
Suggestion 3:
Reward is something else...Maybe dev's can conjure up something more cunning or elaborate?
Edit:
Added (s) after [Summoning Totem]
Last edited: