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The case of the missing Santa Lurker Plush

mastermesh

Active Member
Tried placing some of the Santa Lurker Plushies on an L-Quent Sideboard in my apartment on Rocktropia. What I noticed seemed to be that they were 'falling' through the top part of the L-Quent and sitting on the bottom, which I thought was very odd as no other furniture item I've ever seen did that...

On further inspection, that is NOT what was happening... What was happening is that there's something weird going on with the level of detail images on the plushies. At around 6 feet or so out they are visible. At around 5 to 1 foot out from them they are invisible. Then really in close, at like one foot in they are visible again.

Tested it on a couple of other pieces of furniture and had same effect. It seems to happen in first person perspective, and similar affect appears to happen in third person if you get in really close... and it is different scale of when it happens in third person than in first. Also it seems that distance from camera has an impact... so wonder if this has to do something with the object itself and how it's created or more with the new camera system Mindark keeps talking about? My guess is it's got to do with 'level of detail' settings in the object itself or something?

It is a funny little effect since it makes it seem like they are jumping away from you when you approach, but at the same time it's a bit of an annoyance if you are trying to rearrange furniture in an apartment to get interesting visual placement of things. Definitely see it most often in first person perspective.

What makes it especially annoying is that they are so darn tiny, so placing them the right way is a bit fiddly to do unless you can see em up close.
 
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Justine

Well-Known Member
Tried placing some of the Santa Lurker Plushies on an L-Quent Sideboard in my apartment on Rocktropia. What I noticed seemed to be that they were 'falling' through the top part of the L-Quent and sitting on the bottom, which I thought was very odd as no other furniture item I've ever did that...

On further inspection, that is NOT what was happening... What was happening is that there's something weird going on with the level of detail images on the plushies. At around 6 feet or so out they are visible. At around 5 to 1 foot out from them they are invisible. Then really in close, at like one foot in they are visible again.

Tested it on a couple of other pieces of furniture and had same effect. It seems to happen in first person perspective, and similar affect appears to happen in third person if you get in really close... and it is different scale of when it happens in third person than in first. Also it seems that distance from camera has an impact... so wonder if this has to do something with the object itself and how it's created or more with the new camera system Mindark keeps talking about? My guess is it's got to do with 'level of detail' settings in the object itself or something?

It is a funny little effect since it makes it seem like they are jumping away from you when you approach, but at the same time it's a bit of an annoyance if you are trying to rearrange furniture in an apartment to get interesting visual placement of things. Definitely see it most often in first person perspective.

What makes it especially annoying is that they are so darn tiny, so placing them the right way is a bit fiddly to do unless you can see em up close.

Damn my storage is full of that plushies but i can't make a show room because i don't have appartment on Cyrene :(
 
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Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey mastermesh,

I'll get with our 3d guys here and see if we can't find a solution to this issue for the next PP VU.

Cheers,
Kris
 
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mastermesh

Active Member
seems to be most noticed in first person perspective, but I did see something similar happen at certain distances in third person as well. If you do have him work on it, have him try different graphic settings since sometimes I think that has to do something with this type of thing.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
seems to be most noticed in first person perspective, but I did see something similar happen at certain distances in third person as well. If you do have him work on it, have him try different graphic settings since sometimes I think that has to do something with this type of thing.

That's what I thought of right away, that the LOD for a certain setting is incorrect/missing.

Thanks again!
 
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