Ed Robles 3
Active Member
I would like to take a little time to explain the Token System on Cyrene. Our first goal with the Token System was clear: We wanted to give the players had better returns on hunting.
The Token System will fluctuate since this is an actual economy that we can directly control. All items must be approved by MA but ultimately we decide how many token we want out, by controlling the missions and rewards. We wanted to also add a benefit for miners and crafters so we added daily missions for them as well. No one is forced to do these missions, but if you plan on hunting a certain creature, then the daily really just becomes a bonus for the player if it involves that creature. It also offers a great incentive to do team play and come back to the planet on a daily basis to reach goals since kills are counted even in teams. In the future certain instances and missions will only be available by purchasing items (with tokens) that start these special missions. It pays to collect the cheaper token from the easy to do daily missions.
Please keep in mind that not all token missions or even token types for that matter are out during soft launch. Much more is on the way and as I have stated before, anyone who is doing them now is only just taking advantage of getting a head start on Cyrene.
The item rewards are something we need to balance with MA so we do not create problems in the current economy. In the case of the sword mentioned in a prior thread, yes it might be under powered, but the truth is, it is more eco then the TT sword that is mentioned. It is not meant to be used on large creatures but rather as a great starter sword for a newer player who will get plenty of play time (especially if out there hunting with a mentor). We will have a great variety of creatures for the newer players to play and skill with and these are great tools for a new player to start off with.
When I started out I had to sweat for months before I was able to purchase a gun and ammo, and that ran out rather quickly. I decided that with Cyrene, a small amount of PED (initial deposit), and doing the cheap daily missions, a new player can have a lot of fun, collect skills, make friends and eventually get another weapon to continue playing. We always take what the players say into account, and we do our best to make sure we can work with what we have to provide solutions. The Token System is also a very interesting one in that we will have limited time items offered during events to players who have gathered enough to collect these limited prizes. During these times we know players will do the dailies and perhaps even the ones that are a bit pricier because of the nature of the prizes. But these items will be rare and never to the point where it would soak up all the tokens in circulation. We want to encourage the players to use the tokens to pick up a weapon or armor so they can use them as a skill up tool, or to get a little more hunting mining etc out of their normal PED deposits. The prices for these items may seem a bit expensive now, but that is only because we have not released all the dailies, and there are not a huge amount of tokens in circulation. When the tokens become less rare and more abundant then the price of the items will seem a lot fairer and it will become a new way for the "Newb" player to sell items that reward the player’s time and patience in game.
You can read more about the Token Reward Weapons here.
We heard the public request for improving the loot drops and getting a better return on hunting trips. We cannot control the loot system in Entropia in any way, shape or form, so we devised this system to help out. To put it clearly, this system is devised so that the player will (over time) receive some sort of compensation for their play time on Cyrene. The Token System itself is not meant to hurt the economy in any way, but rather add to it, in whatever organic way that may be. Examples might be, "Newb" players doing cheap token dailies that "can" over time result in a profit, or mentors able to hand out these items to their pupils as rewards. The tokens are really just a bonus to help a player who has been grinding/skilling etc over time, to receive a better return. The Token System will fluctuate since this is an actual economy that we can directly control. All items must be approved by MA but ultimately we decide how many token we want out, by controlling the missions and rewards. We wanted to also add a benefit for miners and crafters so we added daily missions for them as well. No one is forced to do these missions, but if you plan on hunting a certain creature, then the daily really just becomes a bonus for the player if it involves that creature. It also offers a great incentive to do team play and come back to the planet on a daily basis to reach goals since kills are counted even in teams. In the future certain instances and missions will only be available by purchasing items (with tokens) that start these special missions. It pays to collect the cheaper token from the easy to do daily missions.
Please keep in mind that not all token missions or even token types for that matter are out during soft launch. Much more is on the way and as I have stated before, anyone who is doing them now is only just taking advantage of getting a head start on Cyrene.
The item rewards are something we need to balance with MA so we do not create problems in the current economy. In the case of the sword mentioned in a prior thread, yes it might be under powered, but the truth is, it is more eco then the TT sword that is mentioned. It is not meant to be used on large creatures but rather as a great starter sword for a newer player who will get plenty of play time (especially if out there hunting with a mentor). We will have a great variety of creatures for the newer players to play and skill with and these are great tools for a new player to start off with.
When I started out I had to sweat for months before I was able to purchase a gun and ammo, and that ran out rather quickly. I decided that with Cyrene, a small amount of PED (initial deposit), and doing the cheap daily missions, a new player can have a lot of fun, collect skills, make friends and eventually get another weapon to continue playing. We always take what the players say into account, and we do our best to make sure we can work with what we have to provide solutions. The Token System is also a very interesting one in that we will have limited time items offered during events to players who have gathered enough to collect these limited prizes. During these times we know players will do the dailies and perhaps even the ones that are a bit pricier because of the nature of the prizes. But these items will be rare and never to the point where it would soak up all the tokens in circulation. We want to encourage the players to use the tokens to pick up a weapon or armor so they can use them as a skill up tool, or to get a little more hunting mining etc out of their normal PED deposits. The prices for these items may seem a bit expensive now, but that is only because we have not released all the dailies, and there are not a huge amount of tokens in circulation. When the tokens become less rare and more abundant then the price of the items will seem a lot fairer and it will become a new way for the "Newb" player to sell items that reward the player’s time and patience in game.
You can read more about the Token Reward Weapons here.