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The Cyrene Token System

Ed Robles 3

Active Member
I would like to take a little time to explain the Token System on Cyrene. Our first goal with the Token System was clear: We wanted to give the players had better returns on hunting.

Imp_reward_token.jpg
We heard the public request for improving the loot drops and getting a better return on hunting trips. We cannot control the loot system in Entropia in any way, shape or form, so we devised this system to help out. To put it clearly, this system is devised so that the player will (over time) receive some sort of compensation for their play time on Cyrene. The Token System itself is not meant to hurt the economy in any way, but rather add to it, in whatever organic way that may be. Examples might be, "Newb" players doing cheap token dailies that "can" over time result in a profit, or mentors able to hand out these items to their pupils as rewards. The tokens are really just a bonus to help a player who has been grinding/skilling etc over time, to receive a better return.

The Token System will fluctuate since this is an actual economy that we can directly control. All items must be approved by MA but ultimately we decide how many token we want out, by controlling the missions and rewards. We wanted to also add a benefit for miners and crafters so we added daily missions for them as well. No one is forced to do these missions, but if you plan on hunting a certain creature, then the daily really just becomes a bonus for the player if it involves that creature. It also offers a great incentive to do team play and come back to the planet on a daily basis to reach goals since kills are counted even in teams. In the future certain instances and missions will only be available by purchasing items (with tokens) that start these special missions. It pays to collect the cheaper token from the easy to do daily missions.

Please keep in mind that not all token missions or even token types for that matter are out during soft launch. Much more is on the way and as I have stated before, anyone who is doing them now is only just taking advantage of getting a head start on Cyrene.

The item rewards are something we need to balance with MA so we do not create problems in the current economy. In the case of the sword mentioned in a prior thread, yes it might be under powered, but the truth is, it is more eco then the TT sword that is mentioned. It is not meant to be used on large creatures but rather as a great starter sword for a newer player who will get plenty of play time (especially if out there hunting with a mentor). We will have a great variety of creatures for the newer players to play and skill with and these are great tools for a new player to start off with.

When I started out I had to sweat for months before I was able to purchase a gun and ammo, and that ran out rather quickly. I decided that with Cyrene, a small amount of PED (initial deposit), and doing the cheap daily missions, a new player can have a lot of fun, collect skills, make friends and eventually get another weapon to continue playing. We always take what the players say into account, and we do our best to make sure we can work with what we have to provide solutions. The Token System is also a very interesting one in that we will have limited time items offered during events to players who have gathered enough to collect these limited prizes. During these times we know players will do the dailies and perhaps even the ones that are a bit pricier because of the nature of the prizes. But these items will be rare and never to the point where it would soak up all the tokens in circulation. We want to encourage the players to use the tokens to pick up a weapon or armor so they can use them as a skill up tool, or to get a little more hunting mining etc out of their normal PED deposits. The prices for these items may seem a bit expensive now, but that is only because we have not released all the dailies, and there are not a huge amount of tokens in circulation. When the tokens become less rare and more abundant then the price of the items will seem a lot fairer and it will become a new way for the "Newb" player to sell items that reward the player’s time and patience in game.


You can read more about the Token Reward Weapons here.
 

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Xeno

New Member
Why cant I find orange,red or purple tokens? only white,green and yellow seem to be on offer in the Hub. My soc mate needs the (F) turrellion legs (thighs) to complete her armour
 

harmony

Well-Known Member
It works so far, it's easy to profit on cyrene as a newcomer with a bit of patience. :)

I really wish the real launch wil be soon though.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Why cant I find orange,red or purple tokens? only white,green and yellow seem to be on offer in the Hub. My soc mate needs the (F) turrellion legs (thighs) to complete her armour

Hey Xeno,

Those tokens are from the 10 PED Arena only, so you'll have to score a few kills in there to get Red Tokens.

Each Arena rewards a different token color, based on difficulty:
White Tokens - 25 PEC Arena
Green Tokens - 50 PEC Arena
Blue Tokens - 1 PED Arena
Yellow Tokens - One v One 1 PED Arena
Purple Tokens - 2 PED Arena
Orange Tokens - 5 PED Arena
Red Tokens - 10 PED Arena

Hope this helps!
 

TunerS

Travelling through time...
The item rewards are something we need to balance with MA so we do not create problems in the current economy. In the case of the sword mentioned in a prior thread, yes it might be under powered, but the truth is, it is more eco then the TT sword that is mentioned. It is not meant to be used on large creatures but rather as a great starter sword for a newer player who will get plenty of play time (especially if out there hunting with a mentor). We will have a great variety of creatures for the newer players to play and skill with and these are great tools for a new player to start off with.
You can always increase the TT value of those token items and just add let's say Strong Sinew or some of those hides with over 4PED TT/unit as another ingredient to fill that TT up. That would not only rise the markup of other Cyrene specific hunting materials but also increase token item exchange as so far no one really wants to trade 300 tokens that cost around 150PED in markup atm and get low level item that will break in a few hours.
 

Rathius

Active Member
...no one really wants to trade 300 tokens that cost around 150PED in markup atm and get low level item that will break in a few hours.

Well he did make this point already. That as more tokens are in circulation, the price will drop. I've seen it already in my short time on the planet. Originally they were 1+ ped per token when I arrived, now they're down to roughly 0.5 per token.
 

jetsina

Active Member
Thanks Ed - some interesting points. I've already touched upon exactly what touches me again here, but let me say first that I very much welcome your attempts to try and get some 'control' of something with a 'value' that you can spread back to people in return for their actions on Cyrene.

I don't expect you to publicise internal calculations, but I am writing in the hope that you look at your calculations closely. Obviously it would be a better starting point for me if I actually knew more personally, but oh well.....

So:
1) Is the tt value of items you can provide hard-wired by MA to the tt value of the tokens handed in?
2) Must you in end effect purchase the tt value from MA?
3) The item rewards must be balanced with MA, so the advantage of them is likely to be smallish for a particular feature. You say the sword mentioned has better eco, but for a potential buyer this will determine the acceptable mu, otherwise using it will not benefit (unless in a restricted weapons area like 'ancient' or 'hub' or 'instance'). Can these two considerations be brought together to provide the tokens with the mu value you are looking for, or is there no common ground?

If something a player hands in for a token has a tt value of 5 pecs and a market value (for whatever reason) of 10 pecs (mu 200%), then this is the area at least that we can expect the effective trade value for the tokens (too). This is already a high mu over the tt value
[edit]: (as it is unlikely that the improved variants will be THAT much better). At the moment it is the light power cell which is 'confusing me', as I imagine every new player will want a spear and be prepared to pay at least 2 or 3 peds for one, but I can also hand in a power cell in the daily mission in return for a token. This would require a market value of 400% to be a good tradeoff. Maybe it is your full intention to have some trades that are not really worth it, but this is the one that ties in crafting with tokens in the soft launch phase. Maybe your plan is to remove or adjust the spear (L) mission?


Anyway, ..please just answer if you have gone through the calculations and believe that you have got it covered!

Thanks :)
 

Ed Robles 3

Active Member
I have spoken to Kris about this and these are the answers we feel comfortable giving at this moment, so I hope this helps.

1) Is the tt value of items you can provide hard-wired by MA to the tt value of the tokens handed in?

1a) Yes and No, the TT value of items have certain guidelines and must be approved fesable by MA. We will always try and work with MA to make sure the players are happy with the end result and if things are out of balance in any direction we will ask to make corrections.

2) Must you in end effect purchase the tt value from MA?

2a) Yes. We need to make sure that the rewards have same approximate token TT cost in order to not lose money.


3) The item rewards must be balanced with MA, so the advantage of them is likely to be smallish for a particular feature. You say the sword mentioned has better eco, but for a potential buyer this will determine the acceptable mu, otherwise using it will not benefit (unless in a restricted weapons area like 'ancient' or 'hub' or 'instance'). Can these two considerations be brought together to provide the tokens with the mu value you are looking for, or is there no common ground?

3a) It has been hard to gauge with the soft-launch as with the token system which adds to the MU similarly in how a more rare item gets more MU. How common is this item, is it limited, how many are in circulation, who can use it, who can benefit from it? In time once there are an abundant way to get tokens (as well as an abundance of items that are purely from tokens) the MU of each token should become more steady. Finally not all items are meant to be sold by the players but actually used to get some extra play time out of the PED they spent (a better return if you will).
 

jetsina

Active Member
Thanks Ed! :)
Yes, that 3a is the tricky one, I know. I'm trying not to look at the situation in the soft launch too much as it will not be an accurate reflection of the hard launch economy.
It may be that the instance and mission 'buy-in' may be of the most value to people, as it will be the only way in. It will be interesting to see how highly they are regarded then....

Again, many thanks for that - that is indeed a good set of answers and I'm grateful for you having spent time on it :).
 

Rathius

Active Member
I kind of went off on a lil rant in a 'bug report' on this topic...

So to keep it short, because of the 2hr wait for the vendor, I had someone buy me an armor mold so I could continue crafting. Turns out the mold is not able to be traded. Or put on auction. Or placed on the ground. So I'm going to go out on a limb and say it's a bug, since that seems -entirely- contradictory to the initial post for the concept of this token system.

Please tell me that it is indeed a bug. The specific piece was the A.R.C. Armor Mold (Gloves).
 
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