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Wish List The HUB changes

TunerS

Travelling through time...
Call this a bug report or a suggestion...or whining.

Since you reduced overall running speed in The HUB, it is nearly impossible (pretty much impossible if the enemy is not totally drunk or playing on touchpad) to evade flamethrower. It was too strong before and now it is just too much to handle. That 15% speed boost we get from healing is not enough to even run away from someone by crossing all 3 Proving Ground rooms. You could very well just disable it completely.

I suggest reducing all flamethrowers damage by up to 50% because right now if you fight - that is the weapon you would use to win. Close range doesn't matter as after damage is what kills the enemy no matter what.

I would like to hear what other players think about this. But I'm sure players will agree that flamethrowers are just too strong compared to other weapons.

I even collected all the information about current HUB weapons. You can see them here - The HUB weapons

FIXED: I also want to know if Lime Tokens in Proving Grounds are also going to spawn on the ground because right now we need 125k kills!!! to buy that coat from NPC which would take around 4.5k - 5k PED and definitely a few years of playing. It seems a bit too much for a coat like that.
 
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Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey TunerS!

Call this a bug report or a suggestion...or whining.

Let's just call it feedback about the Hub. Maybe we need a "Feedback" drop down?

Since you reduced overall running speed in The HUB, it is nearly impossible (pretty much impossible if the enemy is not totally drunk or playing on touchpad) to evade flamethrower. It was too strong before and now it is just too much to handle. That 15% speed boost we get from healing is not enough to even run away from someone by crossing all 3 Proving Ground rooms. You could very well just disable it completely.

So would you say the the run speed should be bumped back up again? Or leave the speed the same but remove the F.A.P. speed boost? Or both?

I suggest reducing all flamethrowers damage by up to 50% because right now if you fight - that is the weapon you would use to win. Close range doesn't matter as after damage is what kills the enemy no matter what.

Hmm, very interesting, I think that there is room for improvement and changes to improve balance.

I would like to hear what other players think about this. But I'm sure players will agree that flamethrowers are just too strong compared to other weapons.

Same, I'm interested in any sort of feedback you guys have.

I even collected all the information about current HUB weapons. You can see them here - The HUB weapons

Nice work TunerS, very well put together database!

I also want to know if Lime Tokens in Proving Grounds are also going to spawn on the ground because right now we need 125k kills!!! to buy that coat from NPC which would take around 4.5k - 5k PED and definitely a few years of playing. It seems a bit too much for a coat like that.

Yes, Reward Token (Lime Green) do spawn there (I have verified this), I suppose we could increase the token spawn rate. Are there other, low PED cost rewards you would rather have from the Proving Grounds?

Cheers,
Kris
 

TunerS

Travelling through time...
So would you say the the run speed should be bumped back up again? Or leave the speed the same but remove the F.A.P. speed boost? Or both?
It is fine as it is. At least we are not teleporting around anymore. It's just that at current avatar speed that 15% speed boost is not giving any real advantage. I can barely notice the change.

Yes, Reward Token (Lime Green) do spawn there (I have verified this), I suppose we could increase the token spawn rate. Are there other, low PED cost rewards you would rather have from the Proving Grounds?
They don't. At least not yet because all we get is very few PVP Tokens from the ground.
 

TunerS

Travelling through time...
Am I the only one fighting in The Hub? o_O No opinions?

EDIT: Only one room in Proving Grounds is spawning Lime Tokens. Maybe it is some limitation - more players = more spawns which would be great. But right now we get like 1 spawn in 5 minutes.
 
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Caro

Clothing Menace
I never go into hub alone. I usually bring friends and we just mess around for a while when we feel like it. I try to go there frequently just to show some support. Really want the hub to grow, it's a fun concept and really nice with some fair pvp for once
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey TunerS!

But right now we get like 1 spawn in 5 minutes.
This is not intended and too slow of a spawn rate. This may be caused by the syncing issue that has not been corrected yet, I'll be looking into it.

Cheers,
Kris
 

TunerS

Travelling through time...
Noticed some things while playing in The Hub.

Turrelion Spec First Aid Pack is decaying a lot. By that I mean that fap decay is around 35% of total expenses in Proving Grounds and I'm not using it that much. Is it intentional or is there a bug?

Another thing about fap is that when fighting with another player who has similar skills (by that I mean pk skills), the fight can go on forever as healing is still too strong and player can avoid death any time unless opponent starts using flamethrowers.

And now I reached the point where I say again that all Flamethrowers should be nerfed.

Any opinions?
 
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non

Well-Known Member
ill be in there more in the coming weeks other stuff to do before my ped runs out ;)
 

TunerS

Travelling through time...
Seems like spawns are bugged again in Proving Grounds. Biggest room doesn't spawn anything and the smallest room always spawn 2 tokens and then nothing, kinda weird. Middle room is fine. Anyone can confirm this?
 

harmony

Well-Known Member
I can't seem to find any in the middle room (where do they spawn?) small room was fine this morning.
 

harmony

Well-Known Member
I've been to the proving grounds a few times today, each time no green dots and no spawned tokens.
Maybe they turned it off again?

nevermind, just found 1 token and 1 green dot :)
 
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TunerS

Travelling through time...
Central and E side area is now working fine. W side area is still not spawning any tokens.
 
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