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Wish List Turrelia Lurker

Justine

Well-Known Member
Hello, i would like to see improvement for this mob. Actually you need to kill over 100k mob to get the 550k lime green token. And hub stuff is not really good for that. So, to help to get more fast these tokens we need a repair terminal near the area, maybe next the revival.
It will be great if you put special tokens on the loot, rare item i mean. I think if we can loot tokens worth 100, 500 or 1000 lime green token more people will come hunt on this area.

Enjoy
 
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Faceof

Member
Agreed , HUB need improvements and the idea for special tokens in loot is very good...also and this special tokens (special tokens in loot have used devs on Ark and Gold Rush 2015 event with Arkoins...) can used to buy and the other stuff/clothes from HUB and this can work as advertising for HUB and Cyrene overall... :wise:

Also to advertise PvP in HUB a very good idea to Cyrene officials to organize a PvP Event like other planets have ...for example 3 categories of PvP as Solo /Teams /Socs and some special prizes like UL weapons/armors for example as prizes can give 3rd place UL A.R.C. Inaugurates , 2ond UL A.R.C. Patrol and first place prize a UL of ARC Faction stage 3 armor...:cheer::clap::cheer:

Faceof is Dynamic...:yay:
Faceof...:cool:
 

Justine

Well-Known Member
there already tokens for buy stuff. I mean tokens worth 100 or 500 or 1000 Lime green tokens.

About your idea for pvp event, it will be appreciate :) Great idea :D
 

Faceof

Member
Ty...:)

Attention Gold Rush Enthusiasts

The Gold Rush fever is upon Planet Arkadia once again. This years event comes with outstanding prizes.

Rules

Hidden within the loots is a set of Event Tokens. These tokens have points allocated to each of them. These points are as follows. (one set of tokens for each instance level)
  • Cat.1 Event Token - 1 Point
  • Cat.1 Event Token - 5 Points
  • Cat.1 Event Token - 10 Points
  • Cat.1 Event Token - 20 Points
  • Cat.1 Event Token - 50 Points
  • Cat.1 Event Token - 100 Points
  • Cat.1 Event Token - 500 Points
  • Cat.1 Event Token - 1000 Points
  • Cat.1 Event Token - 5000 Points
Thats the special tokens used in Gold Rush 2015 (special tokens in loot have used devs on Ark and Gold Rush 2015 event with Arkoins...)...:)

Faceof is Dynamic...:dance1:
Faceof...:cool:
 

Justine

Well-Known Member
Understund :thumbup:

The goal is to reach the 550k lime green token without alot pain.

But both can work :D
 

krasko

Well-Known Member
It is more eco to kill 2-3 players for the same amount of tokens.
But players lack of motivation to get inside the hub.
 

Faceof

Member
An big one (2/3 weeks or month like Gold Rush combine and other activities like mining and hunting...even Toulan have made an Event why not Cyrene...?) PvP Event with good prizes can motivate enough many players/socs to participate...:wise:

Faceof is Dynamic...:woohoo:
Faceof...:cool:
 
I have strong doubts about this.

If you make tokens easier to acquire in The Pit and change nothing in the Proving Grounds - you get activity shifting from the Proving Grounds to The Pit, most likely zero-sum.

If you make tokens easier to acquire in The Pit and easier to acquire in the Proving Grounds - you get lower MU on tokens, not necessarily proportionally but still.

What needs to change first is not supply side but demand - if those Ryvox missions worked properly, sure there would be more interest in acquiring coats. ;)
 

Justine

Well-Known Member
Well not necessary to be easy to drop these token, if they are like a rare loot. Just it give more motivation to pple for hunt on the area :)

We can imagine the same thing for the proving ground, sometimes the same token appear in the area. This way will be fair and both area can improved the numbers of players.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

Haruto Rat sort of hits the nail on the head for this:

I have strong doubts about this.

If you make tokens easier to acquire in The Pit and change nothing in the Proving Grounds - you get activity shifting from the Proving Grounds to The Pit, most likely zero-sum.

If you make tokens easier to acquire in The Pit and easier to acquire in the Proving Grounds - you get lower MU on tokens, not necessarily proportionally but still.

What needs to change first is not supply side but demand - if those Ryvox missions worked properly, sure there would be more interest in acquiring coats. ;)

I have made some adjustments to the Ryvox quest line that I hope will pan out.

The intention of the Turrelia Lurkers is to provide an alternate way to acquire Reward Token (Lime Green) and to supplement tokens earned in the Proving Grounds.

I do think that prizes will go a long way to promoting PvP and it's something that we want to put into effect after this coming VU.

Cheers,
Kris
 

krasko

Well-Known Member
Hey guys,

Haruto Rat sort of hits the nail on the head for this:



I have made some adjustments to the Ryvox quest line that I hope will pan out.

The intention of the Turrelia Lurkers is to provide an alternate way to acquire Reward Token (Lime Green) and to supplement tokens earned in the Proving Grounds.

I do think that prizes will go a long way to promoting PvP and it's something that we want to put into effect after this coming VU.

Cheers,
Kris

A simple solution would be to add skills in proving equals to ammo burn.
Add more tokens drops on lurkers.

Both proving and the pit will be more attractive.
 

Lilmc | Cyrene

Former Official of the greatest community.
Staff member
A simple solution would be to add skills in proving equals to ammo burn.
Add more tokens drops on lurkers.

Both proving and the pit will be more attractive.

We're always happy to hear feedback for improvements for the hub. I'll be happy to forward to the team to up the token drops for lurkers. However, I don't believe it's possible to have skills and the pvp zone at the same time.

no coat content?

This is something that is getting looked at, no current ETA or news at this time.

-Lilmc
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

A simple solution would be to add skills in proving equals to ammo burn.
Add more tokens drops on lurkers.

Both proving and the pit will be more attractive.

Hey Krasko, I'm not 100% what you're referring to here:
add skills in proving equals to ammo burn.

While the pvp system does not allow players to earn skills while in the Arenas, so I don't think it's possible to have that happen.

I would like to propose an alternative: perhaps a mission after so many player kills to award some skill or to compensate for ammo or to award additional tokens for PvPing the proving grounds. Then we could have a higher yield on token drops from Turrelia Lurkers to balance it out.

no coat content?

No new coat content for this VU, no.

so ryvox still no work?

There were some changes to this mission to correct the errors but they should have been corrected as far as I know, I haven't heard any feedback yet otherwise.

Cheers,
Kris
 

Drifter007

Member
I just confirmed today. After over two years waiting the Ryvox mission and coat still is broken. This and the continuous error pop ups have been going on for so long. Are these issues ever going to be resolved??? I keep hearing its coming in the next VU but that never happens. These are the type of things that cause people to never come to this planet.

http://cyreneforum.com/threads/bugged-ryvox.6738/

My old thread above. Definitely some people waiting even longer than I. Hopefully one day we will all be able to play here for real and hopefully soon, its been way too long with these types of problems here.
 
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