noone said that op was wrong.
I think most just commented because op was rude and showed lack of respect.
greetings
(IMO) the OP wasn't rude or disrespectful at all, but rather expressed his legitimate frustration with being unable to make sense of what it was that was being presented. I would have to agree with him, especially about the 2nd quoted "run-on" sentence that was quite lengthy.
When communicating information to players, it's important not to dismiss the details with regard to what you're specifically trying to convey, and make sure that things relate in an understandable way. YOU know what you mean, but it's highly likely that there may be others that don't, so short-cutting the process isn't advisable.
I know that best efforts are put forth, but with any product, the result is what builds your reputation when it comes to quality. Even if there is a very small element of
less than quality results in some area, it has an effect. My suggestion would be to have more proofing and editing in place, especially with item and mission descriptions. I can understand the challenges with the Client Loader, but there too it needs to be clear.
All game-related forums (except where noted) deliver messages to the players in English, and English is required (in most cases, and even stated so in the rules) when posting and making contributions. The developers also deliver their products in English unless there is an element of the environment that very specifically requires a different world language, or storyline-created language.
Some may not think it's such a big deal, but to others, it's the difference between being inspired and motivated to become involved, or second-guessing/speculating what you might experience further. Words are very powerful, and interpretation of what you read has an effect on your decision making.
At the end of the day, the writer needs to make sure that his or her readers will be able to connect the dots without having to solve a mystery, unless of course that's part of an adventure.
I'm looking forward to the hardcore launch ... it's been in incubation far too long.