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Weak Panelions Graphic quality ...

sluggo

Active Member
The weak panelions by the tree with the ship crashed in it. They have issues.

For quite a while now, when they charge, they want to basically stop on top of you, however the graphics rendering, they merge on you and you find yourself 'inside' them. This has been like this a long long time and used to be tolerable, however with this recent change, the panelions seem to LOVE to swarm and charge a lot more than they used to. It used to be on the field this was expected, now they are swarming and charging way past the field boundries.

What happens next is you can get a few of them on top of each other and/or on top of you. You find yourself inside one and crunched by three others and can't move, aim or shoot properly. If you kill the one that you are 'in' sometimes you can't see 'out' of it to aim at the other ones (who are beating the crap out of you still) until it decays. You are boxed in so moving, stepping out of it is not an option.

This gets annoying fast. Can we possibly fix the graphic rendering so they are not so easy to walk through? My issue is not that they are charging / swarming but that the rendering is messed up and you get stuck inside a graphic and can't operate properly at times.

Thank you
Sluggo
 

Manny

Member
This too seems to be connected with the hit box issue you were talking about over at the bugs section - hit box and mob 'boundaries' seem to be connected. Since this wasn't a Planet Partner update but an MA one, I guess we'll have to wait for the global fix on that - probably one that will also take care the mobs new found appetite for loooooooooong walks.
 

sluggo

Active Member
Thank you for the reply manny. Yes it seems they did all this at once to us. Why is it that whenever they fix one thing, they break 6 others that had nothing to do with the original 'fix'?

I tell you, if carpenters built houses like these guys program, the first woodpecker to come along would destroy civilization!

Sluggo.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

This too seems to be connected with the hit box issue you were talking about over at the bugs section - hit box and mob 'boundaries' seem to be connected. Since this wasn't a Planet Partner update but an MA one, I guess we'll have to wait for the global fix on that

I will be looking into this issue to see if we can find what the cause was, thanks for posting a report for us!

Cheers,
Kris
 
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