Hey Jetsina,
I'll do my best to break that down here:
Dire Weed Chain Bug - Should be resolved for most players, but I haven't received any more reports about this since the last VU.
Oil Rig - Should be centrally spawning as of the VU.
Tameable Arret - This is some kind of bug on MindArk's end, I haven't received any new information about this yet but it's not something we can fix.
Mining - Seems like a big improvement from the last VU.
NPC Stocks - Again, this isn't something that Planet Cyrene is in control of, MindArk is the one who stocks the vendors.
That's the plan, we want to eliminate campers as well as try to make sure the items are available while still playing within the parameters that MindArk has outlined.
Cheers,
Kris
Can we have some kind of update somewhere on the issues/bugs and what is now genuinely solved, i.e proven in practice?
(dire weed chain bug, oil rig, tameable arret, mining, NPC stocks, etc.)
I'll do my best to break that down here:
Dire Weed Chain Bug - Should be resolved for most players, but I haven't received any more reports about this since the last VU.
Oil Rig - Should be centrally spawning as of the VU.
Tameable Arret - This is some kind of bug on MindArk's end, I haven't received any new information about this yet but it's not something we can fix.
Mining - Seems like a big improvement from the last VU.
NPC Stocks - Again, this isn't something that Planet Cyrene is in control of, MindArk is the one who stocks the vendors.
I'm assuming the bound nature (planned for patch) of vouchers means that the relevant rewards can be made 100% available to those who get enough vouchers. It would be super super annoying to get enough and THEN have to start camping or so!
That's the plan, we want to eliminate campers as well as try to make sure the items are available while still playing within the parameters that MindArk has outlined.
Cheers,
Kris