Xandra
New Member
Hi,
Our PC dealer might spent $200 for a tiny ad in "Brazzaville today", or might make a small video that he then can deliver to the ~ 20 EU gamers in the area - for approx. the same price. Since gamers rarely read the "Brazzaville today" this is a simple decision then.
For sure, this would require a bigger audience. Ads don't sell well if there's very few recipients. But ad income might enable MA to change the system to make it more player-friendly, attracting more people. That then would be a better audience to the ads, attracting more ad customers - you see, another vicious circle.
Just my 2 oil residues. Have fun!
I might explain how I think of this. Advertising in game is a delicate matter, many possibilities to make grave mistakes - these should be avoided. A few points:Screens linked to google adsense, with the option to disable them if you dont want them. hmmm, it could be good. not sure about it.
- RL Ads should be as little intrusive as possible. Means, no RL ads at all at the openly viewable Ad screens, these are for in game advertising only. No big "BurgerGrilly" signs in PA, for the love of Lootius!
. - RL Ads should be an option that has to be actively chosen by the participant, for instance by operating an Ad Terminal, viewing the Ad, then collecting a small part of the Ad fee. Only said participant would see & hear the Ad.
. - These Ads could be localized, you'd see only these booked for your area. It would be possible to sell them using a simple interface like google is using it for the booking of their ad words.
This way even small companies could use it, at low costs - for instance, the little PC dealer in Brazzaville could inform any player from this area of the newly available Alienware mouses. Not much money earned with a single small ad customer, but there might be many, and added up this could generate a nice income.
Our PC dealer might spent $200 for a tiny ad in "Brazzaville today", or might make a small video that he then can deliver to the ~ 20 EU gamers in the area - for approx. the same price. Since gamers rarely read the "Brazzaville today" this is a simple decision then.
For sure, this would require a bigger audience. Ads don't sell well if there's very few recipients. But ad income might enable MA to change the system to make it more player-friendly, attracting more people. That then would be a better audience to the ads, attracting more ad customers - you see, another vicious circle.
Just my 2 oil residues. Have fun!