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WolperTinger

Rusty Venture

Back on Cyrene
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stream
http://www.twitch.tv/gnaarhouse/v/21328527
 

Rusty Venture

Back on Cyrene
Btw after the time and effort put into this, I am very disappointed it is common and has the same abilities as the arret.
RT has awesome pets, why isn't this one. Kris whats your say on this? I put in 24 days of effort, staying up and waking up late as the stupid 24h mission cooldown should have been 23h and it made me keep doing it later and later. It should be better then this... No hof, no rare item find, crap loot on the mob, and not even a decent pet?
 

Gisela Dawes

Active Member
Kris, I got the 200 certificates and tried spawning the wolpentinker about 12 hours after Rusty got his. I got the message saying "incoming wolpentinker" but nothing happened. he never spawned. so now i have no pet and 0 certificates.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

Kris, I got the 200 certificates and tried spawning the wolpentinker about 12 hours after Rusty got his. I got the message saying "incoming wolpentinker" but nothing happened. he never spawned. so now i have no pet and 0 certificates.

I'm currently looking into what could have caused this occurrence, as I summoned the Captured WolperTinger several times with no issue. I have already sent you a PM as well about us contacting support on your behalf.

Regards,
Kris
 

jetsina

Active Member
Well, I've now come and had a look at the maze....
It seems to me that most of the certificates can be gained for absolutely free, so this WolperTinger won't cost much except time for those who want one.

Grats for Kris being on the forum fast again with an answer, but negaverse on all the annoying text errors in the missions and such.

One question: does it spawn in an area it cannot escape from (even if it can fly)? Otherwise, how will people know there isn't a spawned one which has been kidnapped away somewhere?
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey jetsina,

One question: does it spawn in an area it cannot escape from (even if it can fly)? Otherwise, how will people know there isn't a spawned one which has been kidnapped away somewhere?

Yes, it doesn't actually fly in the conventional sense, and the spawned mob is also stationary, so it shouldn't be an issue of that.

I have a feeling it might be from back when pets were introduced and the spawns would sort of "dry up" because taming =/= killing so it might have to do with that.

Either way I'm looking to get this resolved as quickly as possible.

Cheers,
Kris
 

Paul Jetman Masters

Well-Known Member
Hey jetsina,



Yes, it doesn't actually fly in the conventional sense, and the spawned mob is also stationary, so it shouldn't be an issue of that.

I have a feeling it might be from back when pets were introduced and the spawns would sort of "dry up" because taming =/= killing so it might have to do with that.

Either way I'm looking to get this resolved as quickly as possible.

Cheers,
Kris
i guess if the killing is the issue, the best temp fix is (if possible) for the npc to just reward with the pet instead of a taming chance.

another is to have an instance (a trip to the turreleon Negaverse) this would prevent someone killing it
 

Strit

New Member
Btw after the time and effort put into this, I am very disappointed it is common and has the same abilities as the arret.

Hi Rusty

I like to challenge you on that one.
I noticed that the Arret give you a clue to it´s capabilities (pic. 1).

But when I look at the picture that you posted earlier today. All I see is ????? (pic. 2).
Perhaps there is a nice surprise behind the ?????
Or perhaps a employee simply forgot to fill in the text.

Anyway I don´t think that Chris is going to put out on the first date again ;-)
Not after the stolen imperium armor incident :banghead:

Arret.png

wolperTinger.png
 
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Paul Jetman Masters

Well-Known Member
Hi Rusty

I like to challenge you on that one.
I noticed that the Arret give you a clue to it´s capabilities (pic. 1).

But when I look at the picture that you posted earlier today. All I see is ????? (pic. 2).
Perhaps there is a nice surprise behind the ?????
Or perhaps a employee simply forgot to fill in the text.

Anyway I don´t think that Chris is going to put out on the first date again ;-)
Not after the stolen imperium armor incident :banghead:

Arret.png

p9rU1a5OXYExUL2RBjbaJbyHPJjOYXud1DpbUL_JWYWbAtcfk82kunT28o51NuOugAMzkdKVybZUq2JvOqBvPjHYvHwKLKWHGIXk-q5HAZwxy_MW5bplmYGbJTaPM0qXuDZ3b1GyN7q5XVd573x-6-9rxnr_9uvpvnSiR4BxCAIZTp3OazUkCFPEu-V4T6yqv-fKcsEqWfisgU5dGwA5VY3suCJl5aO1zl5RykvsUdk8D1ZbrkwoMrzjIUAzHp5XN3LfqFzSgUHZl5lSYfw2gCDzgFXV09p19H46bau_q1RdH_J7D7yhAe9lLtigKQavA62EgP83ZG6PXJnZhBsQVTpujchsq3RKqcfwHWwVi8Myz0T_zsgqWt2X52Sbe8EJjR-Eylqh8VTmxLRhduBnhCJwVCpRP8yxch37UnMMAj4awZhQ6T0SphRWRSu6FyPELZiQo43rLdT5TCSaY5jimoXcuGyjTE2d-U-dJ2QZ9XbX_I43DYUIiDzLyji45ZLIVwh6XD57V6TsyffSsNC3jf06Kvf1zAOn0Kl3AEShgYs=w746-h469-no

prehaps your right, nothing to say a stage 2 is added where you hand over your pet and badges and get next rank of pet?
 

Rusty Venture

Back on Cyrene
Hey jetsina,



Yes, it doesn't actually fly in the conventional sense, and the spawned mob is also stationary, so it shouldn't be an issue of that.

I have a feeling it might be from back when pets were introduced and the spawns would sort of "dry up" because taming =/= killing so it might have to do with that.

Either way I'm looking to get this resolved as quickly as possible.

Cheers,
Kris

If tested, why does it have broken animation cycles and not reported in the known errors list on vu? Just curious
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey Paul Jetman Masters,

i guess if the killing is the issue, the best temp fix is (if possible) for the npc to just reward with the pet instead of a taming chance.

another is to have an instance (a trip to the turreleon Negaverse) this would prevent someone killing it

It's actually the killing that is not the issue, but rather the fact that "taming" doesn't reset the summoned creature (ie count it as killed).

As far as I know there also isn't a way to spawn pets directly to players.

If tested, why does it have broken animation cycles and not reported in the known errors list on vu? Just curious

While we do try and make our patch notes as detailed as possible sometimes things are over looked.

Cheers,
Kris
 

Rusty Venture

Back on Cyrene
Hey Paul Jetman Masters,



It's actually the killing that is not the issue, but rather the fact that "taming" doesn't reset the summoned creature (ie count it as killed).

As far as I know there also isn't a way to spawn pets directly to players.



While we do try and make our patch notes as detailed as possible sometimes things are over looked.

Cheers,
Kris

Ahh, was wondering cause you had a bunch of other pet glitches in there. The pet also has no name and is set as 'undefined'

Any comment onto why it is common, and the exact same stats/everything else as an arret? Why not make it a valuable and good pet like the Sacred Kong on RT? Does MA not allow you to?

Also, why does Cyrene not have any rare pets, like sapphire atrox, etc, or even super rare pets like the Kongs on RT? Is it not allowed or just chosen to not do so? Because it is a system that creates literally tens of thousands of ped in MU for your players and is a huge opportunity to pass...
 
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TunerS

Travelling through time...
As far as I know there also isn't a way to spawn pets directly to players.
And what do you call Strongboxes then? Just create another box that players can buy for 200 certificates and it will award with a pet after opened.

Because it is a system that creates literally tens of thousands of ped in MU for your players and is a huge opportunity to pass...
This is exactly why.
 

jetsina

Active Member
Very lively thread in the last day or so - nice!
AND it contains helpful interaction between players and Kris - even better! :)

While I agree that a newly programmed strongbox would be a semi-direct way of getting a pet into inventory, if the cause of the problem is related to taming not acting as a kill, then it's better to iron that out, surely. I would have thought it would be very simple to add the bit of code from killing a mob across to a successful tame attempt, maybe with a transfer of the mob's individual ID code to the newly created pet or so if necessary....

On the topic of valuable pets, afaik ped turnover must be carried out to get a chance at a sacred kong. The bigger the turnover (MA profit), the more 'value' in the form of mu (player paying player) can be given from an MA economy side of things by allowing higher stats on the pet.
In this case it seems the WolperTinger can be gained pretty much for free, so I wouldn't expect much mu from it. But it does add more variety to Cyrene, so why not? :)
 

Rusty Venture

Back on Cyrene
Very lively thread in the last day or so - nice!
AND it contains helpful interaction between players and Kris - even better! :)

While I agree that a newly programmed strongbox would be a semi-direct way of getting a pet into inventory, if the cause of the problem is related to taming not acting as a kill, then it's better to iron that out, surely. I would have thought it would be very simple to add the bit of code from killing a mob across to a successful tame attempt, maybe with a transfer of the mob's individual ID code to the newly created pet or so if necessary....

On the topic of valuable pets, afaik ped turnover must be carried out to get a chance at a sacred kong. The bigger the turnover (MA profit), the more 'value' in the form of mu (player paying player) can be given from an MA economy side of things by allowing higher stats on the pet.
In this case it seems the WolperTinger can be gained pretty much for free, so I wouldn't expect much mu from it. But it does add more variety to Cyrene, so why not? :)

As free as the sacred kong is, it just takes time for both. You just need the kong idol which a player can trade you, so you don't even need time. One just needs to let others hunt till the kong arrives, (which is how it happens) so the sacred kong is far easier to get then this WolperTinger. The only part of your arguement I see that works is that the kong has stupid high hp and level to tame, but the tinger could as well...
 
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