Hey guys,
I'll go over these ones here:
At HUB Proving Grounds - killing others does not give 4 Lime Green tokens anymore... i am guessing its a bug and not a feature since it will rather make players not fight there at all and just camp spawning tokens
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This goes with your other post Falagor.
There is something more into this bug... some players drop 8 lime tokens on kill and some dont. Also those who give tokens aslo loose the "sweat toxic shot" and need to pay 10 sweat again...
I am one of the "divne ones" since i do not loose the enterance fee on death and i dont give tokens to others...
So this bug is really nasty since it gives crazy advantage to some (in this case me and few others too) since dying costs nothing and killing those "blessed" gives no reward.
I haven't experienced this on the test server, in fact the amount of tokens rewarded as been increased from 4 -> 8, as well as the sweat requirement to enter from 5 -> 10. It may be that you have to be killed by another player and reenter at the new fee. Either way we'll investigate.
There then need to be spawn fields that match tree types (at least the types match on Caly in any particular wood or area of trees). This means that 'someone somewhere' ran code for this.
It is possible that Cyrene has no trees of the right type (which would be an epic fail of brainpower), or nobody went over all the land servers with whatever tool. Either way, it's pretty shoddy!
We have designated 4 types of trees that are in large amounts on Cyrene to be harvested. I believe that there is a fix coming for the Mini Patch.
To devs: please re-check all missions wayoints that are leading to re-located npcs because probably there are more bugged like that..
The new Staging Buildings have been removed for the Mini Patch, we'll double check all the NPC way points.
Arent there any test servers? Does anyone test stuff before putting it out, does anyone Beta Test anything anymore? Im sorry but it just seems that shotty after shotty poorly thought out sloppy bug keeps coming up and they never seem to be fixed even after many VU's for a lot of them.
Of course, we work to make sure that all the bugs that we are able to fix get fixed for the next VU, almost every VU that comes out has bug fixes.
Example, A turret is killing mobs upon spawning in area A, Fix: let's move the turret. One would think it would kind of be a no brainer to check that it's not going to kill mobs in area B where you moved it to. One would think if you played with any other turrets you'd check that they are not doing the same thing as well. Apparently not. Things like this keep happening too, over and over again, it just seems very ameteurish for someone who is going to be putting out a planet (a business) and want people to use it (spend money there). I can see 'noob' mistakes but you have had a few years now to learn how to do this thing, you are past the 'noob' stage.
While it's true that some amateur mistakes do get through we work hard to resolve any bugs that arise that are not caught during the testing phase, however, we are not always able to solve all issues ourselves without the help of our partner, MindArk.
It's still dark as hell at night, you can't see a mob to shoot it in places but it will sure beat the crap out of you. But hey why fix old buggy stuff when you can put out brand new buggy stuff right? It seems like the devs just really don't care, and a reply of 'we'll check with MA on that' to every complaint is wearing very thin as well. Someone needs to start taking responsibility here and offering answers instead of constant excuses.
I take full responsibility for the current situation on Cyrene. Yes, there are still some persistent bugs that need to be addressed, however, there is a hierarchy that these need to follow, not to mention that we can't always resolve all the bugs alone. We rely on and are fully integrated with MindArk, it's part and parcel. There are a lot of things that we literally can not do without them.
I can't get into too much details, but we're working everything out as we are able. I understand that it can be frustrating that these go unresolved and that you feel ignored. That is not the case, we do our best to listen to all feedback from players and improve all areas that we are able.
Cheers,
Kris