Part 1 : The Beginning of your Adventure.
Well we are all ready for our adventure so lets map where we are and the areas of interest.
1 - A.R.C HQ Entrance
Our adventure begins at the bridge just outside A.R.C Headquarters, for a new arrival this is where your mission chain starts. I swam south towards the sea and came across my first creature on Cyrene. Recommended for All Hunters.
2 - Imperium Mech Factory and ARC Mountain Base Camp
Arrived at the mountain camp for a breifing with Captain Doan, he has given me orders to check out an Imperium Stronghold within ARC territory just down the mountain path to the North West. I agree to check it out, after going down the mountain road I have arrived at this odd factory and encounter an Imperium Mech Facility. A.R.C R&D confirms military presence of Imperium Soldiers within A.R.C controlled territory, unfortunately the rebellion just can't seem to gain a foothold into this factory.
29.08.2012 Updated Level on Vet to Level 36 - no change to HP or damage that i can notice.
Always heavily fortified, the Imperium Contingent always seem to be on the front line guarding this important facility, It would be a huge win for the Rebellion if we can eventually control this facility and wipe out the Imperium Contingent guarding it, then we may be able to utilise there Mech Technology for Rebel use (a huge positive for the movement) anyway lets see how tough these imperium soldiers are, now ive done my survillence of the facility, time for an infiltration exercise at the facility. Hmm.. they were pretty tough alot of fapping , but managed to get through a few without dying until the base commander came out of the factory office. Extremely hard solo and constant reinforcements arriving, there intelligence must be spot on, its gonna have to take massive casualties for the rebels to control this facility in my opinion. Recommended only for Skilled Hunters.
Ouch - Died many times (Dying is Free anyway so doesnt matter) a number of deaths and some kamikaze charging and he was dead, The regen is mad on the boss so if i had armor it would be quite a bill after that challenge. New base commanders arrive shortly after infiltration strikes by A.R.C. Recommended only for Veteran Hunters.
3 - A.R.C Island Mountain Pass
Make sure you have your mining detectors ready in this area (Ziplex Z1 ore finder can be purhased at the trade terminal and make sure you purchase an Extractor as well to extract the minerals), Set your detector to ore and you will find Zorn Star Ore around this area to the West of waypoint. Zorn Star Ore is important materials used for contruction of Armors, Weapons, Research & Development for the Rebellion. There is an Imperium Token reward for submission of 5 pieces of this stone everyday to the Miner Bot Collector at our headquarters. There are also another spawn of Mature Hackfin in the bay to the East.
4 - Scout Bot 200 Area (odd Scout Bot 100)
This area has Lysterium and Zorn Star Ore as well as Crude Oil (for miners), also the primary place to gather those important Low Grade Power Supply to craft those Light Power Cells for Objective 1. Seems these scout bots are security drones for the Imperium, huge spawns of these bots around, obviously keeping constant tabs on A.R.C troop movements near the fortified Imperium Mech Facility and alerting Imperium intelligence on threats to their security. Recommended for all Hunters, A.R.C needs those Low Grade Power Supplies everyday to manufacture Light Power Cells, Imperium Tokens rewarded everyday for a submission of a Light Power Cell at our headquarters.
5 - Ridged Swamp Area
This area has Lysterium and Crude Oil to mine, another new creature's habitat in the swamp is the Ridged Tree Dragon. Recommended for All Hunters and Sweaters. 400 sweat per mob and lower damage and less agro is a nice upgrade for the new players.
6 - Flower Field
This field is one of 2 areas close by where it is a great place for skilling and sweat gathering, there is a nearby revive terminal in Area 7 and these Flowers give 400 sweat per plant as well as important Dodge Skill, however these plants have a little attitude problem they can attack without provocation if you get in range of there lethal venom spits. Recommended for Low Level Hunters and All Sweaters. Lysterium and Crude Oil to mine in this area.
7 - A.R.C Event and Training Area
The A.R.C Event Area is the only place at this time to have a Land Marker on Cyrene. Lysterium and Crude Oil can be mined in this area, there is no Teleporter nearby but revival and terminals are present, There is a Ridged Tree Dragon mission NPC here (These mobs can be found in Area 5). Everyday the NPC Engineer On-Site requires 5 Ingots of Zorn Star Ore to re-build this Training and Event Base. To refine your Zorn Star Ore to create ingots, purchase a Refiner MR100 (purchased at any Trade Terminal), An Imperium Token is awarded for submission of these materials each day. Important to note that the Miner Bot Collector at our headquarters requires Zorn Star Stone (not Ingots), so make sure you have 5 peices of unrefined ore each day. The A.R.C Event & Training area will be home eventually to future events once enough Zorn Star Ingots have been stockpiled by rebel colonists out there mining, however its a great place for new players to skill sweating and hunting in the Flower Feild (Area 6) to the north and another creature to discover the 'Tide Claw' on the beach to the East. There is ample respawn so you will never run out of plants or creatures in this area. Recommended for low to medium level Hunters and Sweaters.
Updated 29.08.2012
This site is also the best site to do your Tide Claw Creature Challenge (If you haven't already got this mission in the Introduction of Cyrene, See Challenger Esther in the Centre of Janus) after completion of the challenge return to Challenger to recieve valuable Bravado Skill increase on your avatar.
8 - Tide Claw Swamp
This area has Lysterium, Zorn Star and a new matter resource called Yellow Crystal, used for manufacturing and is also required at the Southern Basecamp (see Miner Bot Collector there at Area 14). An Imperium Token reward for each 5 Yellow Crystals submitted everyday at the Southern Basecamp. Tide Claw creatures also in this Area and the odd Fierce One.
9 - ARC Plant Research Camp
Mature Dire Weed Plants in this area. There is a Flora Research Scientist called Gardener Guy , he seems to be studying the strange Dire Weed Plants, There is also a Lost Soldier in the cave behind the camp. For miners resources found here are Yellow Crystals, Zorn Star Ore, Crude Oil and Lysterium. This site is also the best site to do your Dire Weed Plant Challenge (If you havent already got this mission in the Introduction of Cyrene, See Challenger Russell in the Centre of Janus) after completion of the challenge return to Challenger to recieve valuable Perception Skill increase on your avatar.
10 - Swamplurker Marsh
Swamplurker Marsh is a bit buggy atm with yet another creature to discover the Swamplurker, they tend to dissappear while hunting so make sure you drag your health bar at this time when encountering this mob (3rd person hunting recommended). Area 9 South-West Marsh has Swamp Lurker Prime which are for new players to hunt these mobs, in the marsh.. however pack a little punch. Recommended for Low Level Players. A new resource can be discovered in this Area : The Green Crystal, however is a little rare to find..Crude Oil, Lysterium and Zorn Star Ore found in this area. Green Crystal is used for manufacturing , A.R.C R&D n in Area 12 also are also rewarding an Imperium Token each day for submission of 5 Green Crystals to there Scientists, so save your green crystals.. they are not easy to find.
Updated : Mutated Swamplurker may spawn, is a noob monster (might be rebalanced in the future - Level 3 , Low Damage HP 80)
This site is also the best site to do your Swamp Lurker Challenge (see Challenger Mordecai in Area 14) after completion of the challenge return to Challenger to recieve valuable Aim Skill increase on your avatar.
11 - Zeladoth Den
Welcome to the Zeladoth Den - before entering these mobs are tough. This is the habitat for the fierce Zeladoth monster. And its boss the Den Mother. They attack extremely fast and frequent, they will push you quite often to make it hard to fap during battle. Recommended for the Medium to Skilled Hunter.
Updated 29.08.2012
12 - A.R.C Research & Development Outpost
Centralised in the middle of the island, the A.R.C R&D Outpost is the centerpoint for Research & Development in the Rebellion. Heavily Fortified with Mobile Turrets at all entrances and blocked off by mountains on either side, The Merefolken Race emobilise to the North of the outpost, always trying to advance further into A.R.C controlled territory. There is no teleporter here because the rebellions fears it can be used against us by our enemies. There are terminals available also Scientists and Security forces onsite, everyday R&D requires medical resources (Green Crystals) and a daily military attacks at the Heads (Area 13) to keep the merefolken from advancing further into Rebel controlled terriorty. R&D needs your help every day to all hunters and miners !
13 - The Heads
Normally 'The Heads' is a great spot for the rebels to relax and unwind, but lately Merefolken forces have risen from the oceans and emobilised at the Heads getting prepared to attack the rebellion. Fortunately A.R.C intelligence and Headquarters have held the Merefolken advance by pin point raids on there legion commanders Regent Halbird and Lord Psychidon, crippling any fortifications made by the Merefolken Race. A colonist of the Rebels seized a Greater Power Crystal in a Sea Battle with a Muck Jaw, seems a merefolken champion lost the crystal in its battle with the fearsome sea creature (more on the Muck Jaw later), until the rebels learn the secret of this rare piece of merefolken technology, this mutant race will keep the rebels on their guard now and into the future.
Updated 29.08.2012
A.R.C R&D Commander in Area 12 are rewarding an Imperium Token for 20 Merefolken Kills during the raids each day. And A.R.C HQ are also rewarding additional Imperium Tokens for each Merefolken legion commander (below picture) killed during each daily raid, Reward collected at the A.R.C Terminal at Southern Basecamp Area 14. Lysterium , Zorn Star Ore and Crude Oil is mined in this area. Rare spawns of a new enmatter called Blue Crystal are found in this area. There is a daily mission reward for submitting these rare crystals (explained later), also used in manufacturing.
14 - Southern Base Camp
Southern Base Camp is the secondary command post for the Rebellion, with a Teleporter to transport materials and troops around Cyrene. Here at the basecamp there are Terminals for our colonists, An A.R.C Terminal is available here for rebel colonists to communicate with HQ after successful missions and to collect Imperium Tokens for each completed task (Eg. Successful strikes on Merefolken legion commanders at Area 13). Miner-Bot Collector near the teleporter is rewarding an Imperium Token for submission of 5 Yellow Crystals each day. Challenger Mordecai is present at this camp and wants you to kill 100 of the Swamp Lurker Race (Area 10 is the best place to do this challenge).
Here ends Part 1 of our Guide , stay tuned for Part 2 where we start to adventure into enemy territories and go into more depth on our rebel headquarters and the resources needed to be collected from our colonists.. Until then
Happy hunting and adventuring
Agis