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Have 3 missions that are not working or completable.
Stomp the Wolf: no such creature exists aparently
(searched forums and all 3rd party sites I could find, only found someone else with the same problem)
"Scary" Hackfin: killing hackfin in any location on the east coast will not update the mission, they all worked fine for the A.R.C. mission.
L.T.'s Viewing Pleasure: when the wp is reached the mission updates to "Kill 10 creatures in the shallows", apparently that location was on the old planet map and no longer exists.
As a side note, some of the missions for [Imperium Armor Plating I] apparently target mobs of a much higher level than a low level player (someone that would want the plating) could reasonably hunt. I'd call this a balance issue that makes the missions less than useful.
Looking forward to your reply
hi, stomp the wovles require you to kill fenris elite guards, there are some with all the imperium.
edit: Looks like a missed xens reply
Same here.Crafting mission for A.R.C. Faction stage 2 are not working.
It probably simply didn't occur to them that not everybody is familiar with Nordic mythology. Neither did it to me, to be honest, before I saw more than one question about it in the various forums. Fenris = wolf was firmly stored in memory. But thou shalt not assume, so yes it is quite in order to clarify this for the rest of the world. However, it's only the title. Is it not written in the mission log precisely which mob to target?As I was not the first one to not understand the mission objective may I suggest the text of the mission be updated to clarify what is needed?
More of a suggestion then a bug really, but can we have a counter that tells us how much time there is left before we can do a A.R.C Faction daily mission again?
Wed, great idea however I think that is a MA thing, they would control mission timers and it would have to be something encoded into the platform. But yes, would help a lot when you are like, ok did I finish it at 9 last night or 8? type thing.
Also tweaked LT's viewing mission to be more simple and easier to complete after the Mini Patch.
Cheers,
Kris
That only leaves the Hackfin problem, any thoughts on this one?
Not entirely a bug but. Jellyworms, can we expand out the area to kill them a bit. If you go over by the tree where they hang out at, and go on one side, it doesn't count for the mission, go on the other it does. Yes I know, trivial issue but since they inhabit that entire area, why not make the entire area count for the mission on them?
Known Issues
- Many of the new weapons released have too much ammo burn and will be corrected in the Mini Patch.
The pet skill unlock problem I had seems to be that each individual pet must be spawned seperately with you while you do stuff to unlock the passive skill buffs (it still needs to get to the right level as well of course).
If you added it to your list of things to look at Kris, I now consider this to be a silly undocumented feature of pets and not actually a bug..... ty